Vincent3383's Avatar

Vincent3383

Lava Coil
Joined 05/03/2020 Achieve Points 135 Posts 98

Vincent3383's Comments

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 2 years, 4 months ago

    I can't find it. They have it for LoL. Why not LoR?

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 2 years, 8 months ago

    They just spam emotes the whole freaking fight and its really annoying. You can mute them, but you have to mute them every single match. Oh and God forbid they win. Then they will spam like 3+ emotes to be an extra dick about it.

    Most people on the comp ladder aren't even that bad.

     

     

     

     

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 7 months ago

    Okay Go Hard is waaaay overpowered! You can't stop it no matter what. You kill the character it is targeting. It still goes off. You heal them so it doesn't kill them. It still goes off. Then to top it off even if you say straight up Deny it's final form, it doesn't reset. They can just play another as if nothing fucking happen! It's complete bullshit!

     

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 7 months ago

    j/k but for real it needs a nerf. It needs to be either 2 mana, have its copy effect not happen if you killed off it's target, or have it not trigger if it doesn't kill the target.

     

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 8 months ago

    He's still OP... People never use him unless they have a butt ton of health buffs in hand. So he's impossible to kill.

    In reply to Tom Kench is OP!
  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 8 months ago

    Nope. Happen again when I only had 3 cards when I drawed. That's only 6 cards. Max is 10.

    In reply to Heimer is bugged.
  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 8 months ago

    The bug cost me a game. Fix it! I used a Progress Day! and he didn't make a turret for it.

    In reply to Heimer is bugged.
  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 8 months ago

    For those who either couldn't complete the event or couldn't play it for some reason. If there is no way then its not fair for those people because at least one of them has become meta already.

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 9 months ago
    Quote From TheTriferianGeneral

    Speaking of obnoxious overtuned cards...

    who else thinks that a 3 mana units should not be kinda unkillable with damage (looking at you Soraka) i mean 3 mana 1/6 and she even heals herself back up as she attacks so that she has pseudo regeneration on a 3 mana 1/6 in a deck that wins through unit heal... i mean she eighter has to go to 4 mana or nerfed to a 1/4 statline.

    That she is 3 mana just to create the dream curve of Crusty Codger-> Star Spring (which deserves a nerf to 3 or 4 mana aswell) -> Soraka ->Tahm Kench is very forced synergy. That level of forced synergy is... not an enrichment to the game imo.

    While it the perfect  curve is a dream scanario that often doesn't happen it is often hardly possible to beat Soraka as a tempo oriented deck, which needs to be adressed imo..

    Soraka is annoying too, but I honestly feel like Kench is just 100% broken. I have a deck with him in it and I just deleted it even though it worked well because I feel sick using him. Sometimes people just quite the second they see him come down. That's just dumb to have a champ that is so badly overpowered.

    In reply to Tom Kench is OP!
  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 9 months ago

    They need to make his spell cost like 4 mana and make it so before you level it can't eat champions.

    In reply to Tom Kench is OP!
  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 9 months ago

    His ability to eat a card every turn for just two mana is ridiculously overpowered. You can't play anything decent or he will just eat it. He should only have the ability to eat cards every turn after he levels up. Not before.

    It doesn't matter that he takes damage from it if they have a million health buffing spells now to keep him alive.

    In reply to Tom Kench is OP!
  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 10 months ago

    She Who Wanders Card Image

    She has never been a good card but now with Sol really wanting to be played with Freljord ramp or Thresh. But mostly ramp. She will never be picked.

    These are my ideas to make her more viable. Bump her down to 8 mana. Make her a 8/8. Get rid of regen and give her something like fury or challenger. Then change her obliterate to kill 3 attack unites rather than 4 attack and only unites on board. Not in hand.

    That makes her an option for Sol or troll ramp. Either use her or the new Dragon card that stuns people. I don't know its name. Also she doesn't step on the toes of Icequake because she obliterates 3 attack unites not 3 health ones and can also take out her own unites too.

    It will be an option of do you want to keep two really annoying large unites stunned indefinitely next round on word or take out a bunch of low attack unites now?  

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 10 months ago

    Keep your sanity and don't do it. Last season I got to Diamond 3 and it was a nightmare. Everyone used meta decks and never made a mistake which got frustrating and rather boring real fast. Before Diamond you could just mess around with any deck and progress. But in Diamond everyone is tryharding to get to Masters. And for what? Apparently master players say the majority of people who get to masters just kinda relax after getting there and start building random decks to mess around with since the grind is gone.

