Pretty bad for one reason alone: You always have to discover last and you never want to do that because Discover is about finding answers to your current situation not a hypothetical future turn.
It's not really shocking. Cards just do more than put stats on the board now. Boom does nothing except produce aboveaverage stats, which was good back then, but isn't enough now.
Priest can build Control Shadow now that Cannibalize is a pretty good stabilizer. You can also run ETC to get some specific counter spells (like Shard) and Svalna is still around as a lategame option (even though I hope they eventually buff her Vision to 2-mana now that radiant is finally gone)
Plus you can actually build a deck with Catrina that has her constantly resummoning herself thanks to Bonecaller (nvm she can't summon herself)
Pretty sure Boom, much like the Explorers or Ragnaros, is just added as a callback because there's very few Neutral legendaries you can add into Core that aren't just generally useless or just too meta-warping (to the point where they would overshadow actual new cards)
What an absolutely great way to start off the year. I'M genuinely happy they did something with Core now instead of just having it be Classic 2.0 with a bunch of baseline cards you're not actually supposed to play, but rather just compare to the better expansion cards.
Benedictus in Core is something I was hoping for this entire time because he's such an amazingly well-designed card. No pidgeonholing, just gives you a different way to play for an interesting deck-building requiremenet. Can be aggro, midrange or Control, depending on the current support.
Everything else is just too much to sum up briefly, I'm honestly thinking about doing a deedicated forum post, just because there's so many interesting possibilites now
I like it as a win condition but I fear it might be too slow since you also have to kill him to get value on the charge, but maybe there are ways to get him out faster than turn 8.
Pretty good card for just one mana. OUtside of the obvious legendary you could still run this with stuff like Foul Egg and get some serious tempo out of it.
This sounds really easy to make good use of. Hunter has plenty of small spells and you can easily get something around 5-6 mana out of this.
But wouldn't that be at the expense of your own tempo? As the weapon itself already cost 4, to get a decent 5-6 mana worth out of, you'd need to hold on to. I believe it has potential, but I'm afraid its a tad slow for Hunter's gameplay
4-mana 4/2 weapons are pretty decent tempo. and if you need the damag early, you still have 5-mana to spend on spells on the next turn to get a 3 or 4-mana beast out.
Pretty bad for one reason alone: You always have to discover last and you never want to do that because Discover is about finding answers to your current situation not a hypothetical future turn.
It's not really shocking. Cards just do more than put stats on the board now. Boom does nothing except produce aboveaverage stats, which was good back then, but isn't enough now.
Alright, so now that Aldrachi is confirmed to still be in Core I have no idea what the point of this is supposed to be.
Priest can build Control Shadow now that Cannibalize is a pretty good stabilizer. You can also run ETC to get some specific counter spells (like Shard) and Svalna is still around as a lategame option (even though I hope they eventually buff her Vision to 2-mana now that radiant is finally gone)
Plus you can actually build a deck with Catrina that has her constantly resummoning herself thanks to Bonecaller (nvm she can't summon herself)
Pretty sure Boom, much like the Explorers or Ragnaros, is just added as a callback because there's very few Neutral legendaries you can add into Core that aren't just generally useless or just too meta-warping (to the point where they would overshadow actual new cards)
First playable Rager confirmed?
What an absolutely great way to start off the year. I'M genuinely happy they did something with Core now instead of just having it be Classic 2.0 with a bunch of baseline cards you're not actually supposed to play, but rather just compare to the better expansion cards.
Benedictus in Core is something I was hoping for this entire time because he's such an amazingly well-designed card. No pidgeonholing, just gives you a different way to play for an interesting deck-building requiremenet. Can be aggro, midrange or Control, depending on the current support.
Everything else is just too much to sum up briefly, I'm honestly thinking about doing a deedicated forum post, just because there's so many interesting possibilites now
Printing Discard support in the last expansion of the year and then never supporting it through the next one is a call-back to Rastakhan's Rumble.
They're really going all out with those references, huh?
Jeklik my balls, Blizzard
5 corpses is quite the ask, but if there are a bunch of strong midrange deathrattles this could be alright.
Obviously you can just commit to Cage Head, but I'm not sure that's all that good.
I like it as a win condition but I fear it might be too slow since you also have to kill him to get value on the charge, but maybe there are ways to get him out faster than turn 8.
Pretty good card for just one mana. OUtside of the obvious legendary you could still run this with stuff like Foul Egg and get some serious tempo out of it.
Three corpses is quite a lot and I'm not sure there are a lot of cards that would really need the Reborn.
4-mana 4/2 weapons are pretty decent tempo. and if you need the damag early, you still have 5-mana to spend on spells on the next turn to get a 3 or 4-mana beast out.
It's flexible, that's what makes it good.
I mean....it's just a worse Frostwanker, but I guess that's still pretty good.
I'm assuming that there will be more support that justifies why they're prining what is essentially a weaker version of another class card.
Outstanding support for Spell Hunter. Basically gives you 3 triggers for anything in one card.
We can now play up to 8 Silverback Patriarchs in our deck. Truly, combat has evolved.
Also this is pretty good. Twinspell was successful purely because it was a 2 for 1. This is better and serves actual purpose in your gameplan.
This sounds really easy to make good use of. Hunter has plenty of small spells and you can easily get something around 5-6 mana out of this.
Actually just worse Claw in just about every way except for those lategame scenarios where you get the Finale off and get some redundant extra effect.
Offensively bad.
Might break Warrior because of Tony. Other than it's as overcosted as the other ones.