Comments
474 totalI like the idea, but I feel like at 3 mana you won't be able to slot this in when you need it, and getting it to 1 mana once again might just be too awkward. A lot of the …
Could be good maybe...on one hand its a one sided strike that cost 4, which is fine all things considered. On the other hand a lot of these early game 5 attack units have super low health, and will easily …
I feel like a 5/1 is really underwhelming. Its a decent blocker but its so easy to punish and its stats make it worthless as an attacker if the enemy has any chumps that it is fine throwing away. The …
I don't know...its solid when it gets reduced but its not insane...on the other hand its awful if you pay 4 mana for it. I just feel like you won't reliably pull this off and then you will be stuck …
That's partially true, but having an advantage is different than flat out having a deck that shuts others out of the game, and its entirely different than having a singular card be the cause of such advantages. There are a …
I mean you're not wrong but that isn't really solving the issues. Fixing a balance issue by just creating a counter to it only really makes it so that now you feel obligated to play the decks that counter the …
That is a way to look at it. Of course ironically I feel like Jungle Giants would be a lot better in a game where you don't get to choose targets every attack and just go face.
Outside of maybe keg shenanigans I think this is going to be too slow and awkward. I'm not thrilled with most of the removal that Shurima has and if it needs good removal I suspect from what we've seen so …
I like the design. Not sure that any of these reputation cards are gonna be that exciting. The obvious pairing for Sivir is with Noxus in a 5 attack style deck but its able to work in other factions, maybe …
Is it weird that I find this really cute?
Crazy or not I love it. One of the best arts in the game I'd wager.
Am I the only one getting weird Hollow Knight vibes from all these bugs with mask themes? This and [runecard]Fading Icon[/runecard] mainly.
So...its a 1 mana blocker that can give +1/+1 and draw cycle? I mean its fine. I don't think this is what will fix Shyvana though.
Seems awkward at the best of times. Not sure how good it will be given that it encourages having both a lot of units and a lot of uses for spell mana. It seems a bit too awkward to equal …
Seems a little too pricey, though honestly given that treasures almost win the game on their own, I'd be fine with this never seeing play.
I'm glad that this card is garbage. Nab is not a pleasant mechanic and seeing it at all bothers me a bit.
Always into Enlightened effects. Not many of them and this even works well with Karma since she will cast it twice. I doubt it will be an insanely powerful deck but I find the idea interesting none the less.
Not sure if it is strong, but I'm super into this effect. I like it a lot.
Wow I like that Towering Stonehorn as just a solid 6 drop. Not sure if it will see use but its a really interesting card.
It does, but it also says the first time you slay a unit each round, so I'm not sure how you'd ever manage to trigger the effect on more than one target.