As it stand, basically all the relevant Shaman Spells are Nature and the amount of great elementals they have means that you#re definitely running at least a handful of those.
Devolving Missiles is the only non-nature spell you'd really insist on running alongside this (and maybe Primordial Studies) and even that one can probably be cut now that you have tutors for both Lilypad Lurker and Hex.
Dirty Rat worked because it only cost 2-mana which means you didn't have to invest your entire turn to disrupt the opponent. This is only valid in control vs control matchups and even there mileage may vary.
I could see it being run in Priest if only to have a realistic counter against Tickatus and other win conditions such as Liadrin (not that they had trouble with that one anyways). Control Warrior might do the same.
Shaman is actually just one or two decent draw cards away from being a serious meta contender.
They have access to some pretty crazy tempo and recovery tools but simply no way to reliably draw into them.
We're talking about a class that has all the tools to build a functioning control deck with a flexible 3-card 26-damage damage burst, one of the best aggro finishers in the game, an incredibly solid murloc swarm package and an elemental tempo package that could probably hardcounter half the current meta if it had any consistency.
I don't think you can support a deck that relies on not randomly nuking their own win conditions whenever they are pushed into a corner. It's the same reason why Discardlock (the non-tempo versions) never worked out. Even if all your cards are pretty strong in theory, if you need to delete half of them to play the game you will never end up with a positive winrate.
nobody said it has to be control. Just a regular midrange deck would do fine, and Druid is more than capable of putting together a decent midrange package.
Hell, Taunt Druid is basically that, but it completely lacks any sort of useful card draw that would allow them to actually keep up the pressure and not just cave in to a single boardclear.
It's either having the perfect token start that can't be dealt with or the perfect ramp start into Guardian Animals shenanigans that can't be dealt with.
Both is just "do nothing until you play the cards that win the game on the spot"
I think Serena is massively underrated, but suffers from just not having enough space to be run.
I think once random card generation becomes way less prevalent because of a bigger cardpool then stuff like Wandmaker and Scorpid will gradually be cut and Serena will fill the void (unless she is immediately outclassed by something better).
I feel like you can drop "potential".
As it stand, basically all the relevant Shaman Spells are Nature and the amount of great elementals they have means that you#re definitely running at least a handful of those.
Devolving Missiles is the only non-nature spell you'd really insist on running alongside this (and maybe Primordial Studies) and even that one can probably be cut now that you have tutors for both Lilypad Lurker and Hex.
Mutanus looks a bit overhyped tbh.
Dirty Rat worked because it only cost 2-mana which means you didn't have to invest your entire turn to disrupt the opponent. This is only valid in control vs control matchups and even there mileage may vary.
I could see it being run in Priest if only to have a realistic counter against Tickatus and other win conditions such as Liadrin (not that they had trouble with that one anyways). Control Warrior might do the same.
We don't exactly live in a combo meta anymore.
Card draw for everyone woooo
and there it is
I wonder if the legendary distribution is related to the Darkmoon miniset?
We had a Priest, Warlock and Rogue/Mage legendary+ one Neutral there.
Based on all the bosses from Wailing Caverns I just looked up Shaman, Druid and Hunter have good chances.
Thing is, Legendaries are way more interesting because they usually give you incentive to build around them.
Crabrider was op, but it wasn't exactly interesting. It just fell into decks that could abuse it and that was it.
Nobody really wants to see support that just forces a deck into existence by being just gamewinning by itself.
People really forget how godawful Gadgetzan was...or Uldum...or Outland.
1-mana 1/3 Legendary Murloc: "If your deck contains only Murlocs, Overload (2)"
BIG BOOBA SNAKE DRUID LET'S GO
(also, everytime I see Rokara I am reminded of how the tavern pass portraits make her look like a gremlin)
Shaman is actually just one or two decent draw cards away from being a serious meta contender.
They have access to some pretty crazy tempo and recovery tools but simply no way to reliably draw into them.
We're talking about a class that has all the tools to build a functioning control deck with a flexible 3-card 26-damage damage burst, one of the best aggro finishers in the game, an incredibly solid murloc swarm package and an elemental tempo package that could probably hardcounter half the current meta if it had any consistency.
I don't think you can support a deck that relies on not randomly nuking their own win conditions whenever they are pushed into a corner. It's the same reason why Discardlock (the non-tempo versions) never worked out. Even if all your cards are pretty strong in theory, if you need to delete half of them to play the game you will never end up with a positive winrate.
nobody said it has to be control. Just a regular midrange deck would do fine, and Druid is more than capable of putting together a decent midrange package.
Hell, Taunt Druid is basically that, but it completely lacks any sort of useful card draw that would allow them to actually keep up the pressure and not just cave in to a single boardclear.
It's either having the perfect token start that can't be dealt with or the perfect ramp start into Guardian Animals shenanigans that can't be dealt with.
Both is just "do nothing until you play the cards that win the game on the spot"
I just want a Druid archetype that doesn't rely on getting a crazy opening that no deck can deal with
still no Elemental tag for the Rag boys
I think Serena is massively underrated, but suffers from just not having enough space to be run.
I think once random card generation becomes way less prevalent because of a bigger cardpool then stuff like Wandmaker and Scorpid will gradually be cut and Serena will fill the void (unless she is immediately outclassed by something better).
Buy his beard.
He is no longer asking.
"We have done barely anything and nothing has changed, where did we go wrong?"
At Legend those things run rampant because all their hardcounters get trashed by everything else
They too only watch for packs :^)