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Reign of the Black Empire Card Reveals - Day 4 [Finished]

Published 3 weeks ago by (Updated 2 weeks, 6 days ago)
Reign of the Black Empire Card Reveals - Day 4 [Finished]

It's our fourth day of card reveals for Reign of the Black Empire, and this time the focus is on both classes with cards as black as the night sky, but one class comes with a variety of colors. This time, we've got Death Knight and Rogue.

We have a whole guide on everything about the expansion right here, and every card in one place right here.


Reign of the Black Empire Reveals for September 16

r/hearthstone - New DK Legendary Card: Fetid Devourer


How Does Fetid Devourer Work?

Fetid Devourer has three distinct effects that scale based on the number of Runes of a specific type that your last played card had.

  • Blood Runes - Destroy X enemy minions.

  • Frost Runes - Draw X cards. It/they cost (3) less.

  • Unholy Runes - Summon two random X*3-Cost minions.

Examples:

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Demonxz95 is the main "fan creation guy" on Out of Games, specializing in showcasing fan-made content from the Hearthstone community, with the occasionally unrelated article on the side. His love for card games started with Yu-Gi-Oh when he was a child and has since seen a resurgence with Hearthstone and MTG.

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Comments

  • Fetid Devourer - Its just a good card to include into any DK deck, even those that seek to destroy by turn 6, because theres no reason not to put this one card that brings so much value, and at a decent cost/turn. Will it bring back DK though? Well, I can see better cards revealed that might, but at very least this card will see play.

    Malicious Presence - Its funny that it reads restore health, and not just give health like all DK cards tend to. Perhaps its because team5 recognize that had it read give health no one will bother using this as a removal card because why would you give a permanent advantage like this to your opponent? Only thing that bothers me about this card is the rune requirements which is quite absurd. In what world does a frost rune even justify on a card thats basically played for removal or healing?

    The Cold Dark Void - What the fuck even is this card doing with a frost rune requirement? Cant hit face, and every other DK archetype severely needs removal. Its basically rainbow decks or bust because it cant exist anywhere else.

    G'huun - Pretty meh for a triple rune card. Even if its a big boi that remove 1-2 minions its still a card that won't save your face and can be sandbagged by small minions. There's likely just better 8 drops around that do more.

    Bloodfiend - The real card that allows an entire class to exist next expansion. Seriously, this card is doing nothing special, but in a world where corpse explosion doesnt exist, and in a much weaker meta like this one, you cant play any sort of control DK without this card. Which is a little shame because it forces DK to go triple blood 90% of the time, but I suppose we have to be thankful for small mercies.

    Broodchamber Tunneler, Incubate, and Aqir Swarmer - Is it good? No. Is it going to supplant the current stealth-harold rogue? No. Is it going into other rogue decks? Probably not. In an ideal world you get a bunch of these that do 1 damage but in most cases half of it will do something dumb like summon a totem or heal for 2. I just dont know what the point of these cards even is. Perhaps theres a yet to be revealed card that grows with number of combo cards played, like a giant or something. Because otherwise I cant see whats the point.

    The Unknowable One - The reason for playing these 1/1s combo generators. Unfortunately, its too slow, and is a one off, so its like your entire deck is trash unless this is played on curve, or you tutor this out early. The worse part is that its not even a permanent effect, you get this only once, and only your hand. Probably one of the least interesting rogue legendaries Ive seen in a while.


    So rogue cards arent good but at least their card pool is good enough that you can imagine an old gods decks with the class. But the cards printed for them this expansion, underwhelming.

    DK however is good. So good that I hold good prospect that I will finally be able to play that onyxia signature card once in the last 5 months or so.

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  • Staff

    You know, when they said we would get Combo Rogue, I thought that meant that we would get a Rogue archetype that doesn't force Burgle onto everything again.

    Dear Team 5. You don't need to add Burgle elements to every Rogue archetype. You can let some of them stand to have their own identity.

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