YourPrivateNightmare
LV.19Skeleton
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4,721 totalQuote From Pezman Bugs with this card are consistently inconsistent. I played the coin into it the other day, and it turned into [card]Flurry (Rank 1)[/card], which did not cast and my opponent's only minion remained unfrozen. Then …
5D mazes and 6 hour trade puzzles.
Are we sure Celestalon isn't just a supervillain in his spare time?
Oh obviously, but in some situations you can't wait to corrupt the thing and just have to jam it for tempo, in which case it has additional value with N'zoth.
Realistically your N'zoth would summon 3 small minions and …
I think that's too much commitment.
I think the ideal way is to run Felsteel Executioner for the (sometimes) Elemental and the Flyers and then you essentially get between 3 and 4 minions back from N'zoth, one of which …
the illidari thing could actually be relevant in the future if Deathrattle Demonhunter gets a few more tribal minions.
You already have Quillboars and Beasts in there. Add an elemental or a Pirate and suddenly things are looking pretty …
it's weird how some of these buffs feel like downright apologies.
Like, Unbound Elemental, Tidal Surge, Shieldmaiden and Fiendish Circle literally just got adjusted to be at the standard powerlevel of regular cards of the same cost (Circle and …
if you honestly believe that a single card draw card is the only factor that elevated a meme deck to a tier 1 tournament killer then you're delusional.
One of the biggest buffs to the entire Spell MAge archetype …
Just because Spell Mage was a garbage deck for various reasons doesn't mean Flow was ever balanced.
Oh my Yogg! saw 0 play during Darkmoon, are you going to tell me that means it's a perfectly balanced …
The N'zoth buff just confuses me to no end.
There is no point in playing N'zoth early because he's supposed to be the big win condition. There is also no 1-mana card that synergizes with him in any capacity …
I really hope you're right.
Hysteria needed the nerf...just not now of all times.
Now both Priest and Warlock just have to roll over and die to any board above 3 health. in the early game.
except at least one spell less will be discounted and also the different between doing nothing on turn 2 and doing nothing on turn 3 is HUGE.
That way both fast and slow decks get more time to set …
Hysteria nerf would have had to happen at some point anyways. Priest and Warlock usually get a lot of small and big boardclears as time goes on and the only way to play around those is by keeping about 2 …
but that's the point. If the hit Flow immediately (just make it 3-mana, you figured it out for Wild Growth, how is this any different?) they'd have a much better picture of Mage powerlevel as a whole (aka not being …
The Spring Water change is just so unbelievably short sighted it's actually baffling.
There's is absolutely 0 chance that Flow will not continue to be a problem in the future, either with coming expansions, or just for Wild because …
Well, this is all sorts of disappointing.
Nerfing Spring Water is pointless because Incanter's Flow is ten times as busted and will break any future Mage spells until it finally gets destroyed.
All this nerf does is make …
It's only fair. Mage is the only class that can't win by playing Crabrider on 2, so they have Incanter's Flow instead :^)
First one is definitely a bug.
Second one might be intended due to the whacky order of operations.
Evocations states that you discard all spells at the end of your turn. However, Secret Passage makes it so the …
tradition
That one might still be on the table. The current Aggro shell works well enough and if some buffs here and there it could actually become a thing.