Soul DH's reach probably needs to be cut back, but minor nerfs to single cards that give you attack, e.g. Soulshard Lapidary, might not do much since there are so many of them. I'm conscious that Twin Slice is in the DH Initiate set, which rotates out of Standard in April, so they might just wait until that fixes the reach issue automatically.
So better targets in DH are probably Bladed Lady or Blade Dance (the latter is also in the Initiate set, but hitting removal might have a bigger impact than attack buffs).
I think they should also undo the buff they gave to Aldor Attendant, putting it back to a 2 mana 2/3. We know Libram Pally works really well at this point, and First Day of School gives the class the 1-drop it lacked when the Attendant was buffed.
Sorry no aldor shodul be left as it is palladin deserves actual suable own clas s1drops aswell in standard.
And instead of nerfing can aslo buff/unnerf the terrible class or ontop of nerfs.
Decks look fun, but I don't think the old gods are as viable as blizzard wanted, having introduced them in an aggressive meta with limited removal options.
Yogg is good. N'zth really needs just mroe and betetr minions for him. c'thun is really increbdly slow and weak and should really be added to hand after 4th peice not in deck.
and yshaarij is doomed from start as corrupt is only from this set and not in future so he will always have same options to give back.
I have a theory: Blizzard did the math, calculated that the extra Epic and Legendary on the track were worth at least 15 packs, and so by their calculations this new system is equivalent to the old one. Now everyone is mad, and Blizzard is afraid to show their math because they don’t want to admit how overpriced the Legendaries are..
After analyzing all the free rewards that players received over two years, I came to the conclusion that the developers have a hidden value calculator for every element of the game economy. Despite the wide variety of different types of awards almost every phase brought the players the same number of awards.
The value of 1 legendary card plus 1 epic card = 1100 gold or 11 current packs or 2000 dust (Of course, I cannot say that my approach to calculating awards is the right one. But it displays certain trends). Blizzard gave us 1350 more gold, but took away 6 packs (2 current and 4 previous ones, the value of these packs is equivalent to 350 gold). Thus, our profit was only 1000 gold. Please note that the estimated value of the 1 Legendary + 1 Epic cards and our real profit from the extra gold are very similar. Blizzard decided to just gife us these two cards.
But at the same time, they can proportionally reduce the rewards for events and the players won't even notice it. Such manipulations are happening all the time! For example, the first Legendary card and three packs in Rewards Track are no longer a login in gift. They became part of the Rewards Track awards.
Another example. Do you remember the one-time rank reward? Do you think you received an additional award? In fact, rewards during events have been proportionally reduced throughout the expansion phase. In total, we received the same amount of resources.
Bliizzard promised that we would not receive less gold, Bliizzard promised us that some players would receive more rewards, But Blizzard did not promise that each player would receive more rewards!
Blizzard will not give us the opportunity to get additional resources, as this could destroy the economy and monetization of the game. This does not mean that they are bad guys, it means that they want to make money!
i thoight just said wouldnt recieve less REWARDS not gold in general?(could be wrong though)
Can we now get an update, that we are actually able to earn XP for playing this game? Quests should be bonus and not main XP gainer. So we are able to reach these levels? At least it feels like it.
Its weekend so dont expect before monday and if do get a message its pretty much guranteed wont be updated ingame till monday at earlier
so ... nothing really worth to spend time to achieve ... tks
That's about right. Do note that some of them (Darkmoon and Duels based ones) reward actual XP, but everything else is just bragging rights, I guess. This bugged me a quite a bit at first too.
I always view achievements as one of the best developments in gaming history, because they simultaneously encourage players to explore a game to its fullest without forcing them to do anything they don't want to do. They are completely win-win: the developers get to know none of their hard work goes unnoticed, and (many) players get to enjoy aspects of the game they might otherwise miss.
Perhaps my opinion is biased by growing up first with an Xbox and then an Xbox 360, when achievements that gave you worthless points were added to every game, so I have always thought of achievements that way.
yeah and if achivements have rewards should generly be cosmetic stuff(like portaits or coin/cardskins/cardbacks in Hs)
Not sure why I'm getting downvoted here. Right at this very moment, the top 20 threads in /r/hearthstone sorted by "Hot" are about the rewards, monetisation, and Hearthstone's economy. All 20. You wouldn't even know there was a new expansion that just launched. The community is angrier than I have ever seen it before and I have been playing since the beginning. Downvote away, though, I guess.
Reddit is terrible for that though. They will always whine crazy, if wouldnt be reward track would be something else thats end fo the world.
You're forgetting that we've gotten two sets of weekly quests and two extra daily quests in first week, so at current pace you'll need a lot more time than four weeks to get to lvl 50.
