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Zyella

Valeera
Joined 10/16/2020 Achieve Points 590 Posts 586

Zyella's Comments

  • Quote From SilverWolf

    Good aoe tool for a control Shaman, maybe it can get out ouf the trash bin

    with just this? no chance at all.

  • Quote From SunsetAlchemist

    Question: If you play Solar Eclipse into Solar Eclipse, do you think the next spell will cast 4 times, or just twice? I'm curious...

    Easy will only go off 2times. 

    you know why? the spells said Casts TWICE not an extra time. its same way rivendare or brann dont stack.

  • Quote From DarkFrostX

    Even as a 4/4 rush it doesn't seem bad for the cost.

    a 5mana 4/4 rush is pretty dar bad though.  Like warrior has a 3/3 rush for 3.  or at 5 cost 4/4 rush it aso grew when it killed stuff

  • Power infusion should stay aswlel as the health bfuf cards of chaplaina and temple enforcer.

    Cabal shadowpriest shoudl stay tis part of shadowpriets design and sint an issue at all.

    Mass dispell should stay priest needs draw if anythign buff it to 3mana.

    Physic cojurer shoudl stay just be buffed in term of stats.

    Priest doesnt need breath of the infinite in classic at all it alreayd 2 good aoes.

    Circle of healing shoudl stay its not and fits priest priest cant cant use it without  DRAW.

     

    Mindgames should replaced with sahdowform thats buffed to 2mana so woul d eb on weak side sitll there btu atleats SERVE A PURPOSe and be NOT WORTHLESS.

     

     

    I dont think did good job with your priest set honestly

  • Not a fan at all of you removing charge from all non legednaries outside boar and the non boar ones arent an issue and boar is on purpose kept as it is as it helps them find out probllems if boar is played seriosuly then is prolyl somethign wrong with/inside the meta(their words not mine).

    And Wolfrider and bluegill where never any issue at all and instea dof them gabrage maga rager tier you could HOF instead of making worthless.

    And NO ART HAS TO BE CHANGED AT ALL. The art is iconic has no reason to be replaced at all. and if want new art give OPTIONS you know cardskins so people can use art they prefer.

    And alexstraza effect DOES NOT A CHANGE if want her out of classic, HOF STUFF ISNTEAD OF DESTROYING. WIid is a mode aswell you know, for payign with their odl decks/cards which chanegs liek aleex(where its nto at all issue in wild at all go against that like your alexstraza you removed evry sue of her basicly she is now garbage not worth a legendary adn nto worht 9mana 8/8 at all. HoF is way better then makign clasis/basic worhtless garbage tier cards.

    and vulpera scoundrel woulnt be to good at all for classic with currnet stats its not even that good of card in egenral  for constructed.

    Raidleader is still pure garbage thats serves 0 use at all for anyone.

    Magma rager doenst need to be changed 

    The 5/5 sludge ahs no reaosn to excist in classic ooze is 100times betetr and its nto issue .

    Ultrasaul serves 0purpose in classic so does

    Stormwatcher is terriblle give it rush ontop and it actully has use atleats sometimes.

    And arcane devourer could at the VERY LEAST be 7mana or bit higher stats so its maybe any use ever at all for anyone

    Amalgam shouldnt be a classic card at all.

    Hemet is still gabage and is nto a usable tech at all increase his stats or reduce and he'd still be  weak just not worthless(liek yoru new alexstraza)

    And nozdormu can be 8mana and he'd still be incredbly weak and really not worth being a legendary at all.

     

    Sorry but i dotn think you did  good job at all

     

    Yeah classic/basic shouldnt be the best overlal but still should have goo stuff that atleats serves a purpose ever at all not pure gabage packfiller tier certainly not more and espcially not among legendaries, they dont have to be the best just not uselss.

  • Quote From AngryShuckie

    @Joesson

    I think at its heart this is all the result of the basic rules of the game, especially not being able to play cards on your opponent's turn. This obviously stops you being able to directly mess with your opponent's turn, but more subtly (and possibly more importantly) it also stops them being able to counter any disruption cards you play. In games like MtG, I believe you can counter your opponent's counter, which makes it safer to print lots of disruption cards. So in Hearthstone a disruption card is more potent than it's equivalent in MtG, and I can understand why they are rarer.  There are also smaller decks and fewer copies of each card in Hearthstone, making it even more impactful to, say, discard a card.

