Profile header
YourPrivateNightmare's avatar Sigil

YourPrivateNightmare

Lv.19

Skeleton

1,936 / 4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

Comments

Pretty insane. Scythe already proved that 4-mana 4/2 weapons are still just good if you care about face damage and this basically allows aggressive DH to very easily draw like 2-3 cards just for doing stuff you'd presumably be doing anyways.

It all comes down the the available pool of Outcast cards really.

2 years, 11 months ago · on New Demon Hunter Weapon - Glaivetar

Could be alright. Obviously not as good as Warblades outside of that one interaction with the legendary but could still have uses.

Probably too many weak weapons for this to be good, but if you hav enothing better to run a free weapon is never terrible

I'm gonna say this here, but it applies to all the Riff cards:

The only possile reason for these to be THIS overbalanced is because there'S some deck that somehow uses these while breaking the game in another way (looking at Tony Warrior here), in which case, why the fuck do you pre-nerf these cards instead of the actual …

2 years, 11 months ago · on New Warrior Spell - Bridge Riff

Probably too slow to be useful. YOu can't rely on a 10-mana card to set you up for incremental value (unless of course there are big spells so unbelievably powerful that it's worth playing towards that endgame)

2 years, 11 months ago · on New Mage Minion - DJ Manastorm

Pretty good. It triggers on-attack effects, which could be pretty useful and obviously it scales with attack buffs.

Depends on how decks are built, but I could see this being run alongside relics as a comeback tool.

If there's a tutor this can be quite good.

If not, then this is basically unplayable outside of meme decks

Voidlord on crack with a Possessed lackey already printed for it...as well as their own Skull of the Man'ari. If they put Cube in Core I'm gonna flip.

2 years, 11 months ago · on New Paladin Minion - Annoy-o-Troupe

[card]Possessed Lackey[/card] with better stats and a better target to pull. This is good and can end games if it doesn't get answered with silence.

The only issue might be building a Paladin deck with mostly spells since you can't really use your small supplementary minions with this (although I suspect we'll get some decent spells in this set …

2 years, 11 months ago · on New Paladin Minion - Lead Dancer

Honestly, as long as Paladin finds a way to close out games, this is kinda nuts. If it doesn't get silenced it's basically impossible to race Paladin now. If it does gets silenced that just means something else won't be.

Maybe this just fails due to lack of overall support, but as a standalone card this is pretty crazy.

DH looks alright. Eye of Shadow implies Aldrachi Warblades leaving (because otherwise what's the point?).

Glaivetar is good and finally gives some sort of justification for running Outcast cards (although why they didn't reveal any new OUtcast cards alongside it is beyond me, maybe it's all in the Core set)

Going down Swinging is actually a pretty neat …

That's what I'm thinking. Warrior definitely has enough valuable targets for this, and you can pretty realistically stabilize at around turn 7 with stuff that aggro just cannot get past. The only issue is playing Blackrock 'n' Roll at turn 5 consistently and the only thing that helps with that is a specific tutor

So this is what he does at 10-mana.....

alright, I'm gonna be optimistic here:

JUdging by the Shaman set, they are not bound to reveal every synergistic at once, meaning there could very well be some card that actually make this worth running.

Specifically I'm thinking about possibly getting a tutor for Fire Spells (or maybe even better a card that just says "discover a Fire …

The entire Nathria expansion was basically just midrane carrds with a focus on board and it worked fine. Don't see why it can't work for Druid.

But your entire argument seems to be "it has never worked before therefore it cannot work", which is just short-sighted (people said that about slow Hunter decks and other "meme" decks and they eventually ruled entire formats).

YOu also seem to forget cards like [card]Cannibalize[/card] Which can turn any big minion into a massive overheal for your [card]Heartthrob[/card].

Leads me to believe that Nourish might not be in Core, otherwise this is just awkward competition.

Very strong turn 5 play, especially if you ramp into it. Easily sets up future plays and allows you to function without having to turbo ramp to 8.

2 years, 11 months ago · on New Druid Minion - Summer Flowerchild

Seems a tad underwhelming. The Treant option is just bad unless you're really desperate and the Buff option is good, but requires you to have a board to begin with. Maybe it's playable with the weapon because you can just spontaenously generate a board to buff, but that seems a bit optimistic.

It does buff Convoke with the Spirits …

2 years, 11 months ago · on New Druid Spell - Drum Circle

Honestly, sounds pretty strong. Weapon removal doesn'T really counter it unless they pull it immediately (in which case, good job, now deal with the 5/5), and the longer you let it cook the worse it's gonna get.

Honestly might even be a bit too strong overall unless your curve really sucks. All you really need to do against aggressive …

2 years, 11 months ago · on New Druid Weapon - Timber Tambourine

It's like the ultimate Shaman spell. It's got everything: Overload, elemental, Transform and elemental spell school. Only missing Windfury.

 

Pretty strong card, [card]Schooling[/card] is still a staple so you'll never be hurting for a target, but even better you can reduce the cost of it to possibly cheat it out earlier than you reasonably should be and, …

2 years, 11 months ago · on New Shaman Spell - JIVE, INSECT!