YourPrivateNightmare
Lv.19Skeleton
Comments
if it said summon he would continuusly destroy his own spawns
oh god
OH GOD
I'll use it in my Wild Discolock and you can't stop me.
In Standard I feel like it'll only be used as more self destruct fodder (although we don't have a ton of support for it as of now).
All the Discard support we have right now are the ones that discard the highest cost card (which this …
More Discard support for Wild is always a good thing. I guess it's the egg part that's relevant for Standard (for now)
At the end of the day whether you discard this or play it to kill it the result is essentially the same (minus the mana discount from Discarding I guess)
not really powercreeped, just expanded upon if you really think about it. Keli'dan is still good in Plot Twist...and who says you can't run him alongside these? Extra removal with tempo never hurts....well I guess you have to hurt yourself first.
you know what that means: everyone who opens a golden one gets free extra dust down the line.
I periodically forget that that card exists. with a bit more burgle support it could actually be reasonable.
I don't think it needs extremely powerful synergy to be good, just a bit more.
I'm not really intending to hold on to this until Galakrond. If you just run another weapon (like Scimitar, which is far from bad, but just didn't have areason to be run so far) or weapon buffs (if necessary or plausible) you will occasionally …
For Warlock it's basically [card]Kel'idan the Breaker[/card] except you also draw a card (and you don't get the occasional boardwipe, but w/e). Kel'idan is good enough to see play in Questlock despite his secondary effect rarely activating....so being able to run two more is huge. It's essentially [card]Siphon Soul[/card], but instead of healing for 3 you get a minion...which is …
I'm sorry what? So you're telling me I get a 4-mana Vilespine as long as I either punch or heal myself?
Well, Warlock certainly won't be having any issues with single target removal now.
So on one hand [card]Imprisoned Felmaw[/card] was massively underestimated because of the randomness. This falls into a similar category. It has great stats and it will always have an impact even if your opponent gets rid of it.
Really the only issue with it is where to put it. I'm assuming it needs to go in an aggro version …
Guess we're back to barely above average statsticks that somehow qualify as legendaries for Rogue. Myra, Gral and Sherazin welcome you to join them in obscurity.
Maybe this means Token DH isn't supposed to be played purely aggressively?
Either way this is pretty strong. Just having another boardclear is a good argument for trying to run Control DH.
Too difficult to evaluate at the moment. We can make better judgement calls ocne we've seen the whole set and what other support there is.
In any case, weapons are always strong and if you ssomewhat reliably can curve into this with on it's a huge tempo boost. All Rogue really needs atm is a genuine finisher
I don't see why people think it won't see play as long as Galakrond is still around.
First of all that guy got nerfed pretty hard, so it's not like he will automatically outclass every other archetype anymore. Secondly, why not consider this with a Galakrond package? Secrets aren't nearly as good as they used to be and Stealth …
Quote From JackJimson Quote From YourPrivateNightmare Quote From FenrirWulf Really cool synergy with cards like [card]Shadowflame[/card] because you resurrect the Shadowflame'd minion and get everything it kills as well. Also, I have a feeling I'm gonna see someone use Coin before playing a 6 Mana spell like [card]Blizzard[/card] only to realize the Coin activated …
It's okay I guess? It wants to be used with Spell damage but Mage doesn#t really run spell damage so it's just Shadowbolt with a rare bonus.
Yeah this is going to be huge for control decks, especially ones with cheap big removal. Can see this being used in Mage, Warrior, Warlock Priest and Shaman (maybe even Rogue)
Quote From FenrirWulf Really cool synergy with cards like [card]Shadowflame[/card] because you resurrect the Shadowflame'd minion and get everything it kills as well. Also, I have a feeling I'm gonna see someone use Coin before playing a 6 Mana spell like [card]Blizzard[/card] only to realize the Coin activated the Spellburst.
does that work though? Doesn't …
Can't wait for Kripp not reading any card text and ending the match in 5 minutes again :^)