YourPrivateNightmare
LV.19Skeleton
Comments
4,721 totalMore Anti Res Priest, which is neat. Maybe there is some [card]Sea Giant[/card] cheese that this could be involved in?
I mean...Arena, sure, but just in general...this looks like the ultimate [card]Magma Rager[/card]. a 9/1 is only threatening if you literally have nothing to defend yourself with. 4-mana for a 3/3 isn't really great tempo, especially if the spawn is …
[card]Frost Elemental[/card] is crying frozen tears.
I like this quite a bit, Neutral Freeze is always appreciated and makes arena more interesting and it also gives support for the mechanic without having to waste mage slots.
Oh wow, that is actually pretty scary. If you get this on the board with a buff it doubles up and if your opponent can't kill both it's just gonna keep going.
IMagine this with the Paladin Libram build. …
I mean...it's not awful. It's a better Kobold Geomancer on the basis that it's better stat value for the mana cost, meaning you can play it even without leveraging spelll damage and you still did okay.
I would use …
Much like the Guardian one it's great for Warrior and average for everything else. The fact that you can't use it on a 1-health minion is a pretty big downside.
Not bad if you give it Rush (Carpet anyone?).
If there is a need for transform effects then I could definitely see this played with a support package. They payoff could be huge (although you have to kill the …
Somewhat interesting, but only if you have something on the board already, otherwise it's just a worse Kobold Geomancer
I like this a lot. It's great on an empty board as earlygame removal (which Warlock kind of lacks outside of the somewhat unreliable Nether Breath and the subpar Shadowbolt)
You can even use it with some egg synergies …
Quote From Almaniarra Deathrattle Taunts are always great and healing is always great too.
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I want to meme it in Plot Twist deck. This might become one of the core cards of that deck since some are rotating.
I mean....it's double Wildgrowth in a not too awful mana slot.
Nourish at 5 was used for ramp occasionally back in the day, so this doesn#t seem too far off.
In fact, this might actually be just enough …
Wait, holy shit, this changes a lot of things.
MAge is currently very lacking in the draw department and this is well-statted and consistent.
Honestly, this makes Cyclone Mage so much less awful in the early game because …
A bit on the fence on this. It makes ramping a lot better since you can recover the tempo even without mana, but 7-mana is pretty big goal to reach.
I can't see this being used in Quest Druid …
Springpaw Replacement although not nearly as versatile. Will have to do for now though.
Are those Mushroom people getting high?
Feels like a win more card btw. Too expensive for token decks (and kind of pointless in comparison with Soul of the Murlocs), but I wouldn't mind picking it from random …
The Obligatory Totem support that never leads into anything.
Hey, at least it's not [card]Totem Cruncher[/card].
Could be pretty powerful with Manatide, but that's way too expensive of a combo to be used right now.
If only …
Very solid if slightly less reliable then Vulpera Scoundrel.
The elemental tag doesn't really matter at the moment, but that might change.
So basically a mix of Flanking Strike and Firelands Portal...two infamously efficient cards.
Yeah, this is definitely seeing play in every Shaman deck for the next 2 years
Could be fun with Selfharm Warlock, but it's obviously a massive risk.
Would have been more appropriate as a 1-mana 3/3 or something
That's basically the missing piece for consitency that Big Demon Demon hunter needed.
now even the 6-drop that summons demons gets better because you can generate some outs (and there aren't a lot of terrible neutral demons)