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410 totalIts a kind of little (or large) brother of [card]Faceless Manipulator[/card]. Again very interesting, seems good to ged rid of some of your small cannon fudder (like lackeys or other small tokens lying around) and its a beast of tempo …
I am pretty sure it will not trigger the battle cries since that would make it bonkers, and as I remember it, battle cries are only triggered when "played from hand". But all passive effects on your cards, or …
I think it is going to be hard to create a deck with so many "auto-include" cards around. There are only 30 slots and already 20ish auto-includes, apart from the old auto-includes like [card]Zilliax[/card] and [card]Siamat[/card].
Well I am having a lot of fun with it, after an N'zoth turn resurrecting all my taunts/heals/deathrattles, often N;zoth lives and I use this card to get me 2 extra "for some extra insurance" lol. I am using it …
There are also cards with the negative side effect of putting some 1-1s in your deck. That negative effect can now be put to use.
Its also a way to maybe get more of your awesome class legendaries in your deck. As a mage, I would love a couple of [card]Archmage Antonidas[/card] or [card]Khadgar[/card], say. Interesting card. Especially if the neutrals you added were only …
As a mage player this is very interesting, since you really want extra 1-mana spells to combo with either a cyclone package or an [card]Archmage Antonidas[/card] turn, but you do not want a deck that only consists of spells since …
I agree with most that has been said already but this card also makes OTK decks more promising which rely on doing 30ish dmg to hero in one turn. With armor around, this could fail horribly against the matchup you …
Ever felt the need to also have a decent body after that [card]Flamestrike[/card]? Now you can! For 9 mana! Clear board, use [card]Ray of Frost[/card] to freeze that big surviving minion and be ready for action with a 6-6. What …
This can be good in a tempo mage deck. If played on curve after a apprentice survived on turn 2, you can play some 0-mana spells to also get you a 5-5. If played later, say on turn 5 in …
Priest quest complete HP only gives 3 extra health per turn and you need 5 per turn so it is not continuous.
This is serious business. In combination with a free Conjurer's calling and Khadgar this can give you 4x 6-mana minions and a 2-2, so 26 worth of stats for only 8 mana. Compare that with the "normal" Khadgar on a …
And got my first primal. Not one I can really use in my main build though. But will be fun to use in alts.
I like the new quests better since they can be done more easily if you play only one class mainly.
Quote From YourPrivateNightmare alright so first of all, Warlock Invokers are all garbage. You're crippliing your deck for a worse Odd Paladin HP.
You can't use the Quest with Galakrond because he'll overwrite the reward once you …
And...I did it. Let the primals pile up in the loot. Please?
What class will you play to level?
I recently had a lot of fun with a Witch Doctor and then the last days with a monk and the new Set which already drops after the patch. Got all pieces …
This is a mediocre filler at best. Except if they print a card that says "turn all your leper gnomes into mountain giants".
I play in casual with decks which I know should lose heavily in ranked play so I can resign early without feeling very bad about it, or to experiment with new ideas before taking them to ranked, or when I …