I've won all matches with Big priest, and the Game against the elemental that summon 4/4 freezed Minions with the Murozond the Infinite +King Togwaggle combo.
It sames that any competitive deck should win that adventures.
Captain my Captain...I'M really not sure how to use you.
Granted, it'S a pretty strong play in any quest deck and my Quest HUnter will definitely try running it...but it really isn't all that flashy.
There aren'T really a lot of Quest decks at the moment, are there?
Agree!! I think it will bump out hallazi (for me at least, because I don't want to craft it but I'll happily craft this!)
No need to craft, just buy and finish the Adventure :
Ah yes... Just found that out recently. It's kind of a shame for players like me that don't spend money on the game. It's sooooo much gold to save up or otherwise forced to buy. I don't think it's fair that they'll be uncraftable otherwise
I've bought all adventures with gold and is totally worth.
You will expend 2100~2800 gold to get multiple legendary cards and other nonlegendary good cards. ¿Can you get the same with 28 packs? No, you cannot.
Actually, you can get every day a 60g quest and earn 500+ gold every week.
Is there any explanation why they stepped away from using the (already existing) Inspire-Keyword?
Inspire is a TGT keyword and Blizzard will not use it on other expansions. They said that this will help new players because a lot of keywords can be annoying.
Cloning Device and Drakonid Operative are good examples of the poor consistency of the card texts.
The 1st one discover a "copy", and the 2nd one just discover a card, but both gives you a copy.
I've won all matches with Big priest, and the Game against the elemental that summon 4/4 freezed Minions with the Murozond the Infinite +King Togwaggle combo.
It sames that any competitive deck should win that adventures.
I've played Big priest and won all heroic matches at 1st try.
So easy. :(
Boring card, maybe will see play in some combo decks to play a 12 mana turn.
1 card 'add 2 cards to your hand'.
Nice addition for handlock.
Just op.
Shadow Visions, its you?
Seems strong, but dragon priest does not use to play lots of spells.
Maybe can fit on a Divine Spirit combo deck with high health dragons.
The new Happy Ghoul for zoolock. :(
That card and the new elemental that improves your HP damage can be a headache.
An agro/midrange elemental mage Will see play for sure.
I've bought all adventures with gold and is totally worth.
You will expend 2100~2800 gold to get multiple legendary cards and other nonlegendary good cards. ¿Can you get the same with 28 packs? No, you cannot.
Actually, you can get every day a 60g quest and earn 500+ gold every week.
Start saving gold now, that is my tip.
Totally agree.
The card is good by itself, 3 mana 2/5 with tribe that improve your HP, and fits well with elemental synergies of mage.
That card is like Vilespine Slayer, a good tempo card that kills a minion and leaves a solid body on the board.
But priest doesn't have a viable tempo deck right now, maybe next year that card will shine.
That battlecry makes galakrond priest cry.
IMO, is the best Card Back ever. :D
When Valdris Felgorge doesn't see play in a offmeta handlock deck... :D
Totally agree.
Shaman still being OP.
Does Shudderwock repeat the updated Galakrond's battlecry?
¿Azerite Elemental and Pyroblast works well? It looks too slow.
But I'm not a mage player, so. :D
Inspire is a TGT keyword and Blizzard will not use it on other expansions. They said that this will help new players because a lot of keywords can be annoying.
The same for Recruit, Echo and other kws.
Beast tag, +1 health and can cast more than 1 secret.
I think that card os better than Mad Scientist.