and how would they do that? How would they honestly introduce a completely new class into a completely new meta and accurately predict how it's going to fare?
Priestess of Fury dodged because it gets hard countered by Sac PAct which is why people don't play her anymore. If Pact gets the axe she'll come back and get hit in the next nerf patch.
Twin Slice is basically necessary for most of DHs attack activators to not be mediocre.
they won't kill it, they'll just down the statline so it's not just a vanilla 3-drop that cripples your opponent's deck. Either 3/2 or 2/3 (or possibly just push it to 4-mana, either way works)
Basically what I expected. I guess Priestess of Fury dodged the nerf for now by virtue of being hardcountered by Sac Pact and too slow in Tempo DH. Might change after the nerfs though.
Battlefiend will probably receive the Small-Time Buccaneer treatment which will somewhat solve the snowballing issue (or they just Mana Wyrm it, but that would effectively kill the card)
Altruis the Outcast could go either way. Most likely the just take away the face damage to make it a boardclear/comeback tool...or they just up its mana cost, although I don'T think that matters all that much.
Glaivebound Adept is a mixed bag. Could easily be upped in mana or lowered in stats. As it stands it's a strictly better Fire Elemental. I assume they'll down the stats a bit...probably in the health department. Even as a 6/3 that thing would still see play.
Kael'thas Sunstrider is a difficult one. It's obviously a huge problem, but the question is whether they want to hamper his combo potential or just tone down his overall usefulness. They can up his mana cost, which will axe Combo Demon Hunter (and presumably a bunch of other combo decks in the future) or they can nerf the mana cheating to (1) mana, which stops infinite cycles....or they just hardcap his effect to a once per turn, in which case they'd probably have to lower his mana cost though, because otherwise it wouldn't be worth it. Honetly I just want him to stop outclassing Ysiel Windsinger in every aspect.
Bad Luck Albatross down to a 3/2 most likely. Really the only problem with the card is how easy it is to fit into basically any deck without requiring anything to combo it with. Like, why does Galakrond Warlock like it so much? Because it can cripple half of the decks on ladder and weaken the others. They won't kill the card, but they'll definitely make sure it only shows up in decks that actually need it.
Frenzied Felwing will probably go up in mana....changing its stats won't make a difference unless you just gut it to a 2/2. At 5-mana it will be much harder to cheat out early (since most decks can't deal 5 damage to face while maxing their early curve)
Open the Waygate, I have no idea how this deck plays because I don't play Wild. I assumed Vargoth would be a bigger issue. Maybe they'll just up the mana cost on the quest reward?
Bloodbloom, Mana increase? Hard cap on the mana you can convert into damage? Maybe they'll have a plan that nerfs Darkest Hour without destroying Mecha'thun?
Sacrificial Pact, I really have no idea how they'ree gonna do this. The obvious change would be friendly demons only, but at the same time they did say in the Reddit AMA that they didn't think that Lord Jaraxxus was underpowered because of Zephrys (I disagree, but whatever). That sort of indicates that they won't change it in a way that benefit the J-raxx, so I assume it might just be a mana increase.
Overall looks like a good set of changes and I look forrward to a meta where Demon hunters and Warlock don't just take turns beating each other up while everyone else is just sort of around.
Sylvanas, Alleria and the other one are in the game, as either Hunter alt skins or legendary cards....
MURADIN is the only sibling I know who's missing from the Bronzebeard boys
There's Arthas' sister...
any other notable siblings I'm missing?
Maiev has a brother called Jarod, and Jaina has a brother Derek who is now undead sailor. Calia Menethil (Arthas' sister) could be an interesting priest.
I cannot think of any others to add to your list, unless you want to count all children of Cenarius as Lunara's siblings. So far as I know though, they all got along other than Illidan & Malfurion, and I suppose Vareesa doesn't much like Sylvanas anymore. So maybe Vareesa to finish the triad for hunter?
Edit: by the same logic Calia and Arthas weren't exactly on friendly terms in the end, so I'll second linkblade91's 'final answer' of Calia.
I doubt they'd release Vereesa now. Would be kinda boring if all Hunter ever gets is Windrunner sisters
The way it's phrased it implies that it's either the sibling of a currently existing character or we are looking at our first dual character hero skin (as in two characters as one skin).
