YourPrivateNightmare
LV.19Skeleton
Comments
4,721 totalIt's neat, and technically you can use [card]Prescience[/card] to get him on curve without losing tempo, but how exactly does he win you the game?
There has to be some kind of payoff for this to be worth playing …
Looks kinda underwhelming.
Inzah isn't bad, but he doesn't really enable anything crazy (outside of Pack the House on turn 6) and I doubt there's gonna be any other Overload cards in this set, so the Core set will …
Step 1: Duplicate this in Hand.
Step 2: Get infinite cards
Step 3: Die to an OTK anyways
Memes aside, this could be pretty good for attrition decks, but it's not exactly a win condition. …
Feels like this was 2-mana at some point but after the [card]Shockspitter[/card] incident they decided to just nuke it preemptively.
Speaking of Shockspitter, this is probably too slow unless Druid has a convenient way of duplicating this multiple times …
Terrible , but a funny meme. Perfect counter to Corpse Explosion.
Finally, [card]Spirit of the Rhino[/card] support :^)
Does this exist just to tell us that Tradeable is evergreen now?
The only thing that would make sense is if Finale is coded to also work on trades, but at that point this is a 1-mana …
A bit too expensive for anything relevant unless you have some super high value 1- or 2-drop.
That being said, you can combo it with [card]Red Herring[/card] for perma invisibility, but that was already possible with the Stormwind Quest …
Reminds me of [card]Fungalmancer[/card], but we don't really live in that era anymore
Honestly that's pretty strong. You're almost always going to get value out of it and it's unlikely to ever be killed before the minion you chose. At the end of the day it depends on whether there is a minion …
Very strong in Arena I think, and maybe in Constructed too. The amount of neutral legendaries is pretty low since we only get 7 per set, so there's a good chance to find something from your class which is usually …
I don't know, handbuffing only really works if you can get a big enough handsize to make it worth it. You want to play this on turn 2, but by then it'lll hit like...3 cards and I don't think that's …
Pretty decent, but probably not consistent enough to go anywhere (unless Elementals make a big comeback)
Sounds annoying to deal with, but it's probably terrible in practice. Freezing is just better
Given how durability is the most relevant part of most weapons this could be quite good, although it would need a very specific weapon-based deck to go into.
Might be pretty decent actually. I don't think we've ever had a 2/3 Rush baseline minion and the Finale could be relevant if you throw it into handbuff decks that wanna buff early and stabilize in the midgame.
Pretty fun reference and artwork for a very generic card. Probably good in Arena if you draw it on turn 3 speficially but I see no other use for it. They could have made it 3 damage honestly.
Obvious powercreep aside, this could be a huge combo enabler. Deathrattle decks would love it.
As someone who occasionally runs Jandice Barov in Wild, the pool of actually useful 5-drops feels rather small so this is actually just a worse Cairne in most situations.
Unpopular for a reason.
[cardimg]Cowbell Soloist[/cardimg]
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