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2.3 from 714 ratings

Shu'ma

Mana
7
Attack
1
Health
7
At the end of your turn, fill your board with 1/1 Tentacles.

How to tell your mother to go away.

Released
Mar 27, 2021
Revealed
Nov 21, 2019
Artist
Hideaki Takamura
Craft cost
1,600 dust
Disenchant
400 dust
Copies per deck
1
Collectible
Yes
Card ID
DRG_091
DBF ID
55470
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Decks using this card

Card sounds

Sound effects

  • Play VO_DRG_091_Male_Faceless_Play_02

  • Play Shuma_Play_Stinger

  • Attack VO_DRG_091_Male_Faceless_Attack_01

  • Death VO_DRG_091_Male_Faceless_Death_01

Formats

  • StandardNot legal
  • ArenaNot available

Expansion, rotated to Wild. All Descent of Dragons cards

Discuss Shu'ma

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Discuss Shu'ma

Descent of Dragons expansion guide

Learn more about Descent of Dragons in our expansion guide, including all the new card reveals.

Descent of Dragons Expansion Guide

Comments

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Comments

  • This could be another board filler for Token Druid or similar decks which would make it quite promising. Also, boy would you be happy to get this in your arena deck.

  • Well it's technically a 7/13.

    • Onyxia is technically a 14/14 for just 2 mana more, still doesn't see play.

  • I feel Shu'ma is deceptively quite powerful. However for standard, at its price cost I don't think it will see play unless we see some pretty large support for token based decks. Cool card though!

  • Just a meme legendary.

     

    Could be interesting in token decks, but... not a must.

  • I like how it is infinite tokens, could be used with bloodlust or in token druid I suppose

  • it's pretty bad ...just 2/5, will die quite quickly to different removal and it's overall an underwhelming legendary...

  • This card seems awesome in so many decks. Its not blow you out of the water powerful on its own but in the right decks its a game ender. Awesome build around, going to be a ton of fun to win games with this.

  • This card would be a nice flavor pick in any token deck like token druid. I see it having some potential in a Unseal the Vault type of deck. It would be a good finisher or quest activator accompanying Onyxia. Nothing too strong, but a nice deck to try out on launch.

  • Health is hard to remove but one zephyrs or mossy horror can destroy or steal this card. Seems better in arena by providing a very constant threatening effect

  • It fills your board every turn, I love the concept. Interesting card, and people will definitely make a weird deck out of this somehow

  • im feeling quest rogue in wild

  • I want to get a mod in Hearthstone that plays the Shuma Gorath stage music from the Capcom vs. Marvel games when this card is played.

  • It's like a neutral Hir'eek, the Bat, I don't think this will see play.

  • I like it, at least it's a bit different and may find some weird use in zoo or token decks. It won't work in minion sacrifice decks based on cards like Blood Troll Sapper, but it's always a savage roar or bloodlust threat.

  • It's weak on it's own, but stronger with other minions that can capitalize on buffing minions, such as High Prophet Amet or Stormwind Champion.

     

     

  • I initially thought nothing of this card, but I actually think he's good.  In specifically Token Druid or Token Shaman, he presents a need to clear the board and deal with his thicc 7 health.  Otherwise he lets you continuously spam the board without expending any additional resources.

  • Well it is not exactly Onyxia, but let's be honest what are the chances that 1/7 survives to proc a second time?

  • what the floop is this

  • What a weird legendary, unless there's some insane synergy with 1/1s in the expansion it looks like a not so good filler. The card flavour is nice, though