Comments
474 totalI see that removal options will be staying awful...and unless they are nerfing combat tricks they won't get better that way either. Looks like there isn't any point to trying control still.
Yeah the only solution is entirely nerfing those burst speed spells. If you buff the removal all that will do is up the entire power level of the game and more importantly it would be upping the power level of …
Eh...with the current pool of cards I don't think this is good enough to be used if I'm honest. I just don't think its consistent enough given the massive amount of mediocre deathrattle cards.
I mean I want to see this played, but it really depends on Druids direction. At the moment nothing midrange or tempo focused has really been played because all that Druid does is either Tokens or Survival of the Fittest. …
I mean I tend to think that Viego is too strong but for some reason the community appears to see things differently. Maybe they are missing something, or more likely than that, maybe we are. That said I do think …
Yeah, the main issue I feel is that you are heavily encouraged by the game to play combat centric decks. All removal options are grossly inferior to combat tricks of similar cost. Even some of the best ones like [runecard]Mystic …
Yeah I'm not super into Viego's design myself. He is the ruler of the shadow isles he shouldn't be a pretty boy.
I don't know what you meant to put for [runecard]Midenstokke Henchmen[/runecard] but I will assume its 4 health up from 3.
I like it at least. I always enjoy shuffling effects, so that will be amusing at the very least. The fact that this is on a body that isn't awful is a bonus as well since any of my past …
Yeah this is going to be strong I think. Even if not a staple it will find a place, and personally I think it could be a staple for sure.
I assume this can't target the same thing twice, and with that in mind I don't see why you would play this over Mystic Shot. I mean you could play both but I'm not sure why you would do that …
I'm not sure I like this design. A 1/3 can be small but it can also be massive in the right match up when you get it for free and don't even spend a card in hand to gain it. …
Fair, we all have our own tastes. I like any chance Demacia has to play the value game, and you like the huge insane effects that are flashy, nothing wrong with that. That said I don't think this will be …
Yeah I really don't know what justifies this being slow speed. If it was fast speed still likely no, but at slow there is nothing to think about.
I don't really think this is very good...I mean...maybe, but Waking Sands isn't a good card. Sure this is a 1 drop that generates a card but its not even a high value card, or a card with decent utility. …
Fair, I'd say it lines up decently well with [runecard]The Fangs[/runecard]. I do tend to think that this is a bit weaker if it doesn't make use of its attack effect but it is still reasonable.
I mean you are first of all leveling viktor, something that I feel isn't as easy as it seems since I rarely see him do so before he loses...and you need to entirely skip a turn and do nothing, this …
I don't even see why they bothered printing this. It is so bad that not even a meme can be formed from it.
I personally love this card. I don't know how good it is but value generation needs to be a thing more so in classes that aren't Targon. This isn't as good as invoke obviously but I am fine with it …
I think if you are doing a Lurk deck with Pyke you will be playing this. Having a solid 1 drop is vital, and whether you are using Rek'sai or not you will still need to have an early game. …