YourPrivateNightmare's Avatar

YourPrivateNightmare

Skeleton
Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • This looks kinda nuts to be honest. It's an Earth Elemental without Overload in any dedicated Soul fragment deck

  • Versatile, but might just be redundant. IN a control list you probably enjoy the healing from the fragment more than destroying them for an effect you can achieve with spells just as easily.

    Also, most of the Warlock soul fragment cards are reactive by nature which means you might just not be able to activate this on 3 when you'd get the most tempo benefit out of it.

    Either way, it's at least a solid statline

  • I like it a lot, but I feel like it might clash with Dark Skies.

     

    Then again, having extra AoE and healing  is never a bad thing, so I can see this become a staple in control lists (especially if Demon Hunter continues to be at the top of the meta)

  • definite staple for Libram Paladin, and at least a nice addition to buff priest (which currently doesn't exist)

  • Huge for Paladin, mildly interesting for Priest

  • Not gonna lie, Spirit Jailer bums me out. I was really hoping that Big Demon Warlock was going to be a thing without having to run a Dragon package for Nether Breath healing, but this one just messes up Willow and Kanrethad.

    I mean, I'M still gonnna run the two spells, but it still upset me.

  • you also wouldn't run Glide and Alabaster in the same deck so we're talking about memes anyways

  • not if Skull of Gul'dan has anything to say about that

  • I mean, sure but it's also very slow and does nothing the turn it's played. I guess I could see it as value in control decks, but it feels a bit slow.

  • I'm....not entirely sure what to think about this.

    On paper it's a 7-mana 6/8 that will generate a 1-cost card guaranteed, but you can't use it until the next turn.

    Obviously a very dangerous card if left alone, but is that realistic?

    I could see some sort of Rez Priest using this, but it's still pretty slow.

    I just don't see a real argument for putting this in your deck

  • Uh...Mill Support for Wild? Or just generally a Wild card because we have barely any cards that force draws in Standard.

  • Alright, so I just glanced over the 5-drops currently in Standard and...well none of them really have a benefit when destroyed...outside of Convincing Infiltrator and maybe Waxadred

    As pointed out below, you're essentially paying 5-mana for a random 5-drop (of which there are many poorly statted ones) + two 1-health minions. The whole "Secret" aspect really only comes into play when there are two minions with comparable stats so there is no reason to pick one over the other. 90% of the time you're gonna piack the weaker one to die. I can only imagine a few very specific scenarios where you would choose the stronger minion to mindgame your opponent....but at the end of the day it won't matter anyways because any small 1-damage AoE takes care of two and reveals the other.

     

    I don't think it's a bad card, but overall it's just going to...exist? OUtside of gimmicky ombos like Khadgar or Shadowstep there's just no real use for this other than to fill a vacant mana slot.

  • it's all fun and games until she summons herself twice.

    Yeah this looks almomst absurdly strong. Granted, one of your spawns will die to pings, but since it's a secret you can more often than not rely on your opponent just guessing wrong.

    Not even sure if this can be considered fair at all. I wouldn't be surprised if it ends up being nerfed at some point.

  • What a bizzare card. also sounds pretty RNG dependant but can potentially be game ending.

  • Quote From PLANETCRUNCH

    So from the trailer this card does not make duplicates of your deck, but helps you draw a substitute hand for a turn.

    it's not as powerful as Myra's Unstable element since it doesn't thin your entire deck, but it could be used to find a quick solution for a problem on your opponents side of the board or possibly add additional threat on your side.

    Galakrond decks may see some use for this card since it will help increase the chances of drawing the cards needed to invoke Galakrond, especially if it means you can go off with a fully invoked Galakron on turn 7.

    Highlander MAY see this since it might be used to fish Zephyrs, Miracle can absolutely use this to find that clutch tool they need

    It's cheap and flexible, I would be surprised if it doesn't find a home in a ladder deck

    it does thin your deck if you play all the cards.

  • I don't see how Spell Druid would use it though. Glowfly Swarm is just better in every way and for Shaman it's very slow (although it combos with Vessina)

  • the wording is really confusing, i assume that's due to the translation.

     

    Either way this seems fairly underwhelming.

    I don't see why Druid would use this unless you're really despereate for yet another combo for Soul of the Forest.

    Shaman can possibly get some decent value out of it thanks to Totemic Might and the other one, which would still be a 3-card combo for what is basically Zixor Prime....I'm not really sure I see the value in that.

    Then again, it is a 5+ mana spell and that seems to be a theme here.

  • ooooh, that makes way more sense then.

  • This will do something, I'm just not entirely sure what.

    1-mana spelldamage is unprecedented meaning there's no telling how good that is.

  • So I'm assuming both totems and treants are 2/2s with Rush, right?

    Either way the Overload seems a little...over the top?. It's just 4 tokens and it already costs 6-mana