basically confirmed that we can't because how of how they specifically said that Demon Hunter Initiate set goldens (the only ones you can actually craft) would be disenchantable.
Basically they won't give out dust for stuff you got for free because that would be a ludicrous amount of dust for every player.
They probably only did it for Hall of Fame because the few basic cards affected just didn't really matter to them.
I like it on paper, but in practice it feels like the kind of card that only works if you get on the board first and snowball ahead (which means running some of the average 2-mana taunts like Bonechewer Brawler to really capitalize on the initial effect).
I just can't imagine a deck that runs this, but maybe we get some really strong taunt synergy that works as a win condition.
Battleguard could be somewhat strong with a few smaller taunts to get on the board early, but this just feels like the kind of gimmicky midrange deck that works on paper but just fails in practice because it doesn't have enough swing potential
0 cost is pretty good, but I'm worried it might just be too easy to play around.
This is effectively just signalling that taunt won't save you and you should hold off on buffs and deathrattles (unlike Consume Magic or Kayn Sunfury which has the surprise factor)
On the other hand, by virtue of being 0-mana you can play this at any point and cripple specific decks really hard (imagine this against Libram Paladin who then has to waste an entire turn not making use of any Librams or buffs).
I think it's a good card on paper, but it'll probably be meta-dependant....and if it's good enough it'll most likely end up being nerfed to 2-mana.
I really like it, I'M just not sure if Rogues can go in this direction.
Currently, all of the good weapon stuff kind of wants you to just hit face, while this clearly pushes a more board centric Rogue (which I'm not sure exists).
I'M not saying this is bad, I'm just saying it might be redundant unless Rogues get a good reason to play the board instead of just killing you
well that just makes it bad because noone would play a 3-mana 3/3 with lifesteal that does nothing else for 2/3s of the game
This is basically Omega Devastator, which saw play in control decks quite a lot. Deals less damage but heals you, which is great in Warlock.
false. Omega Devastato saw play because
a) 10 damage is a lot
b) it only needed 10-mana...not 10 cards left in game
on all accounts Bristleback is much much worse than Omega Devastator, a card that wasn't even that good to begin with (for the exact same reason, being that if you didn't have it active it's dead weight in hand)
Look, I really love this idea of a self-milling Warlock deck that constantly balances on the edge of life and death...but the nature of the game makes it so you just don't have control over what parts of your deck you end up destroying.
NOt to mention...Warlock has Tickatus. Tickatus will win you the game just by making your opponent die faster than you. Why would I, on top of that, want to nuke my own deck, throw away that advantage, just to get a tad of extra healing?
10 cards is not a lot. There are 30 cards in your deck. Getting down to 10 will take a while, even if you aggressively melt your own cards.
I suspect the second Warlock legendary will synergize with this in some way, but it will have to be very good to justify this playstyle.
You need to see this as a 3 mana 3/3 lifesteal, which is nice in Warlock, with an upside that in late control game it can deal 6 damage and heal you for
well that just makes it bad because noone would play a 3-mana 3/3 with lifesteal that does nothing else for 2/3s of the game
yeah, such difficult conditions like....having a Beast with rush in hand, or even the dreaded...just having a minion on board.
Unless your deck isn't built in a way to support this (and given the amount of playable beasts that exist at this point) this will always be a huge upside, no matter if you end up pulling a 1-drop or a 5-drop.
That would be strange
I can't really evaluate this.
The effect is pretty damn insane if you hit even just 2 minions, but it's gonna be hard to get off.
5-mana is also quite a heavy cost if you don't have a 0--mana proc at hand.
Fungalmancer this is not.
Probably pretty great in Arena though
basically confirmed that we can't because how of how they specifically said that Demon Hunter Initiate set goldens (the only ones you can actually craft) would be disenchantable.
Basically they won't give out dust for stuff you got for free because that would be a ludicrous amount of dust for every player.
They probably only did it for Hall of Fame because the few basic cards affected just didn't really matter to them.
Hold on, the Core set goes live already?
