Comments
410 totalI think the quests have a very polarizing affect on the game. For Priest, Paladin, Shaman and Druid: 95% of the encounters atm use the quest. So that means that you have to face a quest deck about 50% of …
I did 4 bosses as well. But the final one with the 4-4 lackeys is tough. If that's the one you mean...
Wasn't there a card for this? Something that starts with Mossy and ends with Horror? I remember when Giggling inventors were all over the place, then suddenly everyone was teching their Mossies and suddenly all inventors were gone...
Ok so I fired up a reno mage. Got an interesting opening hand featuring a 7 mana galaxy spell, a 10 mana pyroblast and a [card]Naga Sand Witch[/card]. So i pop hero powers until 4, then coin out the naga …
I switched to a reno zoo lock deck in standard which can out-aggro all quest decks and only has warrior as a bad matchup. Have decent results so far. Got beaten by a secret mage.
Mmm. I am not sure I understand you. First you have to guess you are dealing with a highlander deck. Some cards might give you a hint about that like Zephrys. Then when you think its highlander, the only extra …
I tried a Warlock plot twist quest deck but all the aggro makes it a painful experience. Especially the quest shaman seems to be very strong, but also quest druid. Sometimes you get lucky and get your combo pieces in …
I only see a lot of murlocs. Even in my dreams!
Quote From DrDoom77 Does anyone know if your opponent can see the spell you select with this card, even if it's a secret? I'm assuming yes, but haven't had anyone play it against me yet, so not certain.
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I say you got very good legendaries. Late game [card]Ysera[/card] is a win condition, she can win games on her own when left unchecked.
Early game, [card]Brightwing[/card] is an amazing card which gives you a free legendary draw and …
Well since I am levelling my warlock I tried to do the warlock combo. In 20 games I succeeded maybe 2 times. So it is doable but you need patience :). The featured deck has almost no minions to rely …
With arugal you can also save up Arugal + 2x Arcane Intellect+Cultist+Banker. So when your deck is empty you play Cultist+Elekk+Banker+Banker=8 mana and 4 Cultists in deck, and then next turn you play Arugual + Arcane Intellect + Arcane Intellect …
OMG! Even with mage. I will try this.
Correct me if I am wrong, but in order for the OTK to work you need to get at least one faceless to 1 mana and one banker/elekk to 1 mana …
I think the mage players all have moved to murloc paladin and/or reno hunter and/or control warrior. And they dusted all their mage cards in the process. I think they have had enough after mana wyrm, no more jaina, galaxy …
If you faceless malygos, instead of the sourcerer, you can only play one pyro (1+2+1+4 mana) for 22 dmg. Instead of 2 pyro's for 30 dmg. (1+2+1+3+3).
I know that, just wanted to share my own new deck building experience. And I think it is also fun and viable, not so new though.
I drafted a new mage deck with lots of dragons in it for early board control and some big minions to then curve into a 7-mana galaxy spell and then survive to pull off a 4-Ragnaros board using [card]Khadgar[/card], [card]Faceless …
I dusted Dr Boom as fast as I could. And also all my golden warrior cards I owned. And some unneeded other warrior legendaries. Will probably never play that boring class again. I will use the dust for some yet …
Quest shaman is weak when they just finished their quest. Since then the 2-mana HP cost will hurt the most. So in the 6/7/8 mana period you must strike. Hard.