Comments
97 totalThey just spam emotes the whole freaking fight and its really annoying. You can mute them, but you have to mute them every single match. Oh and God forbid they win. Then they will spam like 3+ emotes to be …
Okay [runecard] Go Hard[/runecard] is waaaay overpowered! You can't stop it no matter what. You kill the character it is targeting. It still goes off. You heal them so it doesn't kill them. It still goes off. Then to top …
j/k but for real it needs a nerf. It needs to be either 2 mana, have its copy effect not happen if you killed off it's target, or have it not trigger if it doesn't kill the target.
He's still OP... People never use him unless they have a butt ton of health buffs in hand. So he's impossible to kill.
Nope. Happen again when I only had 3 cards when I drawed. That's only 6 cards. Max is 10.
The bug cost me a game. Fix it! I used a [runecard]Progress Day![/runecard] and he didn't make a turret for it.
For those who either couldn't complete the event or couldn't play it for some reason. If there is no way then its not fair for those people because at least one of them has become meta already.
Quote From TheTriferianGeneral Speaking of obnoxious overtuned cards...
who else thinks that a 3 mana units should not be kinda unkillable with damage (looking at you [runecard]soraka[/runecard]) i mean 3 mana 1/6 and she even heals herself …
They need to make his spell cost like 4 mana and make it so before you level it can't eat champions.
His ability to eat a card every turn for just two mana is ridiculously overpowered. You can't play anything decent or he will just eat it. He should only have the ability to eat cards every turn after he levels …
[runecardimg]She Who Wanders[/runecardimg]
She has never been a good card but now with Sol really wanting to be played with Freljord ramp or Thresh. But mostly ramp. She will never be picked.
These are my ideas to make …
Keep your sanity and don't do it. Last season I got to Diamond 3 and it was a nightmare. Everyone used meta decks and never made a mistake which got frustrating and rather boring real fast. Before Diamond you could …
Quote From OldManSanns I think 2x [runecard]Hush[/runecard] is fine -- 3x would definitely be too much, and 1x will be a "sometimes it's there when you need it and sometimes it's not" condition.
Ideally 3x [runecard]Vi[/runecard], but …
I don't find it to be too strong. Just annoying. Playing it and playing against it. It plays like you have a 50/50 chance to either pull useless crap or pull some game winning big d**k cards out your butt …
I did some tweaking and I think I'm really getting somewhere now. It more or less goes for face with elusive then closes out with Jinx level up or over the top spell damage. Sometimes just the elusive buffing does …
I normally only need one of him. So he is mostly extra discard fodder till I have a Jinx. Then he is a must have. Oh and I do want some advice to make it better. So thanks.
I think spell shield and barrier need tweaks to be like they are supposed to feel. Like sister spells. So spell shield is fine how it works now but should only last one round like barrier does. Then barrier should …
And I got to put my two fav sisters in the same deck. Oddly enough Vi is really the one going for the killing blow most of the time. Rather than being a defender for Jinx. Which is why I …
Buff [runecard]Unyielding Spirit[/runecard] back to burst speed. Not now. But later down the line once all regions have at least some form of an obliterate option. Since obliterate ignores US.