regarding Caravans....I don't think we want to see them buffed.
We have Watchposts terrorize us for a week, we now bow to the Crabrider overlord, maybe at some point we have to come to terms with the fact that 2_mana 1/4s with continuous effects aren't a good idea.
Not to mention what buffing these things would do to Arena where they are already incredibly powerful.
If you make them end of turns the good ones are just going to become autoincludes. Paladin would get a better Primalfin Totem, Shaman gets a more powerul Mana Tide, etc.
Maybe we just need to accept that these things just aren't meant to be.
Oh and they need to completely obliterate Deck of Lunacy for tournaments. If I see Mage doing nothing nothing for 4 turns and miraculously pull the exact answer needed out of their prolapsed asshole one more time I'm going to go homicidal.
I think it's funny that Mankrik would actually be fine if it wasn't for the fact that if you just happen to draw him instantly on turn 4 the game just sort of ends.
Nerfing his health is probably a good call if even Priests are running him because there's literally no reason not to. Also helps making him less of a random punish into Hysteria.
Btw, what would people think of turning Tickatus into an 8-drop, but just...removing the corrupt (and obviously changing the effect to post corruption)? Burning 5 cards really isn't that big of a deal and Control Warlock is garbage in any case...but if you cannot get him twice from Y'shaarj and at 8-mana he's far slower, giving Control decks chance to maybe just outpressure Warlock.
Hard to watch all these Mage games. Literally RNG clown fiesta. Deck of Lunacy needs to just be deleted from the game, even if just for the sake of tournaments.
I don't really see the point in buffing Akama Prime. If he was actually playable he would just be insanely frustrating to deal with and be yet another instance of "you queued up with the wrong class buckarooo".
Akama was intentionally designed in such a way that most (if not all) classes have a limited ability to deal with him. As such he couuld be viewed as sort of a tech choice if you need to get an edge against a specific deck that can't deal with him.
Right now you could, if you wanted, try to use him in Secret Rogue to have a guaranteed win condition against Paladin. Paladin has no way of killing stealthed minions (unless they start running Equality Consecreate). In this Scenario managing to get out Akama Prime wouuld allow you to spend all your stuff on removing minions while you keep beating their face in with a minion they can never remove. Same applies to Rush Warrior.
At the same time he'll be much weaker in a Mage, Priest or Warlock matchup.
He's a balanced card as is purely because of the fact that he isn't good enough to just be run without justification.
Paladin players need to be [humanely euthanized] like the [homunculi] they are.
If this shit class isn't gutted within the next patch I'll [carefully take my time to plan every turn against] every single one of those [unsavory individuals of society] until they [lose the desire to play the game for a pronlonged period of time].
Sounds good but is probably redundant in the grand scheme of things.
I mean, think of it.
If you manage to play N'zoth and get back Plagumaw and a bunch of other taunts the only way to lose is if your opponent wipes the board in one go, at which point Plaguemaw dies and does nothing.
I think they are trying to target people who don't like to buy preorders but rather spent small amounts of money over time and don't already have a complete collection.
If I wasn't banking almost 70k dust I might have been interested because the Warrior deck would give me a lot of cards I don't have.
Essentially you're able to buy the legendaries you want without spending your gold or dust which you'd want to save for future expansions.
It's just that the price tag is so high that I doubt anyone would ever really consider this unless they're just extremely loaded and just started to get into the game.
Probably not because that still has the snowballing effect.
I don't have a problem with a windfury minion that helps you get ahead on the board if paired with buffs, I just don't want a 2-mana "must kill or it snowballs to the point of complete dominance".
They removed Questing Adventurer from the Core set because of this, and yet Crabrider is allowed to just abuse every current and future buff card?
literally top 5 mulligan winrate in any deck that runs it.
Literally a better version than Speaker Gidra who's a fucking class legendary.
I guess Sword of the Fallen didn't need to be nerfed since it needed support from other cards.
Actually look at the stats and stop malding over the fact that you can't beat Shitlock who can barely even string together its own gameplan and loses to everything that isn't Priest.
I have no idea why you assume that I want Warlock spells buffed specifically or that I even play Warlock at all, but your smooth-brained take leads me to believe you haven't actually seen the meta outside of Bronze 5.
regarding Caravans....I don't think we want to see them buffed.
We have Watchposts terrorize us for a week, we now bow to the Crabrider overlord, maybe at some point we have to come to terms with the fact that 2_mana 1/4s with continuous effects aren't a good idea.
Not to mention what buffing these things would do to Arena where they are already incredibly powerful.
If you make them end of turns the good ones are just going to become autoincludes. Paladin would get a better Primalfin Totem, Shaman gets a more powerul Mana Tide, etc.
