Comments
410 totalYes but then you do not have the chance of opening a golden legendary :)
I am on EU server also, currently resting at level 5. Maybe murloc shamans sometimes as well. Or I remember the quest ones better because they irritate me more lol.
In vanilla trying to get past a group of mobs was already a challenge which could result in multiple respawns at slightly too crowded spaces so run...run...run...die...run back...run...run...run...die...run back etc. Until you finally reached a safe spot to look at …
O this feeling when you can finish a long game against a Control Warrior when your last three cards are [card]Khadgar[/card], [card]Faceless Manipulator[/card] and [card]Jan'alai, the Dragonhawk[/card] to dish out the lethal for 32 face damage.
And basically this is not a nerf, but a buff of [card]Naga Sand Witch[/card]
Well all shamans I face are quest ones. So Shaman only plays that deck now it seems. Paladin has 2 decks left, one is the quest the other is the OTK/combo one. Hunter quest I see rarely, mage quest never. …
I think silence cards will return when the meta has settled a bit. Now ppl are still experimenting with all the new goodies so rather play that shiny new card instead of putting in a boring silence card. Same for …
Mmmm. I am not sure about the fair part here. Let me try to break this down in a logical way.
1. Cards can be buffed in lots of ways, one is increasing their stats, one is to reduce …
I do not understand this nerf. From Blizz's explanation it was used with giants to create extremely powerful board states "at a point in the game where opponents didn't have effective answers" well I thought this was the point of …
I already played it at 7 in a "kill all warriors" deck that struggled against aggro. I think together with the nerf to conjurer's calling the boards with big boys will arise at least one turn later, and playing 2 …
No, there is a difference between being OP and being just good. At this point in time a lot of the decks played are still experimental because the new expansion is only a few days old. Therefore stats that only …
What I would like to see in a discussion about decks being OP or something like that is some hard verifiable numbers and definitions which can be verified in an independent manner using scientific methods. Something like "this deck will …
Well a turn 5 tip the scales can be compared to a turn 5 mountain giant combo. You need to have the prismatic lens ready on 4, and some luck in fishing the right spell/minion from your deck as well. …
Also had an interesting game against a rogue who had just put 8 copies of [card]Zephrys the Great[/card] in his deck after he already used it twice using a [card]Shadowstep[/card]. Still managed to win using some big boys on the …
That moment when a hunter uses [card]Wild Bloodstinger[/card] on curve so you get your [card]Mountain Giant[/card] on the board for free and the turn after you can slap down [card]Khadgar[/card] + [card]Conjurer's Calling[/card] to seal the game <grin>
@duppie: yes I was being ironic here :) meant it as a joke.
Well, the rogue will have to spend mana to wield that weapon. Secondly, you can freeze it. Thirdly, you can destroy it so they have to use 2 mana again. So it can be irritating but it is not unwinnable.
If you are a bit careful in positioning your Mountain Giants and have delicate aim with your Conjurer's Calling then you do not need to highroll your ass off. You can just smash face.
I have faced a lot of Druid quest opponents and lost some of them but won more of them. My mage removal and refill and card-draw was just better, and more chances on real crazy bonkers op stuff happening. Their …