YourPrivateNightmare
LV.19Skeleton
Comments
4,721 totalNow I really love anything Discard, but it pisses me off immensly that this wasn't released last year when there were at least remains of Discardlock left in Standard.
This could have been great with Jeklik for some meme …
Well, that's kinda boring.
Sure, it's a decent lategame play and you can use it early to cheat out some stuff, but overall the effects seems to have anti synergy. One wants you to play big demons, the other …
Now I understand, Demon Hunter is supposed to be a card that uses Health as a ressource, draws a lot of cards and utilizes demons, and to compensate they get a bunch of efficient healing.
NOW WHY …
This is actually very cool. It doesn't wipe the entire board so you can use it alongside board centered strategies, but at the same time it doesn't work too well with Rez Priest (unless you manipulate the board in a …
It looks strong but I fear it's going to be made irrelevant by the complete lack of draw in Priest at the moment.
You'd want to pull this as early as possible to get to buffing it before your …
NOt really convinced about this one, minions don't usually remain damaged for long so you have to set it up and play it in one turn.
Maybe it can be used inbetween a [card]Whirlwind[/card] and a [card]Plague of Wrath[/card] …
Just as Kripp said: without Magnetize this is significantly weaker.
taunt is a nice upside for Armagedillo shenanigans, but it's just seems very unreliable. Sure it's basically a buffed [card]Rotten Applebaum[/card], but that card wasn't really all that popular …
I mean...it'S not bad. I guess we'll see if Buff Dragon priest works out like they want it to.
Would be great except for the fact that it's a godawful draw as seen on stream....and they didn't give Priest any card draw whatsoever, meaning that you can'T afford to run dead draws.
Reverse Defile and thus a lot harder to manipulate, basically only worth it against decks with a lot of same statted minions.
Warrior would have to be very desperate for removal to run this (and Control Warrior doesn't look …
Well, that just makes Secret Wild MAge a lot better.
also it'S good in Standard I guess, Spell Mage needed more minion summonning to work, I guess this makes the cut
well....I guess Pirate Warrior's still alive after all, time to recraft [card]Ancharr[/card]
really boring card to be honest, just adds more reach to aggressive Warrior decks, but doesn't actually promote any interesting deckbuilding.
well that makes Kael'thas a happy boy.
Also a good discover off Kalecgos.
Just in general I like having more Big Mage Spells given that Naga Sand Witch is still around. Let'S hope this spawns something other than …
mostly Arena, but technically it's just a slightly weaker [card]Ancient of War[/card] on summon, and that card used to be the gold standard for 7-drops back in the day.
Actually pretty solid. 2-mana 2/3 with Taunt is already good, and the effect may or may not force some trades. Probably not worth playing in constructed, but Arena will like it
Cute, but not really that impressive. A 1/8 is mildly annoying but not that hard to deal with for most decks.
Maybe Priest likes this for tempo and Buff shenanigans (BUff Priest is being heavily implied after all)
I want to like it but I can't.
It's basically Embiggen for Mages except your entire deck relies on getting this early and if you don'T you're already behind.
Also, Mage still lacks draw, meaning you're always gonna …
Not sure if that's even worth it. For just 1 more mana you get stuff liek Restless Mummy so unless we need to fill the 3-mana slot desperately this is pretty average.
So basically Crystalsong, but much better because it allows your deck to play the board for at least a while.
I like it a lot, although I'M still pissed that they keep printing so much RNG for Mage.
Not really sold on it. Pretty bad against swarming decks if they have tokens with more than 1-health and just in general your opponent usually gets to interact with this first.
Maybe Priest can make some use out of …