Maybe we just need to accept that these things just aren't meant to be.
Oh and they need to completely obliterate Deck of Lunacy for tournaments. If I see Mage doing nothing nothing for 4 turns and miraculously pull the exact answer needed out of their prolapsed asshole one more time I'm going to go homicidal.
I think it's funny that Mankrik would actually be fine if it wasn't for the fact that if you just happen to draw him instantly on turn 4 the game just sort of ends.
Nerfing his health is probably a good call if even Priests are running him because there's literally no reason not to. Also helps making him less of a random punish into Hysteria.
Btw, what would people think of turning Tickatus into an 8-drop, but just...removing the corrupt (and obviously changing the effect to post corruption)? Burning 5 cards really isn't that big of a deal and Control Warlock is garbage in any case...but if you cannot get him twice from Y'shaarj and at 8-mana he's far slower, giving Control decks chance to maybe just outpressure Warlock.
the bots are getting smarter, this is getting out of hand
fair enough
Hard to watch all these Mage games. Literally RNG clown fiesta. Deck of Lunacy needs to just be deleted from the game, even if just for the sake of tournaments.
I don't really see the point in buffing Akama Prime. If he was actually playable he would just be insanely frustrating to deal with and be yet another instance of "you queued up with the wrong class buckarooo".
Akama was intentionally designed in such a way that most (if not all) classes have a limited ability to deal with him. As such he couuld be viewed as sort of a tech choice if you need to get an edge against a specific deck that can't deal with him.
Right now you could, if you wanted, try to use him in Secret Rogue to have a guaranteed win condition against Paladin. Paladin has no way of killing stealthed minions (unless they start running Equality Consecreate). In this Scenario managing to get out Akama Prime wouuld allow you to spend all your stuff on removing minions while you keep beating their face in with a minion they can never remove. Same applies to Rush Warrior.
At the same time he'll be much weaker in a Mage, Priest or Warlock matchup.
He's a balanced card as is purely because of the fact that he isn't good enough to just be run without justification.
done
Immune minions are not immune to death, only damage and targetting.
Deadly Shot and Twisting Nether will still destroy immune minions.
Malphite in LoR: Giant rock monster the size of a building
Malphite in LoL: Rejected Toy Story extra
Paladin players need to be [humanely euthanized] like the [homunculi] they are.
If this shit class isn't gutted within the next patch I'll [carefully take my time to plan every turn against] every single one of those [unsavory individuals of society] until they [lose the desire to play the game for a pronlonged period of time].
Not really a fan of most of these.
Guess I'll get Shaman because blue is nice and I can't stand looking at Morgl.
Probably Jaina afterwards.
Too bad Rexxar looks like an armored turd
Sounds good but is probably redundant in the grand scheme of things.
I mean, think of it.
If you manage to play N'zoth and get back Plagumaw and a bunch of other taunts the only way to lose is if your opponent wipes the board in one go, at which point Plaguemaw dies and does nothing.
I think they are trying to target people who don't like to buy preorders but rather spent small amounts of money over time and don't already have a complete collection.
If I wasn't banking almost 70k dust I might have been interested because the Warrior deck would give me a lot of cards I don't have.
Essentially you're able to buy the legendaries you want without spending your gold or dust which you'd want to save for future expansions.
It's just that the price tag is so high that I doubt anyone would ever really consider this unless they're just extremely loaded and just started to get into the game.
Probably not because that still has the snowballing effect.
I don't have a problem with a windfury minion that helps you get ahead on the board if paired with buffs, I just don't want a 2-mana "must kill or it snowballs to the point of complete dominance".
They removed Questing Adventurer from the Core set because of this, and yet Crabrider is allowed to just abuse every current and future buff card?
Secret Paladin is still the best deck in the game? Are you high?
Harmless card
literally top 5 mulligan winrate in any deck that runs it.
Literally a better version than Speaker Gidra who's a fucking class legendary.
I guess Sword of the Fallen didn't need to be nerfed since it needed support from other cards.
Actually look at the stats and stop malding over the fact that you can't beat Shitlock who can barely even string together its own gameplan and loses to everything that isn't Priest.
I have no idea why you assume that I want Warlock spells buffed specifically or that I even play Warlock at all, but your smooth-brained take leads me to believe you haven't actually seen the meta outside of Bronze 5.
I hope so, I don't think I can stomach another month of losing to a single 2-drop on curve.
Either remove the little fucker or buff every single 2-mana removal spell by 1-damage
"No nerfs are expected for cards in these decks"
Crabrider and Hand of A'dal are in the Paladin one.
Fuck.