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3.0 from 613 ratings

Clear the Way

Mana
1
Sidequest: Summon 3 Rush minions. Reward: Summon a 4/4 Gryphon with Rush.

The terrifying part is the gryphons' squeaky voices afterward.

Released
Mar 27, 2021
Revealed
Nov 22, 2019
Artist
Arthur Bozonnet
Craft cost
100 dust
Disenchant
20 dust
Copies per deck
2
Collectible
Yes
Card ID
DRG_251
DBF ID
55288
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Formats

  • StandardNot legal
  • ArenaNot available

Expansion, rotated to Wild. All Descent of Dragons cards

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Descent of Dragons expansion guide

Learn more about Descent of Dragons in our expansion guide, including all the new card reveals.

Descent of Dragons Expansion Guide

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Comments

  • Pro

    Compare to Unleash the Beast, and it's much cheaper. Nice that it triggers off summoning, not playing. Not bad to add to your Zul'Jin pool, but still not very powerful.

    Friendly
  • The card is strong enough, I just don't think there's a place for that in a deck; it's a very weak draw in midgame and lategame, so unless we don't get the mythical control dragon hunter (my Emeriss is ready), it won't see play in the year of the Dragon.

  • This is a meh card, good in control hunter but not so sure it will see play..still a strong card so 4/5

  • Considering that both Desert Spear can complete this single handidly it is pretty decent also decent with all Springpaw and Halazzi, the Lynx... so this thingy might see play in Quest hunter.

  • Taking in consideration the big amount of ways to summon rush minions with hunter this seems pretty good.

  • Could see play.... seems easy to proc. Might be slow , depends on the betta i guess. You get to control the timing of it though, so that is a plus.

  • Has great sybergy with the hunter quest since that uses springpaw a desert spear

  • Looks good with Springpaw or Desert Spear. In any event it seems better than Toxic Reinforcements, which is admittedly not saying much.

  • Good activators for this card are Zilliax, Springpaw, and Desert Spear

  • Obviously a powerful reward, huge tempo swing whilst likely trading off any enemy minions.

    Only issue I see is whether there are enough good rush minions for Hunter to make this side quest reliable enough to warrant a deck slot. 

  • I am sure this set will have new Rush minions, so I think it is better than people are giving it.

  • Much more demanding Underbelly Fence. It is a fair card probably, but I don't think it's worth a slot, reward is not good enough for the investment. You have to have those Rush minions AND play them, sure later may result with instant 1 mana 4/4 but it's not that impactful by then, and early on it could easily be a burden.

  • There's a few payable rush minions for hunter right now, and [Hearthstone Card (Desert Spear) Not Found] isn't going away any time soon. With the right cards, this can come out as early as turn 3-4, and get value trades for good tempo. Pretty decent, and might see play depending on whether there's an equally decent replacement for [Hearthstone Card (Springpaw) Not Found] when it rotates.

    Friendly
  • Might be good with the hunter hero and a lucky order but propably not gonna see play.

  • I really can't see this card being viable.

  • This is pretty broken. Rush minions are plentiful and already played in most hunter decks.

  • Pretty easy to trigger, good reward - definitively will see play. Quest hunter approves.

  • Notably this is summon, not play. Also springpaw is a card. I think this definitely can find a home, hunter has many activators for this.

  • 1 mana 4/4 rush is sufficiently spooky, especially with Springpaw being excellent support for this card

  • These days its pretty easy to summon 3 minions with rush and 4/4 with rush nice reward. Will definitely see play in midrange and quest hunter.