I don't think this is great. What deck has a hand full of spells that is enough to make this cheap, while also having reliable minions to aim the buff at? I can see Spell Priest happening but I don't think this will be run in it.
I don't really like any of these caravan cards. The only one that I could see being strong is the Paladin one. This needs to get you two cards to be anything that impressive, and it will never do that.
Seems like it will be strong. Spell priest I think only needed a mild push and honestly priest decks in general usually have a decent amount of spells. Priest got a few strong ones as well this set.
Seems strong, I don't know rogue that well so I can't really say too much but this seems similar to Whirlkick Master and that saw play a decent amount near the end of this meta.
Just a solid unit to drop on turn one. If you aren't a full on control deck you might even just play this without murloc stuff going on. It is nothing insane by 1 drop standards but I'm not sure Shaman has a ton going on in the 1 drop slot either.
If murloc shaman becomes a thing this will be played in it 100% of the time. That said I don't know if the cards that we've seen push the archetype enough to bring it to an even footing with other aggro classes.
This seems strong at first glance but I'd rather use Hex. This requires you to have played an elemental the prior turn and Hex's effect is one that you usually have a rather specific target for. If there were easy low investment elementals still around like Firefly I could see this being worth it but since most elementals are reactive in the current pool I don't think you will be able to afford to just endlessly tempo them out to keep this ready.
I don't really think this will be good enough to run. It is strong when you have the right situation for it but I feel like you usually will find this more awkward than expected.
Seems fine. Its a buff plus some value. I think that has a lot more potential, and might be flexible enough to just be used whenever you have taunts you really like to have more of.
I mean sure it hits your board but usually you don't have one when you need a board clear. This is worse than things like Holy Nova when you do have a board but even then you at least gain some armor against the classes you really need it for. Against slower decks you can likely save this for when you really need to have it, like with Barov.
I don't think this is great. What deck has a hand full of spells that is enough to make this cheap, while also having reliable minions to aim the buff at? I can see Spell Priest happening but I don't think this will be run in it.
I don't really like any of these caravan cards. The only one that I could see being strong is the Paladin one. This needs to get you two cards to be anything that impressive, and it will never do that.
Seems like it will be strong. Spell priest I think only needed a mild push and honestly priest decks in general usually have a decent amount of spells. Priest got a few strong ones as well this set.
Could be played but I think if it is, it will just barely be.
Seems strong. If you drop this on turn two 90% of the time you are going to trigger that frenzy.
Seems solid if the full poison deck is played. I don't think you use this in general though as a weapon buff.
Seems strong, I don't know rogue that well so I can't really say too much but this seems similar to Whirlkick Master and that saw play a decent amount near the end of this meta.
Just a solid unit to drop on turn one. If you aren't a full on control deck you might even just play this without murloc stuff going on. It is nothing insane by 1 drop standards but I'm not sure Shaman has a ton going on in the 1 drop slot either.
If murloc shaman becomes a thing this will be played in it 100% of the time. That said I don't know if the cards that we've seen push the archetype enough to bring it to an even footing with other aggro classes.
I feel like it will be solid. Not a star or anything but good enough to be played as a board ping and a wall to keep aggro back.
This seems strong at first glance but I'd rather use Hex. This requires you to have played an elemental the prior turn and Hex's effect is one that you usually have a rather specific target for. If there were easy low investment elementals still around like Firefly I could see this being worth it but since most elementals are reactive in the current pool I don't think you will be able to afford to just endlessly tempo them out to keep this ready.
I feel like this will see play. Even if it doesn't see use for its frenzy or self damage synergy its a solid body with a board ping.
Seems good. Its a fine stat line even if it isn't ideal, plus it cycles itself.
Not sure this will be too great. It could be but if it dies the turn it comes down then it is a super weak play.
Its only a shaman card
This feels like it usually won't live to the next turn, and more so than that it feels like it is too slow given that it is made for murloc builds.
I mean yeah, this seems strong. I don't love it but I'd far rather see zoo from warlock rather than what we have now.
I don't really think this will be good enough to run. It is strong when you have the right situation for it but I feel like you usually will find this more awkward than expected.
Seems fine. Its a buff plus some value. I think that has a lot more potential, and might be flexible enough to just be used whenever you have taunts you really like to have more of.
I mean sure it hits your board but usually you don't have one when you need a board clear. This is worse than things like Holy Nova when you do have a board but even then you at least gain some armor against the classes you really need it for. Against slower decks you can likely save this for when you really need to have it, like with Barov.