YourPrivateNightmare
Lv.19Skeleton
Comments
I mean.. prediciting your opponents cards is kind of essential to any meta. At the end of the day we have 9/10 classes wiith viable decks (maybe not Druid anymore....how did that happen anyways? Is +1 mana on Fungal Fortunes that much of a death sentence?
I wonder if this ultimately ends up just being a tool to distribute cards more efficiently. As in:
Warlock and Priest are obviously getting some sort of boardclear, meaning with just one card they can tick off this category for both classes and have more room for design with the rest of the cards.
Look at Devolving Missiles. …
shame on you for slandering the glorious motherlands. Now hand over your organs or it's back to the reeducation camps for you
well that's one way to farm easy wins
you know what that means? FREE PACKS BABY
Look. I'm bored. You're bored. It's still about a week until the reveals start. So let'S have some fun speculating about things that probably will end up very differently anyways.
Now the new expansion brings us dual-class cards. We also already know all the 10 dual class combinations. Finally, we also know (basically) that there will be …
pretty sure TGT tanked because 90% of the cards were basically unplayable in the meta at the time.
Karazhan was just as goofy and didn't flop at all
I honestly believe that this will end up breaking the game somehow. A lot of cards have been released since INnervate was nerfed that would have been pretty crazy before...now we get it back...with a minor downside (as in, if whatever you're pulling off with this puts you far enough ahead then the Overload won't matter)
call me overly optimistic, but this might just make [card]Bazaar Burglary[/card] playable. Mage has a metric shitton of rmeoval spells that rogues would love.
It's...really good....I think? Although I believe it might only really fit into tempo decks. You wanna use this to enable a better trade for instance (or occasionally take out a buffed minion). If you just throw this into a control deck its value will decrease the further you get into the game. Downgrading something like an 8-drop into a 6-drop …
problem being that you have to find and hold both cards until turn 10 (at which point your opponent might not even be in kill range).
I honestly believe that Brann is just too good to be held on to for a potential lethal rather than just using him as the massive tempo/pressure play on turn 7.
…I think this will be in a lot of different decks, both now and in the future.
IT's clear which option supports which class but that can always change. Druid, right now, doesn't really run a lot of beast heavy decks, so they don't get much out of the buff, but they do have a select few …
[card]Winged Guardian[/card] isn't stupid as well?
I feel like this might be genuinely become a common tech card for decks that lose to sudden wide boards (such as Rogue and maybe even Paladin).
Any class with a 0-cost spell that isn't extremely conditional can make use of this.
I wonder how Spellburst interacts with [card]Shadowstep[/card] though. I'm assuming it would cancel the Spellburst effect …
Quote From Shwarzinator This card seems low key powerful. For just 2 mana and a not understatted minion you scramble your opponents ability to respond to your board, etc. Just one mana can make a huge difference. Doomed Apprentice never saw play because it cost 3 mana. This is very playable.
it also saw no …
I find this incredibly difficult to evaluate.
On one hand, giving rush to your board can be incredibly powerful in a number of scenarios (such as summoning minions via spells or just having a minion that gets effect through attacking)...on the other hand as a standalone minion the broom is incredibly week and relies on you playing something alongside …
Not really convinced for constructed unless you need value overload (and dragons)
I honestly feel people are underestimating this. Loatheb is still used because he throws off your opponents gameplan. this is the same except smaller. If you drop this on turn 2 and your opponent wants to play a spell you have just gained a big advantage. The key is just knowing when your opponent would absolutely play a certain speell …
I honestly wonder if this is just straight up good enough most of thee time to be run in Highlander decks or just midrange decks in general.
wasn't convinced at first, but after Priestess of Fury having to be nerfed pretty damn hard (while not even being as strong as this card) I don't think this will go unnoticed.
Maybe this heralds the return of a slower Galakrond Warrior...or maybe we get Big Warrior 2.0