You could also run this in a zoo that draws the deck really quick, still I don't think you want minion removal and lifeasteal, I guess you are looking for more agression at that point, but it could work though.
it would be bad in zoo for the simple reason that it's a dead draw early on and the deck really benefits from exploding onto the board quickly.
Also Manari Mosher is much better for recovery anyways
I like this new stuff. Given that the math checks out there is no issue with the changes, only upsides.
Don't care all that much about Diamond cards, but they have great potential for the future.
I actually like this one's hero skins too, I might even get it. Nothing against Tyrande, but this one's clearly the superior waifu (also I resent Illidan and will gladly take the chance of being able to play as an old man)
I'm not a huge fan of the design, but hey, at least they are so out there in comparison to golden cards that it won't look that awkward if you splash a few of them into a normal deck
This is a card you don't want to have in your first 20 cards. Most of the time you will. And then it's either just a 3 mana 3/3 or has to sit in your hand the whole game.
It's still a 3/3 with lifesteal, which is at least something, but I think there are better options
Look, I really love this idea of a self-milling Warlock deck that constantly balances on the edge of life and death...but the nature of the game makes it so you just don't have control over what parts of your deck you end up destroying.
NOt to mention...Warlock has Tickatus. Tickatus will win you the game just by making your opponent die faster than you. Why would I, on top of that, want to nuke my own deck, throw away that advantage, just to get a tad of extra healing?
10 cards is not a lot. There are 30 cards in your deck. Getting down to 10 will take a while, even if you aggressively melt your own cards.
I suspect the second Warlock legendary will synergize with this in some way, but it will have to be very good to justify this playstyle.
First one requires you to actually get onto the board
Second one requires you to have a spell that also heals and targets minions (which then means wasting ressources to keep enemy mminions alive which is the opposite of what you want)
If it was a 4-mana 4/4 it would be decent, but compared to most other turn 5 plays this just stinks. Jandice Barov gives more value without having to combo for the same cost.
Stat sticks like these need to be either completely insane or below 5-mana to really work.
They really seem to be pushing a more...."interactive" Priest playstyle....let's hope they remember to give them a minimum of tempo/card draw so we don't just go back to afking into winconditions again.
you seem to really misunderstand how coding works. In order to make this a thing there needs to be an interfact that freezes the specific card in place while you are able to pick not one but two targets (unlike singular targetted cards which basically just hold the card while you pick a target, which is not the same when picking two different ones).
Basically you'd have to revamp the entire targetting mechanism and UI to something similar to LoR and given the spaghetti code that most of these games work with that might just be an unreasonable effort for a comparably small payoff
Looks like a great Arena card.
I could also see it in constructed for Hunters or Druids if we get a convenient way to give beasts rush (in addition to Broomstick)
That is a 3 mana 2/5 that can instantly win you the board if you have anything sticking or happen to run Animated Broomstick.
I was worried about the potential state of Hunter before but now...now things are really looking up.
Oh
Oh my
things just got very serious
it would be bad in zoo for the simple reason that it's a dead draw early on and the deck really benefits from exploding onto the board quickly.
Also Manari Mosher is much better for recovery anyways
I like this new stuff. Given that the math checks out there is no issue with the changes, only upsides.
Don't care all that much about Diamond cards, but they have great potential for the future.
I actually like this one's hero skins too, I might even get it. Nothing against Tyrande, but this one's clearly the superior waifu (also I resent Illidan and will gladly take the chance of being able to play as an old man)
I'm not a huge fan of the design, but hey, at least they are so out there in comparison to golden cards that it won't look that awkward if you splash a few of them into a normal deck
It's still a 3/3 with lifesteal, which is at least something, but I think there are better options
Look, I really love this idea of a self-milling Warlock deck that constantly balances on the edge of life and death...but the nature of the game makes it so you just don't have control over what parts of your deck you end up destroying.
NOt to mention...Warlock has Tickatus. Tickatus will win you the game just by making your opponent die faster than you. Why would I, on top of that, want to nuke my own deck, throw away that advantage, just to get a tad of extra healing?
10 cards is not a lot. There are 30 cards in your deck. Getting down to 10 will take a while, even if you aggressively melt your own cards.
I suspect the second Warlock legendary will synergize with this in some way, but it will have to be very good to justify this playstyle.
Destroy Deck December
yes, Corrupted cards count as seperate minions and don't revert to their previous state when they die or are being copied
First one requires you to actually get onto the board
Second one requires you to have a spell that also heals and targets minions (which then means wasting ressources to keep enemy mminions alive which is the opposite of what you want)
still requires your opponent to take damage first, which, similarly, you have no control over.
Against something like Control Warrior you have no real guarantee of activating this when that is the matchup you'd need it the most
I think it's just too late at 5-mana.
If it was a 4-mana 4/4 it would be decent, but compared to most other turn 5 plays this just stinks. Jandice Barov gives more value without having to combo for the same cost.
Stat sticks like these need to be either completely insane or below 5-mana to really work.
They really seem to be pushing a more...."interactive" Priest playstyle....let's hope they remember to give them a minimum of tempo/card draw so we don't just go back to afking into winconditions again.
The ever recurring problem of "If I have nothing to heal this is useless"
could work.
Overgrowth on 4
Corrupted Drake + this on 5
Get another one of the next turn
Not entirely sure that this is usefull. The only good target I can think of is Strongman, but even that is just kinda meh.
Maybe there's something more useful to do with this, but as is it just looks like an arena card to me
you seem to really misunderstand how coding works. In order to make this a thing there needs to be an interfact that freezes the specific card in place while you are able to pick not one but two targets (unlike singular targetted cards which basically just hold the card while you pick a target, which is not the same when picking two different ones).
Basically you'd have to revamp the entire targetting mechanism and UI to something similar to LoR and given the spaghetti code that most of these games work with that might just be an unreasonable effort for a comparably small payoff
you say that as if you have complete insight into what the code of Hearthstone is.
I'm pretty sure there's a reason we haven't seen double targetting spells in Hearthstone
that's currently not a thing in the game and would have to be introduced as a new mechanic with new tech