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YourPrivateNightmare

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Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • As expected, they had hotfixes planned already. Won't be nearly enough, but it's a start.

    I still believe Kael'thas is broken and will probably have to be reworked or else DH is going to become an OTK one trick if they have to nerf everything else

  • If there was any doubt that DH was completely over the top, here's a brawl where they cand raw through half of their deck and hit face for 20...on turn 2

  • I mean I was expecting DH to be the strongest class, but this is actually way beyond OP. The class basically has no weaknesses, it's essentially the ultimate midrange class thaat races aggro, outvalues tempo and outbursts control, and it even gets one of the most consistent OTKs in the game.

     

    Honestly they might need to hotfix this within the next few days or else players will just jump ship. I have absolutely no intention of actually playing anything more then my daily quests until that happens, because if you pick literally any class that's not DH you're palying a bad matchup and that's ridiculous.

     

    Also, can we talk about how DH's weaknesses are practicallly non existant? Card generation literally doesn't matter when you can draw through your entire deck with ease. That's like saying Warrior's weakness is healing when they have armor. Secondly, the only actual weakness, being big minions is completely thrown out of the window because Kayn, Maiev and silence....not to mention Zephrys.

    The class is quite simply way too good at everything and what really bugs me is that while every other class keeps getting poorly thought out support for whacky archetypes, FOR SOME REASON they absolutely nailed DH on the first try with sufficient powerlevel on pretty much every card. How does that even happen?

  • Overwhelm goes through phantom blockers, meaning that if a unit that blocked and Overwhelm unit dies the full damage from the Overwhelm unit goes through

  • Jesus christ, I actually just played them for the first time, it's absurd.

     

    I mean I played S-tier decks before, but this is...absurd. You can basically do whatever you want and it works. They have access to premium cards for just about every mana slot, meaning you can just fill your deck with cards that basically push you ahead every single turn.

    Hell, I get why Firebat ran highlander, I'm not even able to put all the insane cards in the same deck

    And then ofc there'S the combo version, which iis actually Kael'thas fault and that guy needs a rework more than anything

  • surprising absolutely noone

  • through all my time playing League I kinda just accepted the artstyle, but looking at this it's so painfully obvious that they really half-ass a lot of their stuff and it saddens me.

     

    I'm not even playing LoR anymore (their refusal to rework Elusives into something that isn't absolute cancer just kills it for me) but goddamn I'm gonna follow the game just to see that artwork. Maybe I'll even reinstall it just so I can look at those artworks in fullscreen.

  • I only got 2 legendaries in 66 packs, which is kind of awful, but thanks to the dupe protection rule I at least have all rares and commons and I get to craft whatever I want.

    Also the two legendaries were Metamorphosis and Kel'idan and I wanted those anyways, so it's not all bad.

    I'm just assuming my next legendary is going to be Al'ar....

  • I'm just kinda chilling with Plot Twist Warlock...turns out running lots of removal and healthgain is the only way to have a chance....also Sacrificial Pact is pretty damn op.

    But yeha, we knew this was gonna happen, the class is blatantly overpowered and we'll probably see hotfixes within the two weeks (maybe even the first).

    So far Skull of gul'dan is just absurd, Priestess of Fury is just a bit too cheap, Imprisoned Antean kind of busted, but I get the feeling it's because of all the other cards that you don't really suffer from the tempo penalty.

    Also their 1-drop are just kind of retardedly strong. Who thougt Battlefiend was a good idea? It's like they learned nothing from the Gadgetzan Pirates.

    Altruis also seems kind of nutty with the face damage...maybe they should scrap that part.

     

    But yeah, no tempo deck beats this unless you get a perfect start and they don't. Was trying some Beast Hunter shenanigans and...oh boy, you think you're in a good spot and they just drop that Skull on 5 and next turn shit out like 20/20 worth of stats and I'm just like "what exactly am I supposed to do here"

    Quest Druid doesn't really seem to work for similar reason. it's like you're playing against a better version of yourself that also wins the early game.

     

    Honestly it's not even the reload and lategame bombs that bother me, it's the ridiculously consistent early game. You can't actuallly get to a spot where you can prepare to deal with their later turns, you just always play on the defensive and they never stop.

  • he?

     

    you can't do my girl dirty like that

     

    (also you noone really cares about her, she's barely playable and comes from that weird era where Riot decided that they needed to go for more realistically proportioned females until they realized their main demographic is horny morons and realism doesn't sell)

  • Grizzled Ranger seems broken.

    Also, goddamn, why can't Quinn look this good in the actual game?

  • it's actually kind of astounding how fast you get a full set of rares and commons now.

    Really puts into perspective how bad the previous system was. I bought over 100 packs from DoD and I'm still missing Whispers of EVIL and now I have both my commons and rares finished after just 66 packs

  • opened 66 packs, only two legendaries, the actual minimum,

    coronavirus take me now

    at the very least they're good legendaries

  • Quote From CursedParrot

    Here's what I made based on YourPrivateNightmare's Idea:

    There are 3 Spells

    And various ways to generate Spells:

    And some cards that gets buffs from casting Spells:

    just to add to this, we could also make spells cost gold (at least some of them) to give them more powerful effects.

    For instance, your crushing wall could easily just be the regular version of destroying two minions if it cost 7-gold for instance (and was only a one time use anyways)

  • "I HOPE YOU LIKE AL'AR BUCKO"

    -the algorithm

  • Sure, but what does it even curve into at that point?

    If Priest is that desperate for a 1-drop then they're in a lot of trouble.

    In reply to Ashes of Outland
  • Reliquary of Souls as the top rated Priest card? Really people? Really?

     

    Also you're all gonna feel really stupid when you get rolled over by Murloc Paladin because Sungill ended up being a perfect reload.

    In reply to Ashes of Outland
  • Please step on me

    In reply to Priestess of Fury
  • Theoretically we could introduce spells that have a 1-time use before combat and effect the next round, such as

    0-mana Immolate: Deal 2-damage to all opposing minions on the next round

    they could be generated by specific battlecry minions (similar to Murozond) or new Heroes, and you can balance them around their effect for different tavern tiers

  • Basic: Whirlwind - look at that golden animation. Also it's fun to go swoosh

    Common: North Sea Kraken - sounds like a kaiju, looks like a kaiju, can go face, it's perfect

    Rare: Darkshire Librarian - Discard Support and waifu

    Epic: Cannon Barrage - pulling this off with a full board = pp very hard

    Legendary: Princess Huhuran - just look at the entrance animation....also waifu (don't judge me)