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YourPrivateNightmare

Lv.19

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Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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Alright so the most obvious comparison is [card]Lakkari Sacrifice[/card] which had the very annoying downside of having to play the Portal after completion and the imps being summoned at the end of the turn, making them very slow.

This fixes both of those by being summoned alongside a 5/5 while also essentially giving you imps with charge (since they'll …

4 years, 11 months ago · on New Warlock Minion - Neeru Fireblade

Normal people: "Draw RNG can be so polarizing that it sometimes feels like the game is downright rigged."

This guy: "BLIZZARD SHOULD ACTIVELY RIG THE GAME TO MANIPULATE WINRATES."

 

I mean....Imp Swarm exists. The bar isn't that high

I mean, Rokara's text is also just some generic Horde stuff. I wouldn't judge the character before we get their entire backstory via the single player stuff.

I think it might be an oversight because her hero portraits from the tavern pass definitely have them.

Probably something they' can fix if enough people point it out

At 2/2 I thought he might be a tad slow but still an auto include. At 3/3 he's just bonkers. I honestly think he might get nerfed eventually.

Foxy Fraud exists. Shadowstep also exists. If you are onturn 4 (or 3 with coin) and you double Fraud via Shadowstep you can play this guy for 0-mana and still have …

Screenshotting this for when Guff curbstomps the meta.

 

INnervate and LIghtning Bloom are both Nature spells.

 

Be afraid.

I'm guessing the 2nd Rogue legendary will involve Poisons

 

I guess this just makes value Rogue possible by virtue of giving you a longterm weapon with immune.

What the win condition of that deck would be is anyone's guess though

4 years, 11 months ago · on New Rogue Weapon - Swinetusk Shank

Weird, I was certain they would make the Rogue mercenary a Goblin (to represent all the Horder races)...I guess not

Well...I guess that makes Paralyzing Poison much better

Quote From Brandon

Really good card actually. This can be quite a big AOE effect, and priest LOVE their AOE cards. [card]Renew[/card] already sees play in every priest deck, so you already have the potential to do 5 dmg AOE (3 from [card]Renew[/card] +2 from hero power) for 7 mana. This actually makes [card]Xyrella[/card] a [card]Flamestrike[/card] with a …

4 years, 11 months ago · on New Priest Minion - Xyrella

And there'S the context for Blacksmith.

Kind of on the fence about this one.

Naturally you'd want to resurrect the bigger frenzy minions, but at the same time it might be hard to play at least two of those before you get to 7 (because we all know that statballs like this are best played on curve).

Welll...now we know why Blessing of MIght didn't make it into the core set.

I think this is decent enough to see play if there's a use for it, but that probably depends on just how fast (or slow) Paladin decks are going to be

I like it, but the fact that it only ever activates after trading/going face means it's a rather slow way to buff up your boards.

 

Probably has some more context, but I think it's still just good enough to include in a tempo deck unless there's just no space for it.

4 years, 11 months ago · on New Warrior Minion - Rokara

Pretty sure this is just very good in just about any Priest deck that runs any amount of healing.

The best part is probably that there's no real ways to play around this because you can't possibly pppredict how much a Priest can effectively heal before playing this.

4 years, 11 months ago · on New Priest Minion - Xyrella

This seems almost dangerously strong.

I mean, imagine dropping this as Druid on turn 1 (Lightning Bloom) against a Zoo deck. They're just completely and utterly fucked.

People are sleeping on the outposts.

Crossroads basically gives you a scaling buff machine against any spell based deck while Mor'shan hardcounters swarm decks.

Like...if you ever manage to take the board and play this afterwards it will almost guarantee you'll keep the board for a while.

I like it because OGremancer already proved the concept works.

 

This could be the reverse Ogremancer because instead of protecting slow decks against fast spell based decks, it protects fast board centric decks against slow spell focussed ones

Is this the first time we got a truly neutral archetype?

I mean, maybe there'll be some class Outposts, but just this alone might be good enough to be honest.

 

Either way, I'm kind of curious how many archetypes can build around this type of mechanic.

This is good, but at the same time hard to build around.

You need a large amount of Deathrattle minions to make this work (at least 6 minions total to have a reasonable chance of this pulling full value)

Funnily enough this might also make the Darkmoon 4-drop playable because you might want some immediate impact from this.