YourPrivateNightmare
Lv.19Skeleton
Comments
Pretty bad for one reason alone: You always have to discover last and you never want to do that because Discover is about finding answers to your current situation not a hypothetical future turn.
It's not really shocking. Cards just do more than put stats on the board now. Boom does nothing except produce aboveaverage stats, which was good back then, but isn't enough now.
Alright, so now that Aldrachi is confirmed to still be in Core I have no idea what the point of this is supposed to be.
Priest can build Control Shadow now that Cannibalize is a pretty good stabilizer. You can also run ETC to get some specific counter spells (like Shard) and Svalna is still around as a lategame option (even though I hope they eventually buff her Vision to 2-mana now that radiant is finally gone)
Plus you can actually build a deck …
Pretty sure Boom, much like the Explorers or Ragnaros, is just added as a callback because there's very few Neutral legendaries you can add into Core that aren't just generally useless or just too meta-warping (to the point where they would overshadow actual new cards)
First playable Rager confirmed?
What an absolutely great way to start off the year. I'M genuinely happy they did something with Core now instead of just having it be Classic 2.0 with a bunch of baseline cards you're not actually supposed to play, but rather just compare to the better expansion cards.
Benedictus in Core is something I was hoping for this entire …
Printing Discard support in the last expansion of the year and then never supporting it through the next one is a call-back to Rastakhan's Rumble.
They're really going all out with those references, huh?
[cardimg]High Priestess Jeklik[/cardimg]
> enters Core
> receives basically no functional support for an entire year
> refuses to elaborate
> leaves
Jeklik my balls, Blizzard
5 corpses is quite the ask, but if there are a bunch of strong midrange deathrattles this could be alright.
Obviously you can just commit to Cage Head, but I'm not sure that's all that good.
I like it as a win condition but I fear it might be too slow since you also have to kill him to get value on the charge, but maybe there are ways to get him out faster than turn 8.
Pretty good card for just one mana. OUtside of the obvious legendary you could still run this with stuff like [card]Foul Egg[/card] and get some serious tempo out of it.
Three corpses is quite a lot and I'm not sure there are a lot of cards that would really need the Reborn.
Quote From Horus Quote From YourPrivateNightmare This sounds really easy to make good use of. Hunter has plenty of small spells and you can easily get something around 5-6 mana out of this.
But wouldn't that be at the expense of your own tempo? As the weapon itself already cost 4, to get …
I mean....it's just a worse Frostwanker, but I guess that's still pretty good.
I'm assuming that there will be more support that justifies why they're prining what is essentially a weaker version of another class card.
Outstanding support for Spell Hunter. Basically gives you 3 triggers for anything in one card.
We can now play up to 8 Silverback Patriarchs in our deck. Truly, combat has evolved.
Also this is pretty good. Twinspell was successful purely because it was a 2 for 1. This is better and serves actual purpose in your gameplan.
This sounds really easy to make good use of. Hunter has plenty of small spells and you can easily get something around 5-6 mana out of this.
Actually just worse Claw in just about every way except for those lategame scenarios where you get the Finale off and get some redundant extra effect.
Offensively bad.
Might break Warrior because of Tony. Other than it's as overcosted as the other ones.