I thought that I've played a lot this first week and even with battle pass bonus included, I've just reached lvl 23. I certainly won't be continuing at this pace. By being 7k+ xp ahead of me, you really do play a LOT, which means that you're representing a tiny minority of Hearthstone community. Most of players play less than hour a day on average and progression system is tailored towards them.
I do expect that I'll reach lvl 50 by the end of the season, but not many levels past it.
i got the pass and almost at lvl 25 and ive not even really played that much and couldve been further if i ahd reroled a few quests
Yeh meh no gold for 3 wins I had hope they will make it 20 but still this is useless nothing
I hope that doesnt return the gold for 3 wins.
Sorry but that was a terrible system/way to earn gold thats way worse then what got now. Now f you loose you still get exp towards next pack /gold or other reward(like a legendary). In past the 10 gold for 3inws was 30 wins a day.
If want more gold im far that, but ten simply add it to quest ontop fo ep or increase gold gains from the track not maje the 10 gold for 3wins like it was.
On the removal of Charge (which seems to be the most contentious point) : First thing is I didn't remove it completely since it is still present on Skycap'n Kragg (and will be on class legendaries). Second thing, the Charge keyword is a powerful keyword on any card especially those with a high attack/cost ratio. Having those in Core sets limits design space for future cards. Stonetusk Boar has been problematic several times (with [Hearthstone Card (Caverns Below) Not Found] and Dire Frenzy). Bluegill Warrior was problematic in Anyfin Paladin (even though that deck was never tier 1, it's uninteractive).
On basic cards that are supposed to be bad : The game has been powercrept to such a degree that "fair" normal cards have nearly no change of seeing play. Even if the power level of the core sets is raised, the average power level of expansions is so high that new players will quickly learn how the game works anyway. I don't think a 2/4 Patriarch and a 7/1 Rager will change that. (Shieldbearer also serves that purpose of showing that stat distribution matters).
On the core sets being pure tempo : I agree that my Basic set is nearly-pure tempo not by choice but as a consequence of it being simple. There's only that much you can do without advanced mechanics. For the Classic set however I tried to go beyond pure tempo and put some control/combo cards in there. Did I fail? It must also be compared to the currently existing sets. When you get rid of cards that are supposed to be control but are bad, there isn't much left anyway.
Alexstrasza and Nozdormu : I changed their effect instead of HoFing them for one simple reason : they're cancer as they are. I don't want them in ANY MODE neither Standard nor Wild. Alexstrasza nullifies all efforts to counter combo decks. Nozdormu is bad because it penalizes players for reasons external to the game (disabilities, bad mobile, etc...). I stand by that choice.
Malygos : The initial version of this post contained a lengthy explanation for each choice I knew would be controversial such as Maly but I scrapped this part because nobody would read it. I'll CP the Maly part : "Malygos is a good illustration of the difference between design space and deckbuilding space. Malygos restricts design space, namely space for cheap damaging spells. However, Malygos also created archetypes around him. Despite fears, those archetypes 1. have never been oppressive in the history of HS and 2. have varied across time. I estimate that the deckbuilding space Malygos creates is greater than the design space it restricts so I left him in the Classic set." (and yes, I will HoF Moonfire not just because of this interaction but also because it doesn't fit Druid in general).
Justicar Trueheart : I'm not sure why it would be too OP. The only deck that historically played Justicar were Control Priest and Control Warrior, both of which can be countered (by sustained pressure and value generation respectively). Other classes' upgraded HPs are generally not worth playing a 6mana 6/3. Having Justicar in the Classic set also show players who didn't play during TGT/Witchwood what the upgraded HPs are.
Subject 9 : Secrets aren't for tempo. Drawing 5 secrets (but you must first put them into your deck) may become too good at some point in the future, but like Malygos I think the deckbuilding space it opens is way greater than the design space it closes.
Scrapyard Colossus, Fungalmancer : I admit those were on the edge and were pretty late inclusions in my sets. Colossus is supposed to fill the role of the high-value big minion that is awesome when cheated but maybe it restricts design space too much? Fungalmancer replaces Defender of Argus/Stormwind Champion as the zoo buffer. I remember that it became playable only after the nerf to [Hearthstone Card (Spiteful Summonner) Not Found] so presumably it won't see play everywhere.
Arcane Devourer : My reasoning for not buffing it is that it could become broken if it is mana-cheated with the right cards. However I agree that in its current state it has no chance of seeing play. Will reduce its cost.
Acidic Swamp Ooze... yeah it was a mistake to replace it with Corrosive Sludge. That change was made only to keep a smooth curve. I will reintroduce it in the next version (but as a 2/2).
Yeah, I will continue to replace art that deserves to be replaced.
A new version of my neutral set is under way.
onyl problem charge in absic/classic is the boar and devs intoanly keep ti as its never issue on tis own(worse elve archer) they use for ,if gets sued is prolyl soemthign wrong.
