YourPrivateNightmare
Lv.19Skeleton
Comments
And here I thought [card]Worgen Infiltrator[/card] might see some play again.
Just a very strong card in general that basically guarantees that you get to remove something valueable in the first few turns. Also crazy good with the 2-drop that buffs stealth minions with Immune
Absurdly strong secret, and would be run even if it'S the only one in the deck.
Basically makes it so every single minion you play has to be removed via spells or else you get some very unpredictable value out of it. The bigger the minions the greater the punish.
I expect this to be nerfed to "costs …
Quote From DoubleSummon You got sact pact too now I know I will be running 2 of those in warlock for the first 2 weeks
fair enough, I didn't really consider that.
Maybe they factured that into the equation.
Cute in arena but too unreliable in Constructed.
Quest Shaman could use it, but for what actual purpose?
What a nice Warri- oh
Well I guess it's another good card in Demon Hunter's scizophrenic arsenal
The Tribal Hate card to rule them all.
Honestly a pretty great design. Can act as pseudo AoE against Tirbal decks like Pirate or Murlocs (which rarely go above 3-health) and even if your opponet doesn't run that strategy you still have a 5-mana Flanking Strike, which really isn't that bad
that's dangerously close to Savannah Highmane level (arguably better because a 3/4 body is more sturdy than two 2/2s).
Not sure if it's good enough for Deathrattle decks, but at least Dragon decks get something to play with that isn't just purely aggressive
Gonna be pretty hard to keep that alive for more than one turn, but hey, at least it's some sort of lategame value generator and the taunt gives it some immediate impact.
See, that'S the kind of card that makes me wish they hadn't rotated Auchenai.
Not sure how to judge this, but it does fit well with the 2/3 that generates spells.
I'M still not sold on the idea of chaining multiple spells in a class that now has no way of efficiently drawing cards.
Very powerful on paper but slow in executiong. Reminds of [card]Power Word: Replicate[/card] which saw absolutely no play.
If the gameplan of keeping a few big minions alive works out then this is probably good enough, but I fear that's an illusion.
Stil a good card to show up from random effects though.
I still have PTSD from Gadgetzan days Hunter being a complete disaster.
this is basically a slow version of [card]Flanking Strike[/card] which is awful for tempo but could really pop off with the right build. At the very least it can also go face, which gives it the benefit of reach and lategame pressure (bonus points if you run …
So basically a 2-mana 3/3 that will have an upside most of the time. Basically guaranteed value unless you're playing vanilla minions without effects
Man, [card]Velen's Chosen[/card] really was ahead of its time.
Good card though, I like the idea of Priest healing through minions rather than mediocre spells.
Quote From DoubleSummon Quote From YourPrivateNightmare Now I understand, Demon Hunter is supposed to be a card that uses Health as a ressource, draws a lot of cards and utilizes demons, and to compensate they get a bunch of efficient healing.
NOW WHY THE FUCK DOES WARLOCK ALWAYS HAVE TO BEG FOR SCRAPS?
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Alright, finally some actual healing for Warlock.
Works as Questlock support on the basis of Betrug (even though Dollmaster DOrian will be missed)
Also pretty strong with the Warlock Prime, since both parts are good summons.
My only fear is that any Warlock deck will have to rely on a dragon package to get those much needed …
Boy they really like to meme with Waraxe don't they?
Painfully slow like all dormands and a horrid topdeck.
this one gets worse by the fact that weapons usually benefit from the element of surprise, while this telegraphs your next action to your opponent, meaning they can just take preemptive measures to rpotect their minions.
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I wouldn't overhype this honestly.
Sure, it's powerful (and it does make [card]Necrium Apothecary[/card] valid again) but Rogue isn't exactly known for being the class to get away with playing big statsticks. It's also pretty easily polymorphed or transformed.
It'S great in Arena, but in Standard it looks to be a complete win-more card.
But hey, now …
In case we had any doubt about Secret Rogue.
It's basically 2-mana draw 2 with the upside of forcing your opponent to play around other secrets you'll also be running.
alright, now this one's actually pretty great.
Premium stats demon that curves into Diseased Vulture. If you can combo those two you can get some huge swing turns (although it would be cool if we had a 0-mana way to take damage).
Either way you can cheat out a lot of mana with this...the only problem being that …
This is immensly boring.
Warlock is already good at drawing cards, they don't need gimmicky ways to draw even more, they need either healing or an actual win condition, neither of which is currently present.
I do believe Galakrond will still be the better version of tempo zoo, but hey, maybe in the future we get some actual …