As pointed out, it's not gonna be Rogue, but it being Celeste doesn't make sense, unless Celeste is the name of multiple indiciduals (sibling hivemind?)
I would like to believe we can guess by the calss with the least amount of skins, but that's kinda moot seeing how Shaman got yet another skin.
Honestly, it might just be a Demon Hunter skin. Better cash in on the hype sooner than later. If we go by my "two characters" theory it would be a good way to make a new hero for the class that doesn't feel repetitive (given how Demon Hunters all kinda look the same)
Now technically he isn't a Rogue card. But I would love to see Marin the Fox. (Part of me also wants Patches the Pirate but what are the odds of that happening?)
Marin honestly doesn't even sound unlikely. Assuming they tie him into some new expansion thematically
Vanessa VanCleef at last? Or maybe its Eudora from RoS adventure. Also, what happened to the supposed mage skin, Celeste, or something like that.
Judging historically, it might be a hearthstone only character, something a little light hearted.
I frequent hearthpwn every now and then too, its like going through a zoo exhibit. I have no idea there were others here that share my secret hobby.
I usually go there when I look at a news post on here and think "what would be the absolute worst take you could have on this"...and Hearthpwn usually delivers.
So I've never actually played WoW (except for that one time when it was free and I wanted to unlock Liadrin, but something went wrong and I ran around in circles for twenty minutes until I realized that all enemies were somehow invisible and I couldn't progress...so I just quit) but I can at least tell you about a similar experience with League of Legends.
Basically I used to play the game for years, putting up with all its nonsense until I realized that the game did absolutely nothing for me and I kept hanging on the an idea of what it used to be and not what it actually turned into. Mind you, this didn't mean that I fully quit the game and from time to time I return...but I get annoyed very quickly and quit again very soon.
The main factor that made me realize how bad the game was for my general well being was the huge amount of time commitment. Obviously at some points I had a lot of fun, but those times were heavily outweighed by the times it just felt like garbage and a complete waste of time. Nowadays, I don't even have that much time to spend (or I do, but rather would use it for something more productive).
I basically realized I grew out playing a game just to play something and get a false sense of progress. The reason I stuck with HEarthstone is because the game demands very little actual commitment and if I don't have time...I just don't play.
What you're doing sounds basically the same to me. You're holding on to an idea of what used to be when you've already moved past it, and you hope for it to go into a direction that would help recapture that old feeling...even though it probably won't.
TL;DR you're somewhat forcing yourself to commit time to a game that you no longer truly enjoy because you're hoping that at some point you'll be able to recapture the old magic, even if that is probably not going to happen.
I'm not going to tell you what you should be doing, I'm just gonna tell you to ask yourself if you couldn't be spending your time doing something you actually enjoy instead of making yourself unhappy. Maybe at the end you do find a reason why you want to keep playing the game, or maybe you can close that chapter of your life.
So Fervor is basically just a better Black Spear (something's probably going to die) and Swain himself is...supposed to do what exactly?
What does non-combat damage refer to? Does it mean any damage you deal outside of the combat stage via spells? Because that means he'd be very easy to upgrade by just playing removal and then give him Overwhelm or Elusive and just nuke the board.
Also, is this the first time we've seen backrow mentioned specifically?
So I was just checking by Hearthpwn, because it's funny to read the cesspool of comments you find there, and I stumbled upon this interesting piece of info
So....basically we'll get a new Rogue hero eventually (obviously we do, but it's good to have confirmation) but the hint eludes me.
Are they referring to the fact that they'll use an existing Legendary and turn it into a Rogue skin? (given that we're now getting previous Heros as minions it wouldn't be too far fetched).
Odds are we're getting a male character, seeing how we already have two females, although I honestly would love to see Vanessa vanCleef as a skin.
If they do pick an existing legendary, which one would it even be? I genuinely can't think of a single Rogue legendary that's memorable enough to actually serve as a skin (outside of Edwin, but I doubt they'd ever pick him). Xaril would be hilarious, but I don't think they even remember he exists.
What if you doubled down on 1-cost minions and included Magic Carpet? Use Salhet's Pride as draw with stuff like Murmy and Argent Squire to buff them up, rush them into something then repeat with 0-cost Librams.
