Very skeptical about it. It's not a turn 1 play (unless you run Wisp) and it's a pretty bad topdeck.
There also isn't a hunter deck that really requires this at the moment (Midrange Hunter is a pipe dream at this point, you can't really rely on the 1 2 3 4 5 curve into Highmane anymore)
There is some interesting synergy with Arcane Fletcher (in case people forgot about that card) because it's a spell that gives you a 1-drop, meaning it kind of cycles itself.
Shaman desperately needed good healing and now they have it (so they can now actually play control again)
In Druid it might give Quest Druid a boost ...and any kind of slow Druid that isn't purely Spell based (which is great because Glowfly Swarm can eat a dick)
Groundskeeper is exactly what control Galakrond Shaman needed. Honestly, the class is actually fine, but it just doesn't have any efficient healing. Walking Fountain is too slow and Witch's Brew is way too clunky.
This solves all problems: You can heal early, you develop the board and it has taunt. It'S perfect.
I guess it really has been a while since we'Ve seen neutral Deathrattle synergy.
This is a great addition to any deathrattle deck, but specifically for those with a low density.
I could see this in Big Demon Warlock for value (either you get more Kanrethad Primes or it spawns a 5/5 with Lifesteal. That sounds good enough to me) or really any deck that wants to make more Primes
If this works like I think it does then it will give you two of the same if only one DR minion has died, meaning Warriors can spam Kargath and other such shenanigans.
I don't think they're intentionally releasing broken cards.
I think they're just idiots.
Just wait out the first weeks after you're done testing half-baked theorcrafts. DH will get yet another nerf probably almost instantly. They have nothing to gain from making a single class the absolute best, even if they attract new players with it. At best those players will stay for 2 more expansions until they get frustrated.
I guess that's a thing now. Took us 6 years, but we finally have spell damage for 1-mana.
Very skeptical about it. It's not a turn 1 play (unless you run Wisp) and it's a pretty bad topdeck.
There also isn't a hunter deck that really requires this at the moment (Midrange Hunter is a pipe dream at this point, you can't really rely on the 1 2 3 4 5 curve into Highmane anymore)
There is some interesting synergy with Arcane Fletcher (in case people forgot about that card) because it's a spell that gives you a 1-drop, meaning it kind of cycles itself.
Hunter still needs more 1-drops for midrange if this is to work (at least one more), but it's a good curve filler.
No idea how this fits into Druid. Then again, we haven't really seen that many Druid cards anyways
why do I get the feeling Priest will somehow be more annoying than Demon Hunter?
Technically speaking, if you have LIbrams it could works quite easily.
Copy it, then attach a Libram for a free trade after which you get the libram back for the same thing next turn.
NOt that that's particularly good, but hey, any reason for playing Quest Paladin is welcome.
Subdue is basically hard removal for paladin
On one hand this is a great lategame bomb that needs to be dealt with or it invalidates all future trades for your opponent.
On the other hand it costs 8-mana.
In either case it's a great drop from Lightforged Crusader (especially on curve)
[Hearthstone Card (
Subdue
) Not Found]
is probably still a better choice in terms of removal
It's good, but I'm worried it's just too slow.
Good synergy with Duel though
healing also gets severely hampered by the fact that it's not armor and therefore useless when at 30 health.
Any healing card is a dead draw in a lot of slower matchups.
It's just great.
Shaman desperately needed good healing and now they have it (so they can now actually play control again)
In Druid it might give Quest Druid a boost ...and any kind of slow Druid that isn't purely Spell based (which is great because Glowfly Swarm can eat a dick)
they said they will appear for both classes
Groundskeeper is exactly what control Galakrond Shaman needed. Honestly, the class is actually fine, but it just doesn't have any efficient healing. Walking Fountain is too slow and Witch's Brew is way too clunky.
This solves all problems: You can heal early, you develop the board and it has taunt. It'S perfect.
Oh and Druid likes it too I guess
Better Dreadlord so I guess it will be a staple regardless of how reliably you can combo it with spell damage
ooooh, now it makes more sense.
Would require you to be at a certain Health level though, correct?
Am I missing something or where is the OTK here?
Summoning Portal doesn't reduce below (1)
I like how we are evaluating cards by "thankfully Rez Priest can't abuse it"
I guess it really has been a while since we'Ve seen neutral Deathrattle synergy.
This is a great addition to any deathrattle deck, but specifically for those with a low density.
I could see this in Big Demon Warlock for value (either you get more Kanrethad Primes or it spawns a 5/5 with Lifesteal. That sounds good enough to me) or really any deck that wants to make more Primes
If this works like I think it does then it will give you two of the same if only one DR minion has died, meaning Warriors can spam Kargath and other such shenanigans.
It's not a downside if it has a purpose. Spellbreaker wasn't a downside in tempo decks if it hit something mildly relevant.
This isn't 2015 Hearthstone anymore, you can play below average stats if the effect is go d enough.
I don't know, she seems to have quite a lot of body
I don't think they're intentionally releasing broken cards.
I think they're just idiots.
Just wait out the first weeks after you're done testing half-baked theorcrafts. DH will get yet another nerf probably almost instantly. They have nothing to gain from making a single class the absolute best, even if they attract new players with it. At best those players will stay for 2 more expansions until they get frustrated.