We did this already during Witchwood. It was shit because playing 3 cards per turn happens less often than people think. The only reason why Rat Trap worked was because a 6/6 is pretty huge
The payoff isn't nearly as impressive here. The only deck that would get annoyed by this wouuld be aggro Rogue (which is probably getting nerfed to shit anyways)
oh wow, that is actually pretty awesome. I like that Hunter finally gets to kill minions again.
Perhaps not good enough for Midrange though because it doesn't really give you tempo, but it will be sweet against OTK Dh when you can use this to uno reverse them after they tried to heal up with Mo'arg (or you can just run double moarg in your own deck for the giga meme 23 damage burst)
At this point it feels like they are almost overcompensating with Demon Hunter. They dominated the last year and now they get...this...whatever this is supposed to accomplish.
Also I feel like if Gibberling isn#t nerfed in some way our collective souls will hurt for a very long time.
Honestly, I know that this is kind of a meme, but is aggro actually dead for once?
Like, we just got a 3-mana Rotten Applebaum, alongside all those other taunts, boardclears, lifegains, etc... and add to that the removal of 50% of available burn.
I'm genuinely confused as to how I'm supposed to win games as Hunter if chipping down opponents doesn't seem to be a viable strategy. I don't think Highmane can carry all by itself, even with Dire Frenzy
I don't even understand why they would do that. But perhaps there's something down the line that will make it work that would be overpowered with 3-damage
I have to admit, this might honestly be one of the most tolerable reveal streams of recent memory (which isn't saying much, I didn't watch the last one).
Liv honestly is great at keeping Regis on track and not letting him just ramble endlessly and frustrating chat (which has happened so often in the past)
Pretty good in Elemental decks, but I think people are really underestimating how good it is to have a sturdy Windfury minion out that can potentially hit face with Rockbiter.
If you can build an Elemental deck that fights for the board efficiently then this can be a huge threat
entirely unimpressive but I'll accept in on account of being useful in Big Demon decks
It's alright for stalling. Flurry is 0-mana afteer all so you can probably get a Frost train going for a while.
Could be immensly frustrating for Weapon classes to deal with, but i guess that'S the nature of Freeze
We did this already during Witchwood. It was shit because playing 3 cards per turn happens less often than people think. The only reason why Rat Trap worked was because a 6/6 is pretty huge
The payoff isn't nearly as impressive here. The only deck that would get annoyed by this wouuld be aggro Rogue (which is probably getting nerfed to shit anyways)
Simple and effective. I like it even though I doubt it will be necessary
clearly meant for Control Poison Rogue :^)
oh wow, that is actually pretty awesome. I like that Hunter finally gets to kill minions again.
Perhaps not good enough for Midrange though because it doesn't really give you tempo, but it will be sweet against OTK Dh when you can use this to uno reverse them after they tried to heal up with Mo'arg (or you can just run double moarg in your own deck for the giga meme 23 damage burst)
the virgin crackhead fishman vs the chad amphibian
At this point it feels like they are almost overcompensating with Demon Hunter. They dominated the last year and now they get...this...whatever this is supposed to accomplish.
Also I feel like if Gibberling isn#t nerfed in some way our collective souls will hurt for a very long time.
I like it, but it might be a bit slow.
Then again, what other option would Murloc shaman even have?
Honestly, I know that this is kind of a meme, but is aggro actually dead for once?
Like, we just got a 3-mana Rotten Applebaum, alongside all those other taunts, boardclears, lifegains, etc... and add to that the removal of 50% of available burn.
I'm genuinely confused as to how I'm supposed to win games as Hunter if chipping down opponents doesn't seem to be a viable strategy. I don't think Highmane can carry all by itself, even with Dire Frenzy
I don't even understand why they would do that. But perhaps there's something down the line that will make it work that would be overpowered with 3-damage
I have to admit, this might honestly be one of the most tolerable reveal streams of recent memory (which isn't saying much, I didn't watch the last one).
Liv honestly is great at keeping Regis on track and not letting him just ramble endlessly and frustrating chat (which has happened so often in the past)
"oh no, Warrior will be weak because they have no card draw"
well, there we go I guess. 4-mana 3/3 weapon that draws 3
Meanwhile Hunter gets Kodobame like that helps them in any way
kinda hope that's not the case because it would be a tad strange to have the same characters as legendaries for 3 expansions straight.
Then again, who knows, maybe they can pulll it off
lmao, Priest gets nerfed Shadowform and Mage gets a better one.
JUst good. They really want to make tempo Murloc finally happen instead of limiting the archetype to some janky slow swarming shenanigans.
Do I even need to point out that 2-mana SI:7 is nuts for any tempo deck?
Pretty good in Elemental decks, but I think people are really underestimating how good it is to have a sturdy Windfury minion out that can potentially hit face with Rockbiter.
If you can build an Elemental deck that fights for the board efficiently then this can be a huge threat
Core card for any elemental decks. Being able to play ahead of curve is always good.
Maybe Elemental MAge does become a thing
Initiate looks nuts. Literally Spidertank with delayed Divine Shield, how is that even fair in Arena?