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873 totalNow that I think about it, like Light's Justice, the upgraded hero power was also worse in this particular deck compared to other decks. You couldn't really use it until after quest completion, because 2 mana is better spent playing …
I've also spent a lot of time trying to make the Paladin questline work. I think the main problem is simply the amount of 1-mana cards you need to play to complete it. If you put your deck full of …
Mostly playing Talos Principle 2 at the moment. I'm about halfway the regular content now. It is more story-heavy compared to the first game, but the puzzles are still good (including new mechanics) and I like that there is more …
Even though Twist wasn't a big hit, I've never had to wait in queue for too long, so there must still be a decent amount of people playing it.
Creating a Twist season shouldn't be that much more work …
Hmm, I checked my collection and for this year's sets I have slightly under 75% completion, but last year's sets are all over 75%. So these packs are a good way for people to catch up who have really large …
I played the demo of The Talos Principle 2 yesterday. The first puzzles were basically a tutorial for people who hadn't played the first game, but after that they showed some new mechanics (RGB shifter, driller, teleporter) which look interesting. …
Playing 3 modes with less than 18 deck slots would not be fun either. I think the solution would be to filter decks by mode, not less deck slots.
I liked the meta when [card]Prince Renathal[/card] gave you 40 health, so experimentally I'd say that for me the game is better with more health.
Maybe you only included it for humorous purposes, but going from [card]Magma Rager[/card] to …
I think questlines were an improvement compared to the original Un'Goro quests: by getting intermediate rewards, the end reward didn't have to be ridiculously strong to make the quest(line) worth playing. The DH questline was an extreme example of this, …
[card]Capture Coldtooth Mine[/card] is very nice in a [card]Jungle Giants[/card] deck, because it allows you to reliably pick [card]Wildheart Guff[/card] from the deck after quest completion. And in the event you already drew Guff, it either directly draws you a …
Regarding your points 1-3, I either agree or don't have a strong opinion. About point 4:
Quote From SaltyMcNulty There’s no balancing and no expectation of balancing.
- I don’t like having cards changed for a format that …
I think you're onto something with the Historic Twist vs Random Twist approaches. Currently, the people who want to relive old metas are not getting what they want because of the buffs and new cards. Meanwhile, the people looking for …
For me, the main issue with the new cards is the large percentage of legendaries. I don't mind buying a few packs to get all the new commons and rares, but the amount of money/gold/dust it would cost to acquire …
Standard is only new once every 4 months. The mini-set and balance changes generally shake up the meta a bit, but they don't introduce fundamentally new decks. It's nice to have another mode to play when Standard gets stale or …
As much as I enjoyed Hollow Knight and Elden Ring, the bosses were actually the part I enjoyed least. To me, they feel more like an obstacle that gets in the way of exploring more of the world, which is …
Elise switched class from Druid to Priest this expansion, so there is no guarantee that Reno will be a Mage card again. But I do expect Reno to take the side of the miners: "We're gonna be rich!"
They …
Yeah, it seems the devs are on top of it, so hopefully it will be sorted out soon.

Note that progression and galaxy events are scripted, but AI empires react based on things that happened inside the game. For example, I put a lot of resources in making friends with the Klingons and now we're in a defensive …
Lords of the Fallen looks interesting, but the Steam reviews say the PC port is in a very bad shape, so better wait for a while before considering buying it.