Isn't that kind of nuts? You can get up to 4 extra armor just for using hero power. That cucks aggro decks pretty hard and you can tutor this AND have it protect the board.
Are we forgetting that Druid still has some pretty nutty lategame options (even without Brann)?
Is this not just kind of broken? Assuming this just combines your attack and armor total into two fat taunts meaning that playing double Plating at 6-mana gives you double 8/8s on turn 7.
Looks very strong. The dissonant effect is just good even without the weapon and the harmonic one is pretty strong for just 2-mana as long as you have a weapon.
Feels a bit too weak. It's insanely expensive for a very basic effect (Lorthemar shenanigans not included) and your rely on actually having targets in your deck.
It also messes up your rez pool because it's fairly underwhelming on its own. It's not even like there's some busted hidden synergy. We've already seen all the neutrals and there's only Amplified Elekk (which is a good pull btw), so I don't think you can realistically pacl your deck with enough big stuff without becoming too inconsistent in the early game.
What an absolute flavour win in every way. Not only do you force your opponent into a rap battle that you're better at (hence the extra damage taken), but it also keeps the original Blingtron's effect.
Now as for viability. It's a Void-touched Attendant for 5-mana that your opponent can counter by playing a weapon. On the other hand, it's a Void-touched Attendant for Rogue (!) as well as built-in weapon tech.
Could go either way, but I'm trying to be optimistic.
At first I thought this was just a lame ball of stats that's too slow to see play, but then I realized that he always makes your opponent overdraw and is huge against draw-heavy decks because he clogs their hand.
Really, the only bad scenario is against aggro when you can'T clear the board and they are able to capitalize on the bananas.
If you can juice it it'S pretty damn strong. Basically N'zoth except no diluted pool so you can still run highmane, Wild Seeds and other random stuff.
Why does it have Tradeable though? I get that it's a brick in the mulligan, but there's no benefit to putting this back into your deck since we have no spell cheating anyways.
It's going to be an entirely different deck. The curve is way higher and it relies on end-game value instead of midrange beatdown (like it did during Alterac Valley)
DH never really had board-wide attakc buffs, so this could be a massive enable for Token DH's ability to actually win (instead of just running a bunch of tokens into minions and then dying)
It almost always going to get at least one draw off of itself and as long as you have Shielded minions on board when you play this it's probably going to be more.
The only issue might be that it's too slow if you fell ever so slightly behind, but I guess that's just Paladin's weakness in general.
Isn't that kind of nuts? You can get up to 4 extra armor just for using hero power. That cucks aggro decks pretty hard and you can tutor this AND have it protect the board.
Are we forgetting that Druid still has some pretty nutty lategame options (even without Brann)?
Is this not just kind of broken? Assuming this just combines your attack and armor total into two fat taunts meaning that playing double Plating at 6-mana gives you double 8/8s on turn 7.
How is that fair exactly?
Looks pretty good if weapon ROgue is a thing, but overall Concoctions are the better draw engine.
Looks very strong. The dissonant effect is just good even without the weapon and the harmonic one is pretty strong for just 2-mana as long as you have a weapon.
I mean...isn't this just a worse Sigil of Reckoning...that pulls a worse minion on average?
It just feels overcosted for what it's trying to do, even if you highroll.
Can't even abuse it with Faceless Manipulator since they yeeted him from Core.
Feels a bit too weak. It's insanely expensive for a very basic effect (Lorthemar shenanigans not included) and your rely on actually having targets in your deck.
It also messes up your rez pool because it's fairly underwhelming on its own. It's not even like there's some busted hidden synergy. We've already seen all the neutrals and there's only Amplified Elekk (which is a good pull btw), so I don't think you can realistically pacl your deck with enough big stuff without becoming too inconsistent in the early game.
What an absolute flavour win in every way. Not only do you force your opponent into a rap battle that you're better at (hence the extra damage taken), but it also keeps the original Blingtron's effect.
Now as for viability. It's a Void-touched Attendant for 5-mana that your opponent can counter by playing a weapon. On the other hand, it's a Void-touched Attendant for Rogue (!) as well as built-in weapon tech.
Could go either way, but I'm trying to be optimistic.
At first I thought this was just a lame ball of stats that's too slow to see play, but then I realized that he always makes your opponent overdraw and is huge against draw-heavy decks because he clogs their hand.
Really, the only bad scenario is against aggro when you can'T clear the board and they are able to capitalize on the bananas.
But yeah, good stuff, hopefully.
If you can juice it it'S pretty damn strong. Basically N'zoth except no diluted pool so you can still run highmane, Wild Seeds and other random stuff.
Why does it have Tradeable though? I get that it's a brick in the mulligan, but there's no benefit to putting this back into your deck since we have no spell cheating anyways.
It's going to be an entirely different deck. The curve is way higher and it relies on end-game value instead of midrange beatdown (like it did during Alterac Valley)
You know you can just craft the card without preordering, right?
You forgot to Update Holy Champion. It's a 2-mana 1/4
DH never really had board-wide attakc buffs, so this could be a massive enable for Token DH's ability to actually win (instead of just running a bunch of tokens into minions and then dying)
Hard to say how good this is. If you combo it with a 1-drop it's a 3-mana 5/5, which is good, but not insane.
Best case scenario is just being able to drop it on 2, but that's very easy to play around.
It almost always going to get at least one draw off of itself and as long as you have Shielded minions on board when you play this it's probably going to be more.
The only issue might be that it's too slow if you fell ever so slightly behind, but I guess that's just Paladin's weakness in general.
It'S hard to evaluate, but it's a 1-mana draw 2 for any deck that focusses on Rush synergies and it possibly enables some combos.
Pretty solid honestly. Token DH needs Token generators and the Core stuff just isn't enough.
Sinful Brand got nerfed, but it proved to be a solid way to finish games, so maybe it makes a return in a dedicated token deck
I mean, as a standalone minion it's somewhat weak, but it's basically Savage Roar for Paladin, which is something the class has never had access to.
Really, it all depends how easily you can flood with Divine Shield Minions and how easy it is to keep those shields up.
Since it procs off both sides this could be a pretty big Swing.