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YourPrivateNightmare

Lv.19

Skeleton

1,936 / 4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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It's a good card stat-wise, but I have no idea how to make it work for paladin (outside of just being cheaper Equality, and I'm speaking mainly about pure Paladin since I don't see any other version of Control Paladin being a thing)

 

Warrior can perhaps combine it with some provider of Rush ([card]Rocket Boots[/card] playable POGGERS)

[card]Equality[/card] = 4-mana

[card]Equality[/card] + 3/2 + [card]Whirlwind[/card] = 3-mana

 

omegalul

[card]Ysiel Windsinger[/card] exists. [card]Imprisoned Satyr[/card] twice can discount either of the two. and you can basically play at least 11 spells (of any cost) in a single turn, which, while not necessarily giving you lethal can at least create a board so large that only [card]Plague of Death[/card] can get rid of it.

Satyr is better because you're not required to play them both at the same time. Just play Satyr and make sure no other minions are in hand two turns later.

I don't know why they would print something like this, but screw it, it's combo time I guess.

 

I'd like to point out the very VERY concerning potential with [card]Ysiel Windsinger[/card]. Basically all you need to do is have both in hand and playing two [deck]Imprisoned Satyr[/deck]. No matter how they land you are now able to …

Kun 2: Gone but no forgotten

 

NOTHING THAT COULD POSSIBLY GO WRONG WITH THIS, RIGHT?

Quote From DoubleSummon

OTK enabler -> need [card]the coin[/card] or any discount on a combo piece that is a minion or [card]potion of illusions[/card]

there are 2 ways both require a set up turn and an execution turn.. in wild it's even easier cause of [card]emperor thaurisan[/card]

6 cards OTK [card]the coin[/card], [card]archmage antonidas[/card], 2 [card]sorcerer's …

Quote From NegativeNemsy

This card will do better in aggro with [card]Savage Roar[/card] as a board controller and finisher. I think there will be better cards than this for non aggro decks. This card reminds me of [card]Wardruid Loti[/card]. When Loti was revealed, it was thought to be a flexible swiss army knife that would go in any …

that'S the point though, you have no idea if you get the boardclear you want and you're not gonna play this as a boardclear fetch.

It's kinda like [card]Grand Archivist[/card] and that card needed a very specific deck to function.

Alright, now that the Soul Shard mechanic is out this is suddenly pretty good.

Tapping into soul shards can give you multiple discounts so it's not unlikely to get this out fairly early.

perhaps this might be the thing that makes Big demon Warlock playable. If you draw a big demon off the Dark Portal or Quest Hero power you can do some crazy things (and the Outcast isn't really relevant and just a bonus).

It's also currently the only efficient way to duplicate Kanrethad Prime, which would be the win condition …

there's always one class that gets most of their cardpool revealed at the final dump.

 

 

are we really going to pretend this is good?

 

As demonstrated in the video, you cannot run this in any deck that runs spell removal or symmetricaly board clears. You also can't run in it with situational spells you need later (aka Consecration). You'd have to build a full buff deck (meaning one that has no possible …

I really don't see this being a thing.

Basicallly every Paladin or Priest deck has to run spells that don't want to get pulled by this. Even in Paladin, where there's basically no straight-up negative effects you wouldn't want this to pull something like [card]Libram of Justice[/card] of [card]Consecration[/card] because 9/10 times it would be wasted.

 

only works if your opponent lets it live. Against aggro you have no board and againsst control you'll likely be met with removal.

This was definitely intended to be used in the same turn

Ramp to 10. Play this + [card]Overflow[/card]

 

it's like [card]Ultimate Infestation[/card] never left

probably two instances, since the first battlecry will continue if you cast the spell.

this is why we can't have nice things.

 

At least that's unreliable enough to not work out.

Not too impressed, but it's better than nothing. Small Spell mage appreciates any 1-cost spell that can stall or clear the board.

Idk what the point would be in Rogue though (outside of a combo activator that's also a combo card by itself)

Magma Rager and Silverback are unplayable now, gg the meta is ruined