The only problem i see is that Sporelings could backfire hard and poof your buffs, so maybe it's better to just use them as 1-time removal. Rush them into something big, then rush another 1-drop into the remaining sporeling
The problem with Acolyte is that it's sort of a pseudo-class card, as in only a few classes will be able to use it efficiently at a time.
Basically it would always have been a Warrior (and occasionally Priest and Paladin) card and with it gone there is room for more powerful or specific class cards.
It just sucks that we didn't get them this expansions, but that's the way it is.
and how would they do that? How would they honestly introduce a completely new class into a completely new meta and accurately predict how it's going to fare?
Priestess of Fury dodged because it gets hard countered by Sac PAct which is why people don't play her anymore. If Pact gets the axe she'll come back and get hit in the next nerf patch.
Twin Slice is basically necessary for most of DHs attack activators to not be mediocre.
they won't kill it, they'll just down the statline so it's not just a vanilla 3-drop that cripples your opponent's deck. Either 3/2 or 2/3 (or possibly just push it to 4-mana, either way works)
Basically what I expected. I guess Priestess of Fury dodged the nerf for now by virtue of being hardcountered by Sac Pact and too slow in Tempo DH. Might change after the nerfs though.
Battlefiend will probably receive the Small-Time Buccaneer treatment which will somewhat solve the snowballing issue (or they just Mana Wyrm it, but that would effectively kill the card)
Altruis the Outcast could go either way. Most likely the just take away the face damage to make it a boardclear/comeback tool...or they just up its mana cost, although I don'T think that matters all that much.
Glaivebound Adept is a mixed bag. Could easily be upped in mana or lowered in stats. As it stands it's a strictly better Fire Elemental. I assume they'll down the stats a bit...probably in the health department. Even as a 6/3 that thing would still see play.
Kael'thas Sunstrider is a difficult one. It's obviously a huge problem, but the question is whether they want to hamper his combo potential or just tone down his overall usefulness. They can up his mana cost, which will axe Combo Demon Hunter (and presumably a bunch of other combo decks in the future) or they can nerf the mana cheating to (1) mana, which stops infinite cycles....or they just hardcap his effect to a once per turn, in which case they'd probably have to lower his mana cost though, because otherwise it wouldn't be worth it. Honetly I just want him to stop outclassing Ysiel Windsinger in every aspect.
Bad Luck Albatross down to a 3/2 most likely. Really the only problem with the card is how easy it is to fit into basically any deck without requiring anything to combo it with. Like, why does Galakrond Warlock like it so much? Because it can cripple half of the decks on ladder and weaken the others. They won't kill the card, but they'll definitely make sure it only shows up in decks that actually need it.
Frenzied Felwing will probably go up in mana....changing its stats won't make a difference unless you just gut it to a 2/2. At 5-mana it will be much harder to cheat out early (since most decks can't deal 5 damage to face while maxing their early curve)
Open the Waygate, I have no idea how this deck plays because I don't play Wild. I assumed Vargoth would be a bigger issue. Maybe they'll just up the mana cost on the quest reward?
Bloodbloom, Mana increase? Hard cap on the mana you can convert into damage? Maybe they'll have a plan that nerfs Darkest Hour without destroying Mecha'thun?
Sacrificial Pact, I really have no idea how they'ree gonna do this. The obvious change would be friendly demons only, but at the same time they did say in the Reddit AMA that they didn't think that Lord Jaraxxus was underpowered because of Zephrys (I disagree, but whatever). That sort of indicates that they won't change it in a way that benefit the J-raxx, so I assume it might just be a mana increase.
Overall looks like a good set of changes and I look forrward to a meta where Demon hunters and Warlock don't just take turns beating each other up while everyone else is just sort of around.
I doubt they'd release Vereesa now. Would be kinda boring if all Hunter ever gets is Windrunner sisters
I will never get over the fact that there's a majore lore character in WoW called Derek
The way it's phrased it implies that it's either the sibling of a currently existing character or we are looking at our first dual character hero skin (as in two characters as one skin).
As pointed out, it's not gonna be Rogue, but it being Celeste doesn't make sense, unless Celeste is the name of multiple indiciduals (sibling hivemind?)
I would like to believe we can guess by the calss with the least amount of skins, but that's kinda moot seeing how Shaman got yet another skin.
