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582 totalQuote From AngryShuckie Soul DH's reach probably needs to be cut back, but minor nerfs to single cards that give you attack, e.g. [card]Soulshard Lapidary[/card], might not do much since there are so many of them. I'm conscious …
Quote From frosthearth Decks look fun, but I don't think the old gods are as viable as blizzard wanted, having introduced them in an aggressive meta with limited removal options.
Yogg is good. N'zth really …
Quote From BotMathematician Quote From Nevin I have a theory: Blizzard did the math, calculated that the extra Epic and Legendary on the track were worth at least 15 packs, and so by their calculations this …
Quote From Pizzlmick Can we now get an update, that we are actually able to earn XP for playing this game? Quests should be bonus and not main XP gainer. So we are able to reach these levels? …
Quote From MemeMachine Not sure why I'm getting downvoted here. Right at this very moment, the top 20 threads in /r/hearthstone sorted by "Hot" are about the rewards, monetisation, and Hearthstone's economy. All 20. You wouldn't even know …
Quote From Purple I think we should get 3 quests per day.
If get more slots to save quests sure. Else no and just increase exp from quests curretly
Quote From LilianVoss You're forgetting that we've gotten two sets of weekly quests and two extra daily quests in first week, so at current pace you'll need a lot more time than four weeks to get to lvl …
Quote From ramysunray Yeh meh no gold for 3 wins I had hope they will make it 20 but still this is useless nothing
I hope that doesnt return the gold for 3 wins.
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Quote From Cheese To give some answers
- On the removal of Charge (which seems to be the most contentious point) : First thing is I didn't remove it completely since it is still present on [card]Skycap'n …
Quote From h0lysatan This is pretty much won't see play.
First of all, 7 mana 6/6 is so terrible.
Secondly, Holding this dead card until you play an 8 mana card is very hard, (hard means, …
Quote From Brandon Nice cheap spell that can summon a lot of stats. I guess were going to see weapon Shaman pop up? Maybe this fits in Totem druid because of [card]Splitting Axe[/card]? The thing to note is …
Quote From Brandon Great fun card for murloc shaman, but i don't think this will see any play outside of decks with murlocs. The only murloc shaman uses outside of murloc decks is [card]Sludge Slurper[/card]. BUT i feel …
Quote From UVE Good refill for murlocs shaman but... Murlocs shaman still exists?
not really a good reffill for murloc decks ,random legednaries arent good (and espcially not in wild) and murocs are aggro they …
Quote From og0 You mean my [card]Moorabi[/card] is useless? Noooooo!!!!!!!!
Maybe one day if they actually make good cards for freeze Shaman which I assume will never happen.
even if freeze shaman was good …
Quote From FrostyFeet Quote From KANSAS I think this could replace [card]Aluneth[/card] in wild secret mage since it won't draw you fatigue.
Exactly my thoughts. You've likely triggered 4-6 Secrets by the time …
Quote From Pezman Insane draw mechanic for secret mage in Wild. Who knows, this may even make secret mage viable in standard.
In wild its not really insane its good but thats it.
ANd …
TQuote From Brandon Incredible card. This will surely see a lot of play. Decent stats for it's cost as well. This is really good.
Standard: [card]Sayge, seer of darkmoon[/card] will be a must include in secret mage. …
Quote From PopeNeia We found the resident Odd Pally Player, may we burn her? Ok, but in all seriousness, I think you may be underrating the effect too much on the other hand. I mean, sure a 5 …