Alex and nozdormy just wrong just make new version then DONT DELETE CARDS and theyre anon fucking issue in wild. Ooze yeah was a msitake to replace it and DONT NERF IT ,its not an issue at all and n never has been,never will its a good TECH CARD if doesnt need netfs.
Arcane devourer is a increbdly stupid reason to not buff and FOR MAN CHEAT YoU GOT WAY BETETR OPTIONS.
Secondly, Holding this dead card until you play an 8 mana card is very hard, (hard means, you don't always add a 8+ mana card in your deck) and the upside? only getting a 6/6 taunt on the same turn.
And the last would be, I can't think of any deck would wanna add this. Maybe there are some, but there are many more better cards too.
Nice cheap spell that can summon a lot of stats. I guess were going to see weapon Shaman pop up? Maybe this fits in Totem druid because of Splitting Axe? The thing to note is that we haven't seen nearly any shaman card so far, so more cards for this archetype will probably be revealed in a HS chat or something, just like Libram Paladin and Soul DH/Warlock. Guess we will have to wait until then you really evaluate this card.
Standard: Weapon Shaman: Depends how good this new archetype is, depend on the new cards yet to be revealed. Probably spell damage shaman because of Rune Dagger. And maybe Totem shaman? It can go in control shaman because of The Fist of Ra-den?
Wild: This fits well already in EVEN Shaman. EVEN Shaman has some weapons like Stormforged Axe and Likkim, so there are plenty of opportunities for the effect to go off. Other than that, i don't really know any other deck Deathmatch Pavilion might see play in.
Is it just me, or is Shaman in some kind of Class identity crisis? I thought that was Paladins thing? Seems like Shaman really took a HUGE blow after losing Shudderwock almost a year ago, and never recovered from it. Shaman is really bad without a OP AF card to carry it.
they started giving palladin actual fitting cards and complete themes so now they pushed the lets just throw whatever at it and hope something sticks at shama
Great fun card for murloc shaman, but i don't think this will see any play outside of decks with murlocs. The only murloc shaman uses outside of murloc decks is Sludge Slurper. BUT i feel like they might add a few more murloc related things this expension. After all, this is like the 3rth or 4th shaman card revealed so far? Who knows? Maybe they will ad a "summon 3 1/1 murlocs with rush" card, if they do, then Magicfin will be a great value card. Actually the only card that has a similar effect is Call in the Finishers. The only other synergy i can think of is that this could be a "hand refill" for aggro shaman decks, after their opponent cleared their board, and now only have the 1/1s from Soul of the Murloc. Also this is one of the only murlocs that actually has normal/premium stats for it's cost. So that's really good.
Standard: Of course murloc shaman, and some other aggro shaman lists that include Soul of the Murloc. Might see play in value shaman IF shaman gets a card like Call in the Finishers or better.
Wild: This will 100% see play in Murloc shaman. Murloc shaman might not be THE most popular shaman deck in wild, but it still is one of shamans best archetypes and it has lots of support.
I really really really hope dont get more murloc stuff this expansion. They should focus on enhancement or totems(for the legendary) not print random filler murloc
Good refill for murlocs shaman but... Murlocs shaman still exists?
not really a good reffill for murloc decks ,random legednaries arent good (and espcially not in wild) and murocs are aggro they dont want or need lategame value
I think this could replace Aluneth in wild secret mage since it won't draw you fatigue.
Exactly my thoughts. You've likely triggered 4-6 Secrets by the time your hand runs dry (if not, you probably lost anyway due to not getting enough secrets), and this will be excellent refill without having to worry about fatigue.
if triggered 6secrets thats all draw youre gonan get in totla over the match
Aluneth draws 3+6/9/12 is way better draw then this the continous effect is what makes so never un out of steamm ocne you have it at al.
Incredible card. This will surely see a lot of play. Decent stats for it's cost as well. This is really good.
Standard: Sayge, Seer of Darkmoon will be a must include in secret mage. That deck NEEDS draw, and Sayge, Seer of Darkmoon fixes that problem. I think Sayge, Seer of Darkmoon will also see play in some highlander mage lists, as highlander mage always plays 2-3 secrets at the very least. Also if highlander mage is going to include the Y'Shaarj, the Defiler package, than it's really easy to get a lot of secrets from cards like Ring Toss.
Aluneth draws way way more cards and its continious.
Aluneth is the best draw card ever;,the legendary is good and strong but not as much as aluneth.
THe draw over time is why aluneth is godo casue it keeps giving you fuel constantly whie this is 1off effect, have aluneth stick for even 1turn and youve drawn 6cards of it more then will realsitcly got of this.
