YourPrivateNightmare
LV.19Skeleton
Comments
4,721 totalAlright so the most obvious comparison is [card]Lakkari Sacrifice[/card] which had the very annoying downside of having to play the Portal after completion and the imps being summoned at the end of the turn, making them very slow.
This …
Normal people: "Draw RNG can be so polarizing that it sometimes feels like the game is downright rigged."
This guy: "BLIZZARD SHOULD ACTIVELY RIG THE GAME TO MANIPULATE WINRATES."
I mean....Imp Swarm exists. The bar isn't that high
I mean, Rokara's text is also just some generic Horde stuff. I wouldn't judge the character before we get their entire backstory via the single player stuff.
I think it might be an oversight because her hero portraits from the tavern pass definitely have them.
Probably something they' can fix if enough people point it out
At 2/2 I thought he might be a tad slow but still an auto include. At 3/3 he's just bonkers. I honestly think he might get nerfed eventually.
Foxy Fraud exists. Shadowstep also exists. If you are onturn 4 …
Screenshotting this for when Guff curbstomps the meta.
INnervate and LIghtning Bloom are both Nature spells.
Be afraid.
I'm guessing the 2nd Rogue legendary will involve Poisons
I guess this just makes value Rogue possible by virtue of giving you a longterm weapon with immune.
What the win condition of that deck would be …
Weird, I was certain they would make the Rogue mercenary a Goblin (to represent all the Horder races)...I guess not
Well...I guess that makes Paralyzing Poison much better
Quote From Brandon Really good card actually. This can be quite a big AOE effect, and priest LOVE their AOE cards. [card]Renew[/card] already sees play in every priest deck, so you already have the potential to do 5 …
And there'S the context for Blacksmith.
Kind of on the fence about this one.
Naturally you'd want to resurrect the bigger frenzy minions, but at the same time it might be hard to play at least two of …
Welll...now we know why Blessing of MIght didn't make it into the core set.
I think this is decent enough to see play if there's a use for it, but that probably depends on just how fast (or slow) …
I like it, but the fact that it only ever activates after trading/going face means it's a rather slow way to buff up your boards.
Probably has some more context, but I think it's still just good …
Pretty sure this is just very good in just about any Priest deck that runs any amount of healing.
The best part is probably that there's no real ways to play around this because you can't possibly pppredict how …
This seems almost dangerously strong.
I mean, imagine dropping this as Druid on turn 1 (Lightning Bloom) against a Zoo deck. They're just completely and utterly fucked.
People are sleeping on the outposts.
Crossroads basically gives you a scaling buff machine against any spell based deck while Mor'shan hardcounters swarm decks.
Like...if you ever manage to take the board and play this afterwards it will …
I like it because OGremancer already proved the concept works.
This could be the reverse Ogremancer because instead of protecting slow decks against fast spell based decks, it protects fast board centric decks against slow spell focussed …
Is this the first time we got a truly neutral archetype?
I mean, maybe there'll be some class Outposts, but just this alone might be good enough to be honest.
Either way, I'm kind of curious …
This is good, but at the same time hard to build around.
You need a large amount of Deathrattle minions to make this work (at least 6 minions total to have a reasonable chance of this pulling full value)
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