Looking for a MARVEL SNAP deck to help you climb to Infinite, or looking for something fresh and hip to take out for a spin? We've gathered 9 decks from around the SNAP community that can help you win games while also having fun.
If you're in the market for some strategic advice, we've included our *personal* recommendations for when it's OK to Snap early with each deck - your mileage may vary.
Nermal's Cheap Zoo
First off, we have a Zoo deck from Nermal that's made entirely of cards from before Series 3, to help you win games if you're still low on the Collection Ladder. It packs double removal in the form of Shang-Chi and Elektra, while basing the rest of its strategy around cheap cards and Ongoing AoE buffs.
Snap Early If: You have some early 1-Drops to feed Angela and you have either Ka-Zar or Blue Marvel on curve.
wwlos's Doom Defense
This list from wwlos is an adaptation of an earlier Wave brew with Doctor Doom that runs White Queen to swipe another option for turn 6. Aero, while weaker, can still do good things in the right situation.
Snap Early If: You like what you stole with White Queen, or you have Wave on turn 5 with She-Hulk in hand.
KMBest's Dracula Zoo
This Zero deck from KMBest has big bodies to discard with Dracula - The Infinaut is the obvious target, but Red Skull (although slightly weaker) can be a decent second option, but you don't necessarily even need Zero now to feel good about playing him on curve.
Snap Early If: You have Dracula on board, and a plan to isolate The Infinaut.
Looking for something that (mostly) hasn't been touched by the recent balance changes? You know that you can always rely on discard for that. SuperTechGod climbed with this list that's pretty self-explanatory: discard the things that like to discarded, and play Morbius to benefit even more.
Snap Early If: You have Morbius on board, with MODOK and Apocalypse in hand.
Newly minted Series 3 card M'Baku is tired of being overlooked, so we've grabbed this Lockjaw deck to show you that he has plenty to offer with the right deck. Swap him with something big, then watch him leap from your deck at the end of the game.
Snap Early If: You have Lockjaw on turn 3 or 4 and something cheap to feed him.
We continue to highlight the new kids in Series 3 with this Destroyer list that can use Attuma either at the location protected by Armor, or use him to hold down the fort by himself.
Snap Early If: You have a solid curve and Destroyer in hand.
Our last deck featuring the trio of new Series 3 cards is this Ongoing list in which Orka stars as a massive 6-Drop to win at one location (with some help from Spectrum and some Goblins); plus, with Electro you can play him on turn 5.
Snap Early If: You have an on-curve Electro and some larger bodies to ramp into.
Lucky's Negative Patriot
Mister Negative gives this deck from Lucky a lot of flexibility, letting it play the Patriot Mystique combo for as little as 1 Energy, and can boost the Power of its own cards with both Bast and Valkyrie.
Snap Early If: You get an early Mister Negative, or an early Bast.
Speaking of Bast, Valkyrie, and Patriot, we've got another deck that eschews the Negative outlook for a little more early game form Mister Sinister.
Snap Early If: You can fill most of the locations and have an Ongoing buff with Mystique lined up to copy it.
Have your own SNAP decks you need to show off? Share them with our MARVEL SNAP deckbuilder, and don't forget to include a guide!
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