What a weird card to put into HUnter of all things, but it's certainly decent. With stuff like Snake Trap or Pack Tactics this is a guaranteed 3-mana 5/4 with stealth. That's gotta count for something.
Now this is really slow really awkward and borderline useless in a variety of circumstances....but I love it anyways. Let's hope it at least indicates some nice Beast support is coming our way.
Maybe it could work with a Vanndar deck. Fill one half with removal, the other with big beats, this guy, Leoroxx and whateever else makes sense.
1/3 should never be overlooked but I doubt this will see play anytime soon as long as Intrepid Initiate is also around. Could be a neat 1-drop for Paladins and Hunters later on.
Looks like an insane card for Zoo, but I wonder if it's possible to do a sub-4 only deck right now. A lot of powerful stuff is right at 4-mana and it stands to arguue whether a deck can actually get anywhere by just playing trashmobs and a few spells.
Is a bit hard to evaluate but realistically you can just stack some deathrattles and just play this the turn you trigger it. In that sense it's a 3-mana Necrium Vial (with the issue that you actually have to proc the deathrattles yourself).
As of now there aren't enough relevant Deathrattles in Rogue but they clearly building up to something with this and I'm curious what it is.
So the weapon is pretty sick, but you just get hardcountered by Rustrot Viper which makes it kind of pointless as an anti-combo tool, meaning it's mostly oriented as anti agggro....for which it probably comes down a bit too late.
Generally speaking this is very slow, but if your opponent doesn't have an answer or a way to close out the game you're probably winning.
Looks strong but I think it'll be balanced by the fact that you probably have to set it up and therefore use spells in your hand to do so, which weakens the overall effect.
Seeing how Flow still beats this by a mile in a dedicated quest deck I don't see this breaking the game. If anything it enables other archetypes that don't use Flow. Imagine discounting some Fire spells to combo with Sanctum Chandler. Could also work in a regular Spell damage mage where you have more control over how much damage you're doing.
I feel like this is very good in arena, but in Constructed there's just no point to it. Realistically you can maybe get 2 or 3 procs out of it, but only one of those will be able to go face so what'S the point. not like Hunter can just shrug off taking damage either. This would be better in Warrior.
Not that I dislike the design, but I find it hard to imagine a deck that would actually win with this. On paper it's a effectively 4-mana, ramp 1, draw 1 and gain 5. That's not too shabby, but the question is where do you go with this. Unless there's some really game winning combo that you can pull off by havnig more than 10 mana it's really just a win-more "I get to play two big things in a turn" type of card, which isn't really something that necessarily works against the current "I do my thing and then kill you" lists.
This is exactly the kind of Hunter card I was looking forward to. Straightforward archetypal support that doesn't just automatically make Face Hunter better but allows for actual variety.
Let's hope there's some good secrets in the set as well.
Was already suspecting heavy secret support in this expansion, but this is way better than I imagined. Now we only needs some more secrets and Hunter has a new archetype ready to go.
Obviously this is way too slow and inconsistent for Standard but it'S a very creative new type of removal.
They're really out to break Arena, aren'T they?
How long until the inevitable ban?
What a weird card to put into HUnter of all things, but it's certainly decent. With stuff like Snake Trap or Pack Tactics this is a guaranteed 3-mana 5/4 with stealth. That's gotta count for something.
That'S a Witching Hour with DIscover. That'S actually insane. There's gonna be stuff to do with this.
Not too bad in Token DH. Scaling 1/6 at 3-mana is hard to deal with.
Now this is really slow really awkward and borderline useless in a variety of circumstances....but I love it anyways. Let's hope it at least indicates some nice Beast support is coming our way.
Maybe it could work with a Vanndar deck. Fill one half with removal, the other with big beats, this guy, Leoroxx and whateever else makes sense.
Just use the Druid hero :^)
Hail to the King Krush baby
Also the Tarantulas which have Tradeable
1/3 should never be overlooked but I doubt this will see play anytime soon as long as Intrepid Initiate is also around. Could be a neat 1-drop for Paladins and Hunters later on.
Pretty sure they're deliberately designing Arena-only cards at this point but that's fine.
I like him a lot and I want him to work, but it looks like it will be difficult.
Either way I'm ready to go all in on Big Demon Hunter, Warlock and Druid. I have over 60k dust, I will make this work or die trying.
Looks like an insane card for Zoo, but I wonder if it's possible to do a sub-4 only deck right now. A lot of powerful stuff is right at 4-mana and it stands to arguue whether a deck can actually get anywhere by just playing trashmobs and a few spells.
Is a bit hard to evaluate but realistically you can just stack some deathrattles and just play this the turn you trigger it. In that sense it's a 3-mana Necrium Vial (with the issue that you actually have to proc the deathrattles yourself).
As of now there aren't enough relevant Deathrattles in Rogue but they clearly building up to something with this and I'm curious what it is.
That's a card that's either completely busted or entirely useless. Good luck if your class doesn't have boardclears.
So the weapon is pretty sick, but you just get hardcountered by Rustrot Viper which makes it kind of pointless as an anti-combo tool, meaning it's mostly oriented as anti agggro....for which it probably comes down a bit too late.
Generally speaking this is very slow, but if your opponent doesn't have an answer or a way to close out the game you're probably winning.
Looks strong but I think it'll be balanced by the fact that you probably have to set it up and therefore use spells in your hand to do so, which weakens the overall effect.
Seeing how Flow still beats this by a mile in a dedicated quest deck I don't see this breaking the game. If anything it enables other archetypes that don't use Flow. Imagine discounting some Fire spells to combo with Sanctum Chandler. Could also work in a regular Spell damage mage where you have more control over how much damage you're doing.
Also it goes face because of course it does.
I feel like this is very good in arena, but in Constructed there's just no point to it. Realistically you can maybe get 2 or 3 procs out of it, but only one of those will be able to go face so what'S the point. not like Hunter can just shrug off taking damage either. This would be better in Warrior.
Not that I dislike the design, but I find it hard to imagine a deck that would actually win with this. On paper it's a effectively 4-mana, ramp 1, draw 1 and gain 5. That's not too shabby, but the question is where do you go with this. Unless there's some really game winning combo that you can pull off by havnig more than 10 mana it's really just a win-more "I get to play two big things in a turn" type of card, which isn't really something that necessarily works against the current "I do my thing and then kill you" lists.
This is exactly the kind of Hunter card I was looking forward to. Straightforward archetypal support that doesn't just automatically make Face Hunter better but allows for actual variety.
Let's hope there's some good secrets in the set as well.
Was already suspecting heavy secret support in this expansion, but this is way better than I imagined. Now we only needs some more secrets and Hunter has a new archetype ready to go.