We might still get surprise reveal, but out of scheduled ones there that one with toggwaggle which is not final stream yet. Final stream will be like 15-16 hours after toggwaggle one
The fact that you can always get Rush and/or Taunt really matters on this guy.
Three best combos would be:
Rush Windfury
Rush Divine Shield
Taunt Divine Shield
Situational effects are:
Rush Taunt can be used to kill a guy and then stop weapon
Divine Shield Windfury is just somewhat hard to remove two turn lethal setup
Bad combination would be:
Taunt Windfury can't find situation when it is good... maybe desperation, when you just need to get that two turn lethal setup but also kinda need to not die...
It being After rather than whenever makes it slightly worse effect than Explosive Trap, you still get hit in face once by initial guy (which might be 8/3 mind you)
We might still get surprise reveal, but out of scheduled ones there that one with toggwaggle which is not final stream yet. Final stream will be like 15-16 hours after toggwaggle one
My thoughts exactly
Obsidian Destroyer got mummified... Nobody cares much though probably
This look so expensive compared to Rotten Applebaum
Priest gets Reincarnate on a stick... Might be good with deathrattle and reborn
Priest geta weird toolsand one more reborn guy with mediocre stats
10 drop evolce/ Conjurer's Calling nerf
This is insane battlecry if you build around it
Neutral legendaries are coming
Kinda slow effect, which means it can backfire...
Hm... Interesting, but deathrattle can backfire
Well you can bait those first
Just bring brann for convincing... You will even get an extra if you do...
Doubling it's battlecry is somewhat good, but need to be careful and think whether you want to give it taunt...
The fact that you can always get Rush and/or Taunt really matters on this guy.
Three best combos would be:
Rush Windfury
Rush Divine Shield
Taunt Divine Shield
Situational effects are:
Rush Taunt can be used to kill a guy and then stop weapon
Divine Shield Windfury is just somewhat hard to remove two turn lethal setup
Bad combination would be:
Taunt Windfury can't find situation when it is good... maybe desperation, when you just need to get that two turn lethal setup but also kinda need to not die...
It is choose two like Branching Paths
It being After rather than whenever makes it slightly worse effect than Explosive Trap, you still get hit in face once by initial guy (which might be 8/3 mind you)
Not staple... definitely just some specific combo wombo
Might even consider Augmented Elekk just to be sure
If control deck cannot remove it and you have 2, you will never fatigue and fatigue is how control often wins