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873 totalStarfish countered some decks that didn't see much play, in particular Paladin, as it neutralizes buffs and disables the inherited deathrattle from [card]Stewart the Steward[/card].
Theotar is mostly a counter to Denathrius, which did see a lot of play. …
I've got the "5 wins in Brawl / Arena / Duels" weekly quest, so I think I'll try to get a win with all classes.
In any case, I'm happy to see a new brawl instead of another repeat.
I got a win with Warlock on my second try playing Nozdormu early: I did get Pyroblasted in the face, but discovered some good cards, won the board and drew healing so there wasn't enough other damage to kill me …
Quote From linkblade91 I can't remember which expansion it was, but one of these times they had this Brawl the first week and it was perfect :/ There's no excuse for it beyond "we want you to waste …
[quote from="Author"]Since we can't feature entire deck codes for this occasion, we will cover each Class card for card.[/quote]
The Deckbuilder should work for this brawl as well, at least it did in the past.
I tried [card]Steamcleaner[/card], but both the chess cards and the 6 added cards are considered to have started in the deck, so that didn't do anything spectacular. My opponent happened to play [card]Ambassador Faelin[/card] though, so it was still useful.
Hearthstone isn't an abstract game where all that matters is the numbers. The developers put a lot of effort in artwork, animations, voice lines and sound effects for a reason. If a card makes a lot of players have a …
What worries me a bit is that most of the dev comments talk about how a card functions in the current Standard meta. Those same cards are playable in Wild, Duels and Arena as well though, so I think balance …
Meanwhile, I saw the buff to [card]Stand Against Darkness[/card] and thought "I have to try this card in Even Paladin!"
That could be an option if you'd keep both copies of the weapon. However, with one Loot Hoarder, you are still likely to draw all your deathrattles before the second weapon is done and I'm not sure what to take …
I really like the idea of this deck.
After playing a few games, I found that the second copy of [card]Sigil of Silence[/card] wasn't very useful: on the combo turn, you can play only one of them and their …
Original Hearthstone felt to me like twice as expensive as it should have been. This is more like 20 times.
I don't think there is a way to recover from this. They have clearly decided to balance their economy …
This could have a lot of different applications:
- Cheap reload for Murloc decks.
- Second minion for [card]Kael'thas Sinstrider[/card].
- Survivability for slower decks, especially 40-card decks that already support Infuse on other cards.
I assume the pieces spawn as soon as the colossal appears on the board, but as long as they spawn before the deathrattle is resolved, it should be fine. It is all just assumptions at this point though.
Most of the cards that would be good with this ([card]Tirion Fordring[/card], [card]Ozumat[/card]) don't see much play at the moment and I don't know if this effect would be strong enough to change that.
On the other hand, it's …
The mechanics aren't clear from the wording, but I'm not sure that everything this card does could ever fit in its text. That means the alternative would be to not make this card at all, which would be a shame, …
Let's say you have the dream draw and play Stonewright on turn 4, then Macaw on turn 5, then this on turn 6; you'll get two 4/2's to use on turn 7. Compared to what other decks can put on …
For evolve fodder, you'd want a battlecry instead of an end-of-turn effect.
Even when infused, I don't think the effect is worth 3 mana plus a card. As a top-deck, it's even worse.
This would work particularly well with [card]Shadow Waltz[/card]. I'm not convinced yet though that the Shadow package is worth running based on the cards revealed so far: zoo only has a few turns to find its synergies, so it needs …