Probably too slow for most decks, although I could see it in Enrage Warrior considering they can make use of 0-attack minions better than most classes.
Sounds like a bit too much of a meme. THe discruption is good, but the fact that it can backfire hard and that you won't get more than one turn out of it makes it unreliable.
Top tier reference, mediocre card otherwise. Might enable some fun combos that previously weren't possible for a lot of decks (like Brann + 8-mana cards, although Brann will rotate).
Won't be relevant though, 11-mana is too slow for any class that isn't Druid and I doubt Death Beetle will be that good of a win condition.
This feels kinda busted. Like Drek'thar with no deckbuilding restriction.
Think about it. You play it on turn 4. It'S a 5/4. If your opponent doesn't kill it you can just go face or trade and get something back. If they do kill it you immediately get stats. If they try to counter it by playing the bots you just fucked up their curve in a pretty bad way.
The only scenario where this is bad is when your opponent had nothing better to do than playing the bots anyways, but how often does that happen?
Alright, but would be better if it also had Taunt. Just seems very easy to play around and I doubt that Control-Curselock becomes viable all of a sudden, so no idea where this would even fit into.
I do not like what this implies.
Top tier card if any of the revealed weapons are an indication of their powerlevel. YOu want these in hand as fast as possible and he gets you there.
Funny idea, but too inconsistent to do anything. There'S a reason not to run certain spells.
Probably too slow for most decks, although I could see it in Enrage Warrior considering they can make use of 0-attack minions better than most classes.
Could be really powerful in a handbuff deck, but it remains to be seen how viable those decks will be. Perhaps DK likes it.
Sounds like a bit too much of a meme. THe discruption is good, but the fact that it can backfire hard and that you won't get more than one turn out of it makes it unreliable.
Why did they make it this expensive? Could have been fine at 3-mana.
Probably a really good Arena card
Seems weirdly expensive for such a mediocre effect. It's like a worse Tunnel Blaster unless you really value the Beast tag.
Potentially good with handbuffs but that's about it. I don't think it's a viable anti-aggro tool
Too slow. Giving your opponent a free minion is rarely good and even with all the new weapons there'S nothing worth highrolling into
Too gimmicky. We have so many better draw options these days (unless you want to tutor a specific 2-drop)
Objectively worse Incorporeal Corporal in just about every way.
Top tier reference, mediocre card otherwise. Might enable some fun combos that previously weren't possible for a lot of decks (like Brann + 8-mana cards, although Brann will rotate).
Won't be relevant though, 11-mana is too slow for any class that isn't Druid and I doubt Death Beetle will be that good of a win condition.
This feels kinda busted. Like Drek'thar with no deckbuilding restriction.
Think about it. You play it on turn 4. It'S a 5/4. If your opponent doesn't kill it you can just go face or trade and get something back. If they do kill it you immediately get stats. If they try to counter it by playing the bots you just fucked up their curve in a pretty bad way.
The only scenario where this is bad is when your opponent had nothing better to do than playing the bots anyways, but how often does that happen?
Feels a bit overrated. Sure, you can sidedeck now, but you also have to pay 4-mana to do it.
Can't run Weapon tech with it because that's too expensive. Probably only good as a counter to lategame strategies.
Bad meme, might break Wild but will probably just end up being banned there.
I don't get why we have to do this again when Togwaggle already did.
Maybe good if you occasionally discover it, but I doubt you can realistically play this in an actual deck built around it.
I would play it in Paladin, but someone thought making the Purator and Pure Paladin-only card was a good idea.
Solid baseline for a self-damage deck, but I'm kinda bored of just play slightly overstatted cards that happen to also hurt me in exchange.
The Demon Seed was the most interesting they ever did with Suicidelock and I don't think we're getting anything close to that here.
Alright, but would be better if it also had Taunt. Just seems very easy to play around and I doubt that Control-Curselock becomes viable all of a sudden, so no idea where this would even fit into.