Comments
2,532 totalNice hand full of cards you head there... You didn't need it did you?
Interesting utility. But hard to say if good enough
You probably never played totem shaman...
Only 6... because Goliath has to die first.
It might not be that slow for wild, because you get a [card]al'akir the windlord[/card] sometimes on 6... Also it is just single card that makes your [card]Thing from Below[/card] pretty much free
Well totem shaman had only problem sticking a totem... with this sticking totems became easier...
ok... removing all totems from shaman is now somewhat harder...
Wind no snuff candle!!!
No if they ooze it... spellburst is destroyed too... just like if minion dies before spellburst activates you are out of luck...
Both are similar... just legendary restriction or not...
if you read "Random spells" more carefully, it says must be specifically "mage card"... There are some boxes which are class specific.
well sure but with this guy, suddenly if you finish on [card]Arcane Missiles[/card] it ain't doing exactly nothing anymore...
Well of course... but if particular spellburst effect can't do anything, then will it trigger?
Doesn't have to be big spell... you can just follow it up with a 4 mana spell on curve... Or you can just activate it with [card]Brawl[/card]
Hm interesting on curve especially in Paladin. But even of curve can be pretty good... for example have this with [card]Brawl[/card] in Warrior, and even if you lose the [card]Brawl[/card], you still have 5/5 taunt protecting you. And if you …
Then it is really good
depends on how it is coded... using coin with [card]The Fist of Ra-den[/card] actually doesn't waste anything because there are no 0 mana legendaries. Maybe this weapon also won't trigger of 0 mana spells... who knows... Needs more testing.
Spellburst weapon... Nice... 4/4 taunt if on curve (especially in Paladin who has a lot of 4 mana stuff to follow up). but off curve is ok too, because you can get a better taunt...
Only question is. Does …