    So I ask you all, what is the point? You can still have that same experience by just sticking around in the lower ranks and not having to deal with the mind numbing grind through Diamond. I can't speak much for Iron, bronze, and silver, since I wasn't there for too long; but the best ranks I find are in gold and plat. You can still mess around and try new decks and not get face stomped by meta deck after meta deck while doing it. The worst rank is definitely Diamond by far. No creativity, super sweaty players, and worst of all, BORING!

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 10 months ago
    Quote From OldManSanns

    I think 2x Hush is fine -- 3x would definitely be too much, and 1x will be a "sometimes it's there when you need it and sometimes it's not" condition.

    Ideally 3x Vi, but I imagine you're short on crafting resources.  And I would probably change from 2x Vault Breaker to 2x Zenith Blade, possibly 3x if you can find a spot.

    I made those changes. I do find Zenith to be more helpful than map. I have enough other elusive for the buffs besides Vi. It also allows her to still pick people off while still doing damage to the nexus. I have begone trying another variant of the deck though. One that cuts Targon and Vi for Ionia and Lulu. Not sure which one is better.

    With Targon Vi was great. The gems made it so you could almost always insta level Vi the moment she came out. Even if she came out with two attack later in the match. But I also find Lulu helps to get more elusive damage in and protect Jinx in other ways with her level up spell and by buffing elusive unites thus putting the enemies attention on them rather than Jinx because their like 5+ attack out weighs Jinx 4 attack.

    In Targon you are more or less looking at having one or two scary unites at a time that develop into scary unites almost instantly. While when playing Ionia you have an army of chunky elusive unites that do more dangerous over time but are harder to set up and thus the matches go longer. In Targon you often finish the enemy off before they get to their board clears but its way more weak to single target removal. In Ionia single target removal isn't so bad because you can always make more. But you now drag out into late game where one board clear basically means GG for you.

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 10 months ago

    I don't find it to be too strong. Just annoying. Playing it and playing against it. It plays like you have a 50/50 chance to either pull useless crap or pull some game winning big d**k cards out your butt and its completely random as to which one it will be. It's kinda funny that the Celestial cards lore wise are basically miracles. You pray to the Gods of Torgon and hopefully they will help you out. So its kind of fitting that you are basically praying to the God of RNG that the draw goes your way. :P

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 10 months ago

    I did some tweaking and I think I'm really getting somewhere now. It more or less goes for face with elusive then closes out with Jinx level up or over the top spell damage. Sometimes just the elusive buffing does the trick on its own. :P

    PS: Didn't see you last two people advice till now. I was thinking of adding Zenith Blade but I felt like going more into elusive was better so I just added another map and I did add Hush because it is just to good not to have. Oh and I did end up cutting Augmented Experimenter. He is just to expensive and most of the time I could empty my hand without him since everything is so cheap. I am still debating though if I should run one or two Hush. Since most of the time I only need the one. So any more advice would be nice. Thanks.

     

    Targon Discard
    A Runeterra Deck created by Vincent3383. Last updated 3 years, 10 months ago
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  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 10 months ago

    I normally only need one of him. So he is mostly extra discard fodder till I have a Jinx. Then he is a must have. Oh and I do want some advice to make it better. So thanks.

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 10 months ago

    I think spell shield and barrier need tweaks to be like they are supposed to feel. Like sister spells. So spell shield is fine how it works now but should only last one round like barrier does. Then barrier should only block physical damage from units but does nothing against spell effects or spell damage.

    Then you would have to decide if you want defense against spells or physical damage. Since building for both will kinda brick the deck.

    As for Hush I think they just need to make it either just one use like silence or increase its cost by 1 mana. So its a bit more awkward to pull off multiple silences.

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 10 months ago

    And I got to put my two fav sisters in the same deck. Oddly enough Vi is really the one going for the killing blow most of the time. Rather than being a defender for Jinx. Which is why I originally put her in the deck for.

    Vi + Jinx Discard
    A Runeterra Deck created by Vincent3383. Last updated 3 years, 10 months ago
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    (See my last comment for the updated list before giving advice. Thanks.)

  • Vincent3383's Avatar
    Lava Coil 135 98 Posts Joined 05/03/2020
    Posted 3 years, 10 months ago

    Buff Unyielding Spirit back to burst speed. Not now. But later down the line once all regions have at least some form of an obliterate option. Since obliterate ignores US.