Comments
I think they are great ideas, and I have an idea how to overcome the lack of people for some mode.
Imagine you could see a live counter as to how many people are now live playing each mode and how many are in queue.
Then you could get an idea of the possible wait time and decide …
Here is what hero power can do for you:
https://hsreplay.net/replay/hpABP8FCkYToD8JMJbP7qn
In short, I am up against some glowstone paladin, jana'lai was up, could cast galaxy spell at 7, could draw 4 with empowered spell from new malygos dragon, which gave me a solid bord, next turn I draw janalai and can perform the 4x ragnaros combo for exact …
I have been messing around with a hero power mage deck (even one time pulled off the OTK from hand doing a 36 lethal ping) and also with elementals like [card]Animated Avalanche[/card]. But they are all rather draw dependent and once you try to build in some solid stuff you have less of the crazy stuff :).
But I …
During mulligan you only have to make sure [card]Embiggen[/card] is in the top of your deck. How hard can it be? :) I have the same issue with these damn [card]Mountain Giant[/card]s.
At first I was a bit excited since I played WC3 a lot, but when I recently played the old game again I could not find the patience for it anymore being used to much better stuff overall from StarCraft 2, which I also do not play since I only want new campaigns for singleplayer. And then to only get …
I once crafted a warrior legendary [card]Dr. Boom, Mad Genius[/card] (what was I thinking my god) but I was happy when they nerfed it so I could dust it again.
Well, yesterday I was feeling bold so I upgraded 2 legendary cards to golden since I had 5K spare dust sitting in my account and some 5K gold which I converted to 30 packs yielding some more dust. So now I am the proud owner of golden versions of [card]Luna's Pocket Galaxy[/card] and [card]Archmage Antonidas[/card] which both mean a lot …
I got one event quest by rerolling my one open quest; then the next day (this morning at midnight) I got another one. So basically they "drop" both from rerolling existing and natural new daily quests. Did not try to re-roll 2 or 3 at a time.
Had an epic encounter with a deathrattle rogue yesterday. I used a fresh drafted deck containing the new card [card]Arcane Amplifier[/card] and all the other hero power boosters and Jan'alai and [card]Spirit of the Dragonhawk[/card].
I managed to keep board under control notwithstanding 3 deathrattle dudes he could pull off yielding a lots of buffed stats that came my …
Well...this could also be a nice way to already taste the new cards for a bit. I do not mind to discover such a new card. So I am more inclined to view it as a pleasant surprise than a bug.
Ok sorry about my snide comment :) Part of my motivation for this is that I think the current rewards for the quests are underwhelming, especially if you really not want to play other classes than my favorite. So most of the time I ignore the quests and then once a month I notice I have some serious gold to …
Can you explain a bit as to why...is this to make an extra 50 gold? Or 60? Some amount which you can earn in one day by winning enough games?
But I thought it worked as follows: if you are full, one lesser quest gets destroyed and you get the new quest anyway so you lose one. This means …
I like to point out that you can do something the turn its played, attack for 1. This could mean removing some big threat on the board.
I think so too. So we have 6 cards that change your spell power (2x [card]Clockwork Automaton[/card], 2x [card]Daring Fire-Eater[/card] and 2x [card]Arcane Amplifier[/card]) . Obviously when they all cost 1 mana and are in your hand you have a lethal turn.
A number of possibilities:
Both automatons are 1 mana: (1+1+1+1+3+2 = 28 dmg)
1 Automaton …
I find the number of rogues on ladder a bit too high atm so I have switched to casual to try out some elemental stuff using the new mage card.
@Pezman: they are not added to any res pool. They are just removed from the game as if they never were in your deck. So they can not be resurrected. Which is a pretty solid answer to a Priest board or a deathrattle/reborn board. Against any board in fact :). Also useful to clean up your own minions before your …
Obvious question: how does the calculation work with a [card]Clockwork Automaton[/card]? Will it be add first, then multiply (= 6) or multiply then add (=4). In the happy scenario, two of these and two clockworks would yield 20 ((1+2+2)* 2 *2) damage, add the Fire-Eater's and you are lethal (9*4=36) already. So indeed when all or some of these minions …
This can save your day when you know some battlecries are coming. Especially good against, say, [card]Leeroy Jenkins[/card].
I think a 3 mana 2-5 elemental is good without the extra HP. Has decent chances to survive when played on curve.
I noticed this card is already in the game, it can be discovered by a [card]Dune Sculptor[/card].