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873 totalPlaying 22 cards in one turn sounds doable. Drawing the combo is probably the bottleneck, but it doesn't sound super hard, as it's 4 cards that are all in the deck twice and some of which have tutors or can …
Quote From HentaiLover Wasn't Priest like this like, for whole lifespan? I mean, Ress Priest, Big Priest, Raza Priest, Mind Blast OTK Priest, Divine Spirit Priest back then, Bless Priest not a long time ago, and so on …
I'm not sure: once upon a time it would have been broken, but we've had quite a bit of power creep since then. I expect it to be good, but not first in line for nerfs.
The first with Windfury on the card at least: the Adapt keyword could also give you Windfury. In the case of [card]Galvadon[/card] even pretty reliably.
I don't think The Purator would fit in the current Pure Paladin, as that decks tries to end the game by turn 7/8 instead of drawing more cards.
It might fit into a Pure version of Dragon Paladin, as …
Quote From dapperdog The gaming sphere back in the 90s was mostly 2d side scrollers. If Im not mistaken warcraft 1 was the first really popular RTS made, and diablo 1 was pretty much the best, if not …
That helped a little, but it mainly provided the rule of thumb rather than exact details. At least, I don't think tribe entirely determines Horde/Alliance: as far as I know Sylvanas is Horde in WoW lore, while Dawngrasp is Horde …
While I agree with Mercenaries looking flat and barren, I'm not sure the engine is to blame for that. More is possible within the engine: classic Hearthstone boards are more lively than the Mercenaries board and diamond cards show that …
It's one of many little things that, when combined, maybe could have made a difference. The lack of polish at launch did the mode no favors: there was a lot of hype at launch, but players dropped off very quickly.
…Traditionally Blizzard games stood out in terms of polish, but that was missing from Mercenaries. As you said, the launch was very incomplete, with many tasks not working as stated in their descriptions. Some little annoyances were never fixed, such …
Of course it shouldn't be possible to just invite any two accounts into a match, players would have to indicate their approval in advance, for example by subscribing to a particular event first and confirming that via OAuth. With such …
Different people have different expectations for what tournament mode should be. I think they should just publish an API to invite two players into a match and a way to get the match results, then people outside Blizzard can build …
I use regular tickets for the rewards mode of Duels, so I can get some value for the tickets and complete the "win 5 games in brawl/duels/arena" weekly quest when that week's brawl is not worth replaying.
[quote from="article"]If you don't get 3 wins into your run, and you really wanted that skin, congratulations, you're not going to be forced into additional runs, drying up your gold reserves and making the mini-set a mandatory real money purchase.[/quote]
…So far, it worked every time for me, but I haven't played a huge number of games. Maybe it depends on the card IDs? If so, adding an odd card older than Genn could sabotage it.
I made a Miniature Warfare (Tavern Brawl) variant of this deck:
[deck]42837[/deck]
[card]Flobbidinous Floop[/card] also acts weird: once it has found a target, it costs 4 mana in the hand and shows 3/4 stats. I didn't pay attention to what stats it gets on the board.
A note about the mechanics: the minions are made 1/1 by an aura effect, so even minions that don't originate from your deck will be 1/1. Hand and board buffs can be applied to them though.
This one seems quite doable also for people who don't have Mark's persistence. I got an OTK on the second try and I might have gotten it on the first try if I had saved the Coin in that game.