Play this adn draws 3 ok good but now have no more draw and run out of fuel and loose, Aluneth is insanly good. its alot better
We found the resident Odd Pally Player, may we burn her? Ok, but in all seriousness, I think you may be underrating the effect too much on the other hand. I mean, sure a 5 mana “do nothing” may seem bad, but if you don’t have a board on turn 5 as Odd Pally, you were gonna lose anyway. This effectively doubles the power of any dudes summoned and skyrockets their staying power for future board buffs and makes it really awkward for any class that is not Warrior to deal with, not to mention having more synergies with Rallying Blade and stuff. I mean its a clear one and done drop, and the fact that Steward of Darkshire is still being run is a testament that Odd Pally finds Divine Shields to be somewhat important.
Will it break the deck? No, probably not.
Will it help a lot? Yes.
Wil ti breka the deck ? NO
Will it help at all? NO
This card is just way to slow for odd palladin. Loatheb and quarter master push methal or protect your board,faceless aslo buffs it,leeroy is charge, blessing buffs your board and all are much better and faster then lorthaxion.
Sorry no aldor shodul be left as it is palladin deserves actual suable own clas s1drops aswell in standard.
And instead of nerfing can aslo buff/unnerf the terrible class or ontop of nerfs.
nope not at all,
Yogg is good. N'zth really needs just mroe and betetr minions for him.
c'thun is really increbdly slow and weak and should really be added to hand after 4th peice not in deck.
and yshaarij is doomed from start as corrupt is only from this set and not in future so he will always have same options to give back.
i thoight just said wouldnt recieve less REWARDS not gold in general?(could be wrong though)
but i couldve sworn that was they said.
Its weekend so dont expect before monday and if do get a message its pretty much guranteed wont be updated ingame till monday at earlier
yeah and if achivements have rewards should generly be cosmetic stuff(like portaits or coin/cardskins/cardbacks in Hs)
Reddit is terrible for that though. They will always whine crazy, if wouldnt be reward track would be something else thats end fo the world.
If get more slots to save quests sure. Else no and just increase exp from quests curretly
i got the pass and almost at lvl 25 and ive not even really played that much and couldve been further if i ahd reroled a few quests
I hope that doesnt return the gold for 3 wins.
Sorry but that was a terrible system/way to earn gold thats way worse then what got now. Now f you loose you still get exp towards next pack /gold or other reward(like a legendary). In past the 10 gold for 3inws was 30 wins a day.
If want more gold im far that, but ten simply add it to quest ontop fo ep or increase gold gains from the track not maje the 10 gold for 3wins like it was.
onyl problem charge in absic/classic is the boar and devs intoanly keep ti as its never issue on tis own(worse elve archer) they use for ,if gets sued is prolyl soemthign wrong.
Alex and nozdormy just wrong just make new version then DONT DELETE CARDS and theyre anon fucking issue in wild.
Ooze yeah was a msitake to replace it and DONT NERF IT ,its not an issue at all and n never has been,never will its a good TECH CARD if doesnt need netfs.
Arcane devourer is a increbdly stupid reason to not buff and FOR MAN CHEAT YoU GOT WAY BETETR OPTIONS.
Sorry but i think youre just terrible at it.
if ramp druid is good it might be used
they started giving palladin actual fitting cards and complete themes so now they pushed the lets just throw whatever at it and hope something sticks at shama
I really really really hope dont get more murloc stuff this expansion. They should focus on enhancement or totems(for the legendary) not print random filler murloc
not really a good reffill for murloc decks ,random legednaries arent good (and espcially not in wild) and murocs are aggro they dont want or need lategame value
even if freeze shaman was good and moorabi was made 4 mana he'd still eb the worst card in the dec
if triggered 6secrets thats all draw youre gonan get in totla over the match
Aluneth draws 3+6/9/12 is way better draw then this the continous effect is what makes so never un out of steamm ocne you have it at al.
In wild its not really insane its good but thats it.
ANd ALUNETH IS BETTTER
SAGE WILL NEVER EVER REAPCE ALUNETH.
Aluneth draws way way more cards and its continious.
Aluneth is the best draw card ever;,the legendary is good and strong but not as much as aluneth.
THe draw over time is why aluneth is godo casue it keeps giving you fuel constantly whie this is 1off effect, have aluneth stick for even 1turn and youve drawn 6cards of it more then will realsitcly got of this.
Play this adn draws 3 ok good but now have no more draw and run out of fuel and loose, Aluneth is insanly good. its alot better
Wil ti breka the deck ? NO
Will it help at all? NO
This card is just way to slow for odd palladin. Loatheb and quarter master push methal or protect your board,faceless aslo buffs it,leeroy is charge, blessing buffs your board and all are much better and faster then lorthaxion.
His effect is good, But its TO SLOW