    The more I think about it, the more I like the way disruption cards have been handled, even with how different classes get their own flavour of disruption, while neutral disruption cards get printed if anything becomes a general problem (e.g. Skulking Geist in response to Jade Druid).

    I personally like that the classes in HS are truly distinct and cannot share their cards like they do in most other games. It changes the question from, say, "which class has the best control cards?" to "which class has good control cards but also has a way to deal with the current strongest combo deck?". That might mean you'd choose priest over warrior because you have Mindrender Illucia, but if you target aggressive decks instead then maybe warrior would be the better choice.

    I suppose it is not so much a rock-paper-scissors between aggro, control and combo, but that there's in principle 10 options for each of those broad archetypes (obviously some are very weak), and those can each have different strengths and weaknesses against each other. For a janky example, I know 'control rogue' struggles against aggro, but it always ends up being a control killer. 

    Anyway, coming back to disruption cards, I thought it would be good for my own understanding of the game's design to try to establish what the 'flavour of disruption' is for each class. I admit I was quite liberal with the use of the word 'disruption', and didn't really distinguish between destroying the opponent's card before it is played and just making it weak/useless when it is. What can I say, I like to generalise things. Besides, we've already strayed from my original post on RNG so it seems fine to stray a little further.

    • Demon Hunter: with only 2 sets to work from it is difficult to say how it will continue, but it can shuffle your opponent's cards back into their deck.
    • Druid: mill -> burn opponent's cards if they're a slow deck.
    • Hunter: through both secrets and deathrattles, they summon more minions. I guess it can be viewed as a pseudo-disruption to removal.
    • Mage: their secrets are quite diverse. Some summon minions, though I think the more important ones mess with cards when the opponent plays them (e.g. Counterspell, Spellbender, Potion of Polymorph and Explosive Runes.
    • Paladin: again secret based, they tend to make it really annoying to kill their minions.
    • Priest: very good at stopping minion effects through silence or just stealing them. Other than Illucia they don't have much to interfere with the opponent until they put stuff on the board.
    • Rogue: secrets exist but they are so diverse there's not really a theme to them. They can mill, thanks to things like Sap and Vanish, but I think more important is their ability to stop the opponent removing their stuff, via stealth, bouncing and just making lots of extra copies.
    • Shaman: nothing beyond a few transform effects.
    • Warlock: has a few ways in Wild to destroy your opponent's cards in hand/deck, but there's not nearly as much here as I expected.
    • Warrior: has basically nothing. I guess that's fitting for a class that just fights the old-fashioned way.

    You may like how tech/disruption has been handled (for neutrals atleast) in HS but i dont at all.

    I dont think cards like stickyfinger, platebreaker ,geist(to lesser extend) drity rat,hecklebot and all are good/healthy design at all.

    A  much better design of tech is delay ala loatheb or zihi. They DELAY not DESTROY and they arent random. 

    Gnomeferatu,hecklebot or drity rat,demonic project are rng which shouldnt be for tech imo at all, or if rng should be like discard nowadays more controlled.

    can hold 10minions in hand and dirty rat can still take the 1 minion you need for your win conditon/combo and is nothign can do about it. Or say a mechathun deck and oponent plays gnomeferatu and htis your mechathun well now you lost and is nothing can do about it.

     

    Tech should help you and Delay. NOT win the matchup for you and it shoudlnt be random. And like yeah it sucks loosing vs a combo deck or  whatever but does it for them to randomly loose /insat losoe cause you played 1 card that destory all chance they had of winning on its own.

  • Quote From AngryShuckie

    OK, so I rarely join a chorus of memes or complaints, but as a rogue main this is really starting to bug me: how is the pre-order hero still not for rogue? N'Zoth is cool and all, but surely Silas in rogue would have been a better representative of Darkmoon Faire?

    Why bother with Akama when we can give shaman their 4th non-Thrall hero in Vashj? And sure, let's just skip Lilian Voss as a zombie for Hollows End and give pally their 4th extra hero in the form of Horseman Uther, without even having the good grace of just using the Headless Horseman who was a paladin anyway.