Honestly, it might just be a Demon Hunter skin. Better cash in on the hype sooner than later. If we go by my "two characters" theory it would be a good way to make a new hero for the class that doesn't feel repetitive (given how Demon Hunters all kinda look the same)
ah yes, the forbidden site
Marin honestly doesn't even sound unlikely. Assuming they tie him into some new expansion thematically
my money would be on Vanessa, seeing how that was her original purpose as well
I usually go there when I look at a news post on here and think "what would be the absolute worst take you could have on this"...and Hearthpwn usually delivers.
wasn'T she confirmed to be a Mage hero?
So I've never actually played WoW (except for that one time when it was free and I wanted to unlock Liadrin, but something went wrong and I ran around in circles for twenty minutes until I realized that all enemies were somehow invisible and I couldn't progress...so I just quit) but I can at least tell you about a similar experience with League of Legends.
Basically I used to play the game for years, putting up with all its nonsense until I realized that the game did absolutely nothing for me and I kept hanging on the an idea of what it used to be and not what it actually turned into. Mind you, this didn't mean that I fully quit the game and from time to time I return...but I get annoyed very quickly and quit again very soon.
The main factor that made me realize how bad the game was for my general well being was the huge amount of time commitment. Obviously at some points I had a lot of fun, but those times were heavily outweighed by the times it just felt like garbage and a complete waste of time. Nowadays, I don't even have that much time to spend (or I do, but rather would use it for something more productive).
I basically realized I grew out playing a game just to play something and get a false sense of progress. The reason I stuck with HEarthstone is because the game demands very little actual commitment and if I don't have time...I just don't play.
What you're doing sounds basically the same to me. You're holding on to an idea of what used to be when you've already moved past it, and you hope for it to go into a direction that would help recapture that old feeling...even though it probably won't.
TL;DR you're somewhat forcing yourself to commit time to a game that you no longer truly enjoy because you're hoping that at some point you'll be able to recapture the old magic, even if that is probably not going to happen.
I'm not going to tell you what you should be doing, I'm just gonna tell you to ask yourself if you couldn't be spending your time doing something you actually enjoy instead of making yourself unhappy. Maybe at the end you do find a reason why you want to keep playing the game, or maybe you can close that chapter of your life.
So Fervor is basically just a better Black Spear (something's probably going to die) and Swain himself is...supposed to do what exactly?
What does non-combat damage refer to? Does it mean any damage you deal outside of the combat stage via spells? Because that means he'd be very easy to upgrade by just playing removal and then give him Overwhelm or Elusive and just nuke the board.
Also, is this the first time we've seen backrow mentioned specifically?
So I was just checking by Hearthpwn, because it's funny to read the cesspool of comments you find there, and I stumbled upon this interesting piece of info
So....basically we'll get a new Rogue hero eventually (obviously we do, but it's good to have confirmation) but the hint eludes me.
Are they referring to the fact that they'll use an existing Legendary and turn it into a Rogue skin? (given that we're now getting previous Heros as minions it wouldn't be too far fetched).
Odds are we're getting a male character, seeing how we already have two females, although I honestly would love to see Vanessa vanCleef as a skin.
If they do pick an existing legendary, which one would it even be? I genuinely can't think of a single Rogue legendary that's memorable enough to actually serve as a skin (outside of Edwin, but I doubt they'd ever pick him). Xaril would be hilarious, but I don't think they even remember he exists.
Any ideas?
unless you're warlock
no you have to have your eyes glued to the screen for the whole duration or else Kripp will chokeslam you through the screen.
I don't understand why you'd want to create a Zoo-Control Hybrid when you can just use the regular Control Galakrond deck that HsReplay features?
Deck ID Not Found
What if you doubled down on 1-cost minions and included Magic Carpet? Use Salhet's Pride as draw with stuff like Murmy and Argent Squire to buff them up, rush them into something then repeat with 0-cost Librams.
The only problem i see is that Sporelings could backfire hard and poof your buffs, so maybe it's better to just use them as 1-time removal. Rush them into something big, then rush another 1-drop into the remaining sporeling
The problem with Acolyte is that it's sort of a pseudo-class card, as in only a few classes will be able to use it efficiently at a time.
Basically it would always have been a Warrior (and occasionally Priest and Paladin) card and with it gone there is room for more powerful or specific class cards.
It just sucks that we didn't get them this expansions, but that's the way it is.