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YourPrivateNightmare

Lv.19

Skeleton

1,936 / 4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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I'm not sure it holds up with Dyno

Bad stats, one turn later and also can't be played alongside your mechs (which is what made Dynomatic so strong in Control warrior, since you were allowed to maintain some tempo)

Quote From Horus

Moorabi's support lmao
You guys forgot that this card existed, eh ? ^^

you're laughing, but what will you do once the amount of freeze cards reaches critical mass and Moorabi takes over Wild?

Mamma mia, that's-a good spaghetti code-a

 

 

well, Boomsday was basically just a remake of GvG, expanding on the mech theme.

You could do the same for KoFT by doing a new take on the Death Knight theme and reintroduce it as its own class.

they would have to nerf the weapon's durability I gues. Make it like a Galakrond one with 2-durability that gains attack equal to his health (and obviously his health scales)

Then again, that might be weird for a classic card seeing how Handbuff Warlock is only really a temporary mechanic.

They could also just straight up turn him …

that would be kind of a scam, seeing how no budget player would even want to invest into a class that's gonna go away within 2 years.

they could always do a retake on Death Knights, Boomsday style.

 

yeah, first of all get rid of the Sac Pact Meme. It was fun for a while but J-raxx has been powercreeped so hard that this instant counter isn't even remotely justified anymore.

I wonder if they could rework him to somehow apply Handbuffs to his transformation....or really just buff him to 8-mana so he's isn't the absolute worst …

I'd love to see them do Priest-style overhauls to other class's basic and classic sets as well.

There's a lot of stuff that really doesn't represent what a class is supposed to do (and also happens to be completely unplayable, see for instance [card]Blood Imp[/card])

Jaraxxus Rework when?

How does that even happen?

 I swear I'm amazed by how they keep finding ways to accidentally mess with things.

Honestly, Leeroy leaving makes a huge difference for so many decks.

Quest Hunter is pretty much dead now (Springpaw, Zilliax and Snip Snap already hurt, but losing the guaranteed 10-mana 14 damage REALLY makes the deck so much less powerful)

Galakrond Warrior also uses a lot reach (and draw because of Acolyte)

Rogue basically will have to …

I would like to point out that after double [card]Incanter's Flow[/card] you can Pyroblast, Fireball and Frostbolt in one turn for 19 damage. The question is how do you get your opponent down to 19 health?

5 years, 11 months ago · on Spell Mage? Will the Archetype work?

at the same time Day9 was also absolutely garbage at the game and made so many frustratingly stupid plays that it became hard to watch.

 

I didn't mind Kripp honestly, at the very least he didn't overexplain every single move like Kibler tends to do.

Really all he needed to do was show the cards a …

Wow, so apparently Mechazod destroys Cho IMMEDIATELY now.

 

Guess this brawl was designed by the same mongoloid who came up with the Amazing Reno boss fight

I can't believe this brawl has been out for 4 years and people still don'T understand that mechazod will wipe your board if it's full

alright, so the mushroom people really are getting high

5 years, 11 months ago · on Vivid Spores
Quote From Almaniarra
Quote From YourPrivateNightmare
Quote From Almaniarra

Deathrattle Taunts are always great and healing is always great too.

I want to meme it in Plot Twist deck. This might become one of the core cards of that deck since some are rotating.

Survive until turn 10:

PLay Betrug …

So if you run both Spymistress and Worgen Infiltrator you can almost guarantee to start with a 1-drop that value trades into just about anything on the next turn, so that's pretty rad.

5 years, 11 months ago · on New Rogue Minion - Ashtongue Slayer

That is really good for Murlocs for several reasons.

a) it's allows you to keep pushing the advantage, which is very important for that tribe

b) it synergizes well with [card]Scargil[/card], which makes Murloc Shaman very formidable

c) it's a 4/4 Murloc which is great to get as a random summon from the Paladin Prime (as well …

5 years, 11 months ago · on New Neutral Minion - Felfin Navigator

Eh, Soul of the Murloc on a stick seems a bit redundant.

Pretty much every token deck already has a better version of this and the ones that don't probably won't need this.

Maybe DH will want it for their token decks