I thought only the nerf reverts would come before Barrens.
Guess no Starving BUzzard shenanigans in Standard after all
Alright, Deathrattle DH, let's do this.
This is good, even if a tad awkward (it's often pretty hard to get 4-mana cards into the Outcast zone).
I just hope they Demon Hunter Deathrattles aren't just stupidly slow gimmicks
I like it on paper, but in practice it feels like the kind of card that only works if you get on the board first and snowball ahead (which means running some of the average 2-mana taunts like Bonechewer Brawler to really capitalize on the initial effect).
I just can't imagine a deck that runs this, but maybe we get some really strong taunt synergy that works as a win condition.
Just not convinced on this one. It only gives value if
a) your opponent has no option other than killing a taunt of yours to get to this
b) you have a taunt that you were going to trade away anyways
It's not bad by itself, but it's not nearly enough of a payoff to make me actually build a mediocre midrange deck around it.
Too bad honestly, I was hoping for some great Beast support, but I guess that one's gonna come from the regular cards instead.
yeah no, this doesn't convince me of Taunt Druid.
Battleguard could be somewhat strong with a few smaller taunts to get on the board early, but this just feels like the kind of gimmicky midrange deck that works on paper but just fails in practice because it doesn't have enough swing potential
but if you freeze their face they just have an existential crisis and fall over dead
0 cost is pretty good, but I'm worried it might just be too easy to play around.
This is effectively just signalling that taunt won't save you and you should hold off on buffs and deathrattles (unlike Consume Magic or Kayn Sunfury which has the surprise factor)
On the other hand, by virtue of being 0-mana you can play this at any point and cripple specific decks really hard (imagine this against Libram Paladin who then has to waste an entire turn not making use of any Librams or buffs).
I think it's a good card on paper, but it'll probably be meta-dependant....and if it's good enough it'll most likely end up being nerfed to 2-mana.
Looks pretty strong, not even just in token Druid but in general (depending of course on how many Nature spells there are in total)
My biggest worry is that he might end up a bit too strong due to Innervate and Lightning Bloom.
I mean, combine this with Gibberlinge and shit gets out of hand really fast....and Gibberlings are already really overpowered
I really like it, I'M just not sure if Rogues can go in this direction.
Currently, all of the good weapon stuff kind of wants you to just hit face, while this clearly pushes a more board centric Rogue (which I'm not sure exists).
I'M not saying this is bad, I'm just saying it might be redundant unless Rogues get a good reason to play the board instead of just killing you
false. Omega Devastato saw play because
a) 10 damage is a lot
b) it only needed 10-mana...not 10 cards left in game
on all accounts Bristleback is much much worse than Omega Devastator, a card that wasn't even that good to begin with (for the exact same reason, being that if you didn't have it active it's dead weight in hand)
Solid 1-drop I guess?
It'll gain at least 1 damage after being damaged so it's a basline Warbot and occasionally it'll be better.
It's not great, but Warrior doesn't really have any good 1-drops outside of the core set pirate, so they'll take it
Seeing how much of a dickhead Altruis is, I doubt this won't see play.
Granted, DH had more ways of making cards cost 0, but this can be enough to swing boards in your favour which is all that Murlocs need anyways
well that just makes it bad because noone would play a 3-mana 3/3 with lifesteal that does nothing else for 2/3s of the game
It's good....pretty damn good actually
but it's also kinda boring
I don't know why but I was expecting something...newer? This is effectively just Frost Nova + body and a bonus effect
I assume this expansion will feature quite a few beasts.
We also still have old reliables like Stranglethorn Tiger and...hell...if it'S necessary I'll run River Croc, I don't care
yeah, such difficult conditions like....having a Beast with rush in hand, or even the dreaded...just having a minion on board.
Unless your deck isn't built in a way to support this (and given the amount of playable beasts that exist at this point) this will always be a huge upside, no matter if you end up pulling a 1-drop or a 5-drop.
maybe they smoked too much of the dank weeds and it turn their skin leathery