Bad stats, one turn later and also can't be played alongside your mechs (which is what made Dynomatic so strong in Control warrior, since you were allowed to maintain some tempo)
they would have to nerf the weapon's durability I gues. Make it like a Galakrond one with 2-durability that gains attack equal to his health (and obviously his health scales)
Then again, that might be weird for a classic card seeing how Handbuff Warlock is only really a temporary mechanic.
They could also just straight up turn him into a regular Hero card and just get rid of the minion aspect entirely, but I guess that would ruin the uniqueness.
yeah, first of all get rid of the Sac Pact Meme. It was fun for a while but J-raxx has been powercreeped so hard that this instant counter isn't even remotely justified anymore.
I wonder if they could rework him to somehow apply Handbuffs to his transformation....or really just buff him to 8-mana so he's isn't the absolute worst tempo play of all time anymore.
I'd love to see them do Priest-style overhauls to other class's basic and classic sets as well.
There's a lot of stuff that really doesn't represent what a class is supposed to do (and also happens to be completely unplayable, see for instance Blood Imp)
Honestly, Leeroy leaving makes a huge difference for so many decks.
Quest Hunter is pretty much dead now (Springpaw, Zilliax and Snip Snap already hurt, but losing the guaranteed 10-mana 14 damage REALLY makes the deck so much less powerful)
Galakrond Warrior also uses a lot reach (and draw because of Acolyte)
Rogue basically will have to find other ways to burst. Leeroy was always a staple finisher for the class, but now they're basically left with only Eviscerate, which is one of the main reasons why I think Stealth Rogue will be big.
Even Embiggen Druid will feel it because they don't have another way of closing out the game so if they ever lose the board it's gg.
I honestly feel like the HoF rotation will have way more of an impact on the meta than the actual set rotation
I would like to point out that after double Incanter's Flow you can Pyroblast, Fireball and Frostbolt in one turn for 19 damage. The question is how do you get your opponent down to 19 health?
at the same time Day9 was also absolutely garbage at the game and made so many frustratingly stupid plays that it became hard to watch.
I didn't mind Kripp honestly, at the very least he didn't overexplain every single move like Kibler tends to do.
Really all he needed to do was show the cards a bit longer and maybe comment on them a bit more....also the fact that they weren't in the same room didn't help much either.
Deathrattle Taunts are always great and healing is always great too.
I want to meme it in Plot Twist deck. This might become one of the core cards of that deck since some are rotating.
Survive until turn 10:
PLay Betrug + Plot Twist
somehow win off of that
Honestly, doesn'T sound much worse than what we currently have so let's go for it.
yeah but the problem part is "survive until turn 10" with plot twist decks. Believe me, You can't imagine how hard i have tried for that archetype. :D
I don't think it's that hard anymore, Dark Skies puts in a lot of work these days and we have a decent amount of early taunt at this point. If anything, now's the time.
So if you run both Spymistress and Worgen Infiltrator you can almost guarantee to start with a 1-drop that value trades into just about anything on the next turn, so that's pretty rad.
I'm not sure it holds up with Dyno
Bad stats, one turn later and also can't be played alongside your mechs (which is what made Dynomatic so strong in Control warrior, since you were allowed to maintain some tempo)
you're laughing, but what will you do once the amount of freeze cards reaches critical mass and Moorabi takes over Wild?
Mamma mia, that's-a good spaghetti code-a
well, Boomsday was basically just a remake of GvG, expanding on the mech theme.
You could do the same for KoFT by doing a new take on the Death Knight theme and reintroduce it as its own class.
they would have to nerf the weapon's durability I gues. Make it like a Galakrond one with 2-durability that gains attack equal to his health (and obviously his health scales)
Then again, that might be weird for a classic card seeing how Handbuff Warlock is only really a temporary mechanic.
They could also just straight up turn him into a regular Hero card and just get rid of the minion aspect entirely, but I guess that would ruin the uniqueness.
that would be kind of a scam, seeing how no budget player would even want to invest into a class that's gonna go away within 2 years.
they could always do a retake on Death Knights, Boomsday style.
yeah, first of all get rid of the Sac Pact Meme. It was fun for a while but J-raxx has been powercreeped so hard that this instant counter isn't even remotely justified anymore.
I wonder if they could rework him to somehow apply Handbuffs to his transformation....or really just buff him to 8-mana so he's isn't the absolute worst tempo play of all time anymore.
I'd love to see them do Priest-style overhauls to other class's basic and classic sets as well.
There's a lot of stuff that really doesn't represent what a class is supposed to do (and also happens to be completely unplayable, see for instance Blood Imp)
Jaraxxus Rework when?
How does that even happen?
I swear I'm amazed by how they keep finding ways to accidentally mess with things.
Honestly, Leeroy leaving makes a huge difference for so many decks.
Quest Hunter is pretty much dead now (Springpaw, Zilliax and Snip Snap already hurt, but losing the guaranteed 10-mana 14 damage REALLY makes the deck so much less powerful)
Galakrond Warrior also uses a lot reach (and draw because of Acolyte)
Rogue basically will have to find other ways to burst. Leeroy was always a staple finisher for the class, but now they're basically left with only Eviscerate, which is one of the main reasons why I think Stealth Rogue will be big.
Even Embiggen Druid will feel it because they don't have another way of closing out the game so if they ever lose the board it's gg.
I honestly feel like the HoF rotation will have way more of an impact on the meta than the actual set rotation
I would like to point out that after double Incanter's Flow you can Pyroblast, Fireball and Frostbolt in one turn for 19 damage. The question is how do you get your opponent down to 19 health?
at the same time Day9 was also absolutely garbage at the game and made so many frustratingly stupid plays that it became hard to watch.
I didn't mind Kripp honestly, at the very least he didn't overexplain every single move like Kibler tends to do.
Really all he needed to do was show the cards a bit longer and maybe comment on them a bit more....also the fact that they weren't in the same room didn't help much either.
Wow, so apparently Mechazod destroys Cho IMMEDIATELY now.
Guess this brawl was designed by the same mongoloid who came up with the Amazing Reno boss fight
I can't believe this brawl has been out for 4 years and people still don'T understand that mechazod will wipe your board if it's full
alright, so the mushroom people really are getting high
I don't think it's that hard anymore, Dark Skies puts in a lot of work these days and we have a decent amount of early taunt at this point. If anything, now's the time.
So if you run both Spymistress and Worgen Infiltrator you can almost guarantee to start with a 1-drop that value trades into just about anything on the next turn, so that's pretty rad.
That is really good for Murlocs for several reasons.
a) it's allows you to keep pushing the advantage, which is very important for that tribe
b) it synergizes well with Scargil, which makes Murloc Shaman very formidable
c) it's a 4/4 Murloc which is great to get as a random summon from the Paladin Prime (as well as being a decent pull from Tip the Scales)
I mean, even if you just hit a single Murloc this is good enough.
Eh, Soul of the Murloc on a stick seems a bit redundant.
Pretty much every token deck already has a better version of this and the ones that don't probably won't need this.
Maybe DH will want it for their token decks