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YourPrivateNightmare

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Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • unlikely

    Dragon Hunter loses nothing and punishes Demon Hunter for taking too much face damage

    Face Hunter goes even harder and won't have to worry about Zilliax anymore

  • I think Pally is even better than it looks, just because it has access to reliable healing, which is one of the few counters to Demon Hunter

  • I think they stopped that now that the ranked system gives you a ton of new packs if you rank up a bit

  • I think Paladin is better. They got pretty much no bad cards, everything is objectively powerful

  • I don't see the problem with  Helboar.

    If DH wants to HP on turn one to kill it they can go ahead and do it, it's not like we need it to stick around for anything in particular, and if they developd a minion instead we just trade.

    At best we'd want to curve it into Fresh Scent, but in that case only one 1-mana beast won't be enough anyways (unless we run Hungry Crab)

  • Since you play Ysiel after reaching 7-mana they'll probably cost 1.

    Or maybe it depends on when you draw them.

  • I mean why not both then? Run the Forest combo and if that doesn't work, give em the nomi

    Also you can just use Satyr to discount Ysiel.

    Also also if the Ysiel turn is dealt with (which really depends on how prevalent Warlock and/or Zephrys is in the meta) You still have a bunch of Forest's Aids (and presumably Savage Roar or something similar if you'Re running a dedicated spell deck) to keep reloading until your opponent is out of stuff.

    The bigger problem would be to get by not playing a lot of stuff when Tempo decks are obviously going to own the meta and Druid isn't exactly known for playing well from behind

  • too bad, was really hoping they'd just say "fuck it" and let the guy summon two spawns...although that would probably make Quest Druid ridiculously op

  • I see that this time they actually picked the best shrines for each class

  • So yeah, the duplicate protection rule also applies to ranked rewards

     

    Also, doubling your star bonus with a winstreak is B I G   N U T

  • I think they just took iconic cards and didn't really do a theme.

    It's not like the old one made that much sense either

  • I would assume they do, seeing how the whole thing is based on collection.

    Would be pretty weird if rewards like these worked independently.

  • are you implying that this was an informed decision they made in order to benefit the player and not just a way to reduce the overall F2P income now that packs are worth more due to duplicate protection.

    Because boy oh boy, you must be target demographic who will believe everything corporate tells you, no matter how obvious the lie, the prime consoomer.

  • Honestly, we should have seen this coming.

    With the new duplicate protection rule they have to cut down the gold flow or else nobody's gonna be buying packs anymore

  • wouldn't want to be too generous...

  • Wait, weren't you already here then got butthurt because people kept downvoting you after you made several cringey trollposts and the mods wouldn't give you special treatment?

    I don't get why you're trying to frame this as if you're aking your big debut, but I don't really care, at least you're always entertaining.

    See ya around

  • So at this point I'm really just wondering what the actual hell they were thinking with this? This is quite possibly one of the worst Legendaries ever printed and there's absolutely no support that would make this viable in any way.

    Alarm-o-Bot is better buildaround than this.

  • Just to clarify, this only includes the actual OUtland expansion and not the Demon Hunter Basic or Initiate set, right?

  • Quote From meisterz39
    Quote From YourPrivateNightmare

    Priestess I won't conede purely on the basis of Voodoo Doctor and Earthen Ring Farseer. Compared to those two she just flops hard. I guess making her a 4/4 would work too, however, in terms of stats, she is worse than the previous two because she can't heal minions, meaning that she should, in theory get above average stats. Also 5/4 is oveall weaker than 4/5 in terms of board impact.

    "Big healing" is a class feature for Priest, which is why you see more flexible small healing in neutrals than you do big healing. The comparisons to Voodoo Doctor and Earthen Ring Farseer makes some sense, but you yourself pointed out that the rules differ between low and high cost neutrals (at least when it comes to splitting stats). This is just another example where a neutral card is intentionally weak to make room for class identity/differentiation.

    fair enough, I guess 5 healing on a neutral card would be too much for the Classic set, but the mana-cost is still basically unacceptable and needs to go down to at least 5 (or the statline needs to go up to like 5/5(

  • Quote From meisterz39

    Some immediate thoughts on the neutrals:

    Dragonling Mechanic: I think your basic theory around splitting across bodies is based too heavily on what class cards do. Some examples include Shrubadier is slightly above vanilla, Sky Claw is vanilla but includes a buff, Duskbat is a little over vanilla). But class cards are supposed to be stronger than neutral cards. Murloc Tidehunter is vanilla, Razorfen Hunter is vanilla. This choice to buff just seems pretty arbitrary.

    Silvermoon Guardian: If this card were a Scarlet themed card, I'd agree with your change, but as the two cards are not thematically related, I think the 3/3 statline is fine here.

    Priestess of Elune: Your recommendation here amounts to bundling two basic cards (Chillwind Yeti and Radiance) for exactly the cost of both. There are two big problems with this - first, Priest is supposed to be the best at healing, and having healing tools that are equal (or better) than Priest's takes away from that identity. Second, bundling needs to cost some tax because if it doesn't, playing the bundled card in place of the other two is basically like getting a free card slot in your deck.

    I was going off something like Silver Hand Knight

    Below 3-mana neutrals (and even class cards) don't really follow these rules (for instance the Beast tax only kicks in at 3-mana). Also Tribal minions like the Murloc usually come with a mana tax anyways.

    The Silvermoon thing is mostly preference based because it seems kind off pointless to have two cards with the same attack value and DS, but one comes with added health. It can see your point there.

    Priestess I won't conede purely on the basis of Voodoo Doctor and Earthen Ring Farseer. Compared to those two she just flops hard. I guess making her a 4/4 would work too, however, in terms of stats, she is worse than the previous two because she can't heal minions, meaning that she should, in theory get above average stats. Also 5/4 is oveall weaker than 4/5 in terms of board impact.