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2.7 from 514 ratings

Ramming Speed

Mana
3
Force a minion to attack one of its neighbors.

Her deductible keeps going up.

Released
Mar 27, 2021
Revealed
Dec 4, 2019
Artist
Max Grecke
Craft cost
400 dust
Disenchant
100 dust
Copies per deck
2
Collectible
Yes
Card ID
DRG_022
DBF ID
55003
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Formats

  • StandardNot legal
  • ArenaNot available

Expansion, rotated to Wild. All Descent of Dragons cards

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Descent of Dragons expansion guide

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Descent of Dragons Expansion Guide

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Comments

  • Spell version of Supercollider, which despite costing less has 2 less uses. Although you don't take damage from attacking, the 2 additional use is worth the extra mana and damage.

  • reminds me of betrayal and supercollider . might be good, but at 3 mana it probbably isn't.

  • Supercollider on the stick (I mean... you know...). Mana discount is nice and I don't think one time usage is such a big downside. You can combine this with weapon attack (maybe with real Supercollider) for even bigger clear.

  • 3 mana for such a weak removal. Way to add pack fillers blizz.

  • So basically it’s a spell version of the weapon without having to hit face. Though looking at the art wonder how fun that might be.

  • The Supercollider effect has shown itself to be quite powerfull but one of the main reasons Supercollider itself is so strong is the 3 charges it has, same as Gorehowl in that it provides you many removals with only one card. I think this cards power level is closer to Betrayal which is much worse.

  • it's a good optional removal and it open space to a bunch of ways to use that card and we will all se a lot of highlights of pro players making crazy plays with that card. i liked it.

  • The fact that this can target your minions too will enable some combo potential, on the other hand, Collider is way better since for 2 more mana you can use it 3 times and recieve face damage! And because you're a masochist for playing Warrior, that's really good!

    Jokes aside, after rotation this card will see play, right now, Supercollider is, IMHO, superior.

  • 3 mana spell Supercollider without taking damage. Really good card.

  • supercollider but in spell version i don't think it will be good enough 

  • Super collide minions but ignoring taunts and without damaging face. Seems good for control.

  •  It good enough at 3 mana

  • Decent Discover but will never see play. Waste of space in deck, Warrior has a LOT of better removal options

  • Betrayal was stronger than that i believe

  • I really like this card, I am sad it will probably wont see much play.

    I will praise anyone that uses this against me!

  • A decent card but Supercollider already exists, so why play this card?

    It costs too much for what it does as well. So long as brawl exists, this is just not going to do it.

    Friendly
  • Too situational for a one-off effect.

  • Isn't there a rogue spell for exactly the same thing? Just that no one ever plays that one?

  • i'd rather play that warrior weapon with the same effect