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YourPrivateNightmare

Lv.19

Skeleton

1,936 / 4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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Nature Studies isn't limited to Nature spells so you will see it occasionally

just realized how good this is combined with [card]Lake Thresher[/card].

Maybe Midrange Beast Druid will be a thing, since you can discount the thresher with the Snake guy from Wailing Caverns

Alright, just so we're clear on this, this is AWFUL design, quite possibly the worst Exodia they've printed so far, not because of it's powerlevel, but simply because of the fact that this is the first time in a while that Priest gets an actual win condition, but the gameplan is just "stay alive until you play enough cards to …

4 years, 7 months ago · on New Priest Spell - Seek Guidance

[card]Thrive in the Shadows[/card], [card]Cleric of An'she[/card], [card]Devout Dungeoneer[/card].

Getting the shard after shuffling it will not be the issue.

I find it hilarious that Priest is basically just Warlock with this. You have to gimp your deck to the point where aggro just runs you down, but no control deck can beat you.

It's just terrible design and I have no idea why they keep pushing this sort of stuff.

It's kind of slow but also technically one of the better removal spells Druid has. It's basically 8 damage you can trade with and doubles as reach. The only issue might be having something to attach this to.

4 years, 7 months ago · on New Druid Spell - Kodo Mount

I guess this is what removal for Druid looks like now.

See the thing is Mutanus is inherently RNG. Sure, you can basically guarantee to play him the turn Xyrella enters the hand, but it still ends up being a coin toss.

Tickatus also doesn't work because Priest has 3 (!) spell tutors that they can play alongside Xyrella so you will never get the chance to actually burn the …

Honestly I feel like this is an insanley underrated card for Control decks.

Been using him for a while now in my post-nerf Priest deck and he literally autowins certain matchups if he comes down 3. Healing for 10 on a delay is actually extremely powerful because it allows you to play greedy for the next 2 turns (assuming …

Quote From Xristophilus

Gotcha! Makes sense. I might reinstall and try your list plus N'Zoth--I've always run him primarily to get an extra [card]Lightshower Elemental[/card] (kinda like DH uses him mainly to get a third [card]Illidari Inquisitor[/card]), which can be really big sometimes, but he definitely does end up dead in your hand other times. Thanks for the …

4 years, 7 months ago · on Priest isn't dead, stop whining

"Truly we live in an age of wonder."

How can you even beat such an aggressively condescending line. It is reserved for only the scummiest of topdeckers who you still end up beating after they've RNGd their way out of sticky situations multiple times a game.

 

 

 

Quote From frostee

@OP

Can you suggest some decks for all of these achievs?

I've just standard cards and i'm not goona craft wild cards just for achs..

This guy: https://www.hearthpwn.com/members/ADDremm1974/decks
helped me a lot with standard deck with previous achs, but seems he stopped with new ones...

Any help will be appreciated

Quote From Xristophilus

Curious as to the omission of [card]N'Zoth, the Corruptor[/card], since HSReplay stats peg it as the third-highest-winrate card in pre-nerf Control Priest. Is it a question of diminished value (I noticed the pirates are omitted too), or is it just too slow without pre-nerf [card]Blademaster Samuro[/card] + [card]Apotheosis[/card]?

I'll be real here. …

4 years, 7 months ago · on Priest isn't dead, stop whining
Quote From Alfi
Quote From YourPrivateNightmare
Quote From Alfi

What is the win condition? I cannot see any. 

The same as any other Priest deck. Don't die and win because you have more cards than your opponent.

Except ypu have this card draw so you will not have …

4 years, 7 months ago · on Priest isn't dead, stop whining

I'M honestly predicting that Fire Spell support will make Hero Power Mage playable sooner than it will enable the quest.

I don't understand how we've somehow regressed in terms of Quest design. Uldum did a decent job by not making you actually play the reward after finishing it and encouraging slower decks with an actual long term win conditions …

[quote from="Author"]The Demon Seed coming for Warlock doesn't necessarily mean we are going to see even more strong healing options for the class. The dev team is wary of instances where it might become too much. [/quote]

Then why do you keep printing inevitable win conditions for Warlock when they're not allowed to actually heal back damage?

I think you're missing an essential element which is the fact that it is both lifegain and removal at the same time. This is precisely what made Samuro + Apotheosis so strong and the entire reason why Warlock clearing your entire board multiple times in a row doesn't make much of a difference if they don't have time to heal …

Yes, because Warlock is well known for not needing healing.

I really hope that we'll eventually have enough healing to just ditch the Soul Fragment package entirely. I really hate having to gamble on whether I stay or live or die each turn.

Now give me some big demons and make Willo a real card.

"Oh no Daddy Dreadlord, don't succ me UwU."

 

This is pretty great for Control Warlock and might actually help that deck out of the dumpster. Removal + Heal is always good and it combos with [card]Tamsin Roame[/card] as well.

Make no mistake, the only reason why Warlock is trash right now is because they just don't …