    I didn't expect to get salty over this, especially as I really like both the existing Valeera skins (and that Valeera you can choose at level 50 in the battle pass looks awesome), but the needless inequality of it is getting really annoying.

    --------------------------------

    In other news, I like dungeon run and I like constructed, so duels should be good fun. I really hope they keep the number of sets you can choose from limited, so weaker cards remain viable options.

    not as bad as rogue but for mage id like a elf mage(you knwo the mage races in warcraft) like say kaelthas for outland  or just somethign that sint a human/another freaking jaina portait.

     

    But for each expansion they should just have alot more portait options/bundles they got so many character and many portaits aready done they dont use/dont give to us.

  • I know other care about and have wanted this for a long time achivements.

    But personaly im more ike: uh alright i guess?  regarding achivement

     

    ive not really ever cared much about any kind of achivement system like when i played wow alot more i never really bothered with them.

    Do think tis good its there for those that like it, but for me personaly are alot of things id rather see/want over achivements for HS.

  • ilgynoth is anythinf will be druid or neutral legendary not dh i think. dh makes no sense at al.

    and druid its connected to emreald dream/nightmare

  • Quote From PLANETCRUNCH

    In wild this can be cheated out with Oakheart, allowing you to clear 3 minions a turn faster.

    Druid has ways to discount this minion or even just ramp to play it several turns early. 

    I suspect this minion might find home in a new N'zoth deck - this is a powerful beast to resurrect on turn 10 that can clear at least half of your opponents board. We'll just need to see what other minions you'll run in that deck. 

     

    without new support i dont think wild druid will use this at all. a n'zoth druid wants hadranox no other beatss and for oakhearth which isnt really played youd prefer getting the 1/5 that douvles end of turn effects to pull more dragons with taunt from your deck.

  • Quote From sinti
    Quote From Zyella

    Odd pally is gonna love it for sure and for them the corrupt effect is just an occasional bonus,they will run it for the base version is good for the deck if its corurpt thats a nice bonus but they wont run it plannign to get ti corrupted

    Hi, Zyella, i see you are relatively new here, that is awesome! I would advise using Quote instead of Reply when replying in a forum thread in general, it will quote the msg you are replying to (as i just did) for more coherent train of thought and other ppl can follow the discussion as well :) Cheers!

    Will do in future then :

  • unless in wild odd pally or standard divineshield run amog i think will onyl be somewhat reguarly seen of cobalt spellskin an for a control dh (lol) i think immolation aura while more expensive is still better.

    unless are cheap good neutral spell dmg or divineshields run amock i dont think will see much if any play

  • its not a ealry game board clear as need to play soemthing fo 5cost or higher before this is an aoe at all and then its still 2aoe onyl to most.

    For actual ealry game aoe storm is much better and consistent.

  • Ive prepurchased multuple times in past and id be 100% fine wiht and even PREFER if old portaits and cardbacks for al became aviabe again occasionly.

    Its same how i think in wow about time limited/exlusive stuff dont like and would prefer if more could get(like mage tower or challenge mode appereances in wow)

  • i believe was said we should before then ideadly do al normal dailies

  • the jaina and thrall which upgrade. But thats not what im talking about.

    those are for the paid pass.

     

    Ones im talking about with tier 2armor from wow(judgement,blodofang) would be from FREE for 10months after current goes live and evry could gotten all the skins.

  • the corrupt is never gonan be why odd pally plays and wont plan on egtting it ccorrupted but if does its a nice bonus, if not its still why they put in their deck.

  • Odd pally is gonna love it for sure and for them the corrupt effect is just an occasional bonus,they will run it for the base version is good for the deck if its corurpt thats a nice bonus but they wont run it plannign to get ti corrupted

  • odd pally would play this fo the 3mana summon 3recruits,wiht offchance it summons 5 sometimes.

    Muster for battle is one of best cards they have and biggest reason its played is the 3recruits for 3mana.

     

    FOr odd pally if this summon 5 great a nice bonus,cause they will use it for the base spell which is already really good for that deck.

  • the 50 euro bundle is smaller because its CHEAPER and a 40 euro bundle NOT 50.