Totem Buffs
- Totem Shaman
- Wild
- Ranked
The goal of this deck is to buff some totems (Nightmare Amalgam or Totem Golem ideally) and then duplicate them with Splitting Axe or Totemic Reflection, creating massive stats out of nowhere.
Zentimo is the all-star of this deck, he allows for some truly broken shenanigans. You can use your removal spells for triple removal or your buff cards for triple the buffs. Casting Serpentshrine Portal on multiple enemy minions will net you a 3 drop for each one that Zentimo copies the spell for.
Electra Stormsurge is another great card, combing with almost all of our spells. If you can Totemic Reflection on a totem with her you will double dip on stats and copies. She also summons two 3-drops with Serpentshrine Portal. If you cast her with Far Sight you get a home-mode Skull of Gul'dan.
Far Sight is great for enabling huge combo/swing turns.
Lady Vashj is surprisingly good. She puts on good pressure with a 4/3 body, and the spell damage +1 is relevant in this deck. Her Prime version has many great spells to draw and discount from the deck.
Devolve is just amazing as always, great in wild against Spreading Plague, Cubelock, handbuff-paladin, and just making any aggressive board a lot weaker.
Maelstrom Portal will often benefit from spell damage, whether that be one of our basic totems, Lady Vashj, or Bloodmage Thalnos.
Thing from Below is often a 0 mana 5/5. We don't summon totems quite as fast as even shaman, but we still summon enough to make this guy worth running.
Totemic Smash is a decent removal spell. It benefits from Electra, Zentimo, and spell damage. Often it can summon a basic totem when used as removal to help our totem synergies. Don't forget it can go face!
Zilliax and SN1P-SN4P are decent cards on their own that get extra value when you magnetize onto Nightmare Amalgam, before or after you copied it!
Change Log
4-20-20
-2 Zap! + SN1P-SN4P + Zilliax : Zap was just not enough impact on its own, even against aggressive decks. Snip-Snap and Zilliax are much better at defending against aggro due to their decent bodies and zilliax's heal. They are also another way to buff our Nightmare amalgams.
-2 Earthen Might +2 Bloodlust. Earthen Might was too little too late. Trying to buff a totem before copying it was too difficult, and by that stage in the game I was noticing that almost always Bloodlust would provide lethal. Even with Zentimo on board you would prefer bloodlust in most cases.
-2 Mana Tide Totem + 2 EVIL Totem : 3 mana was just a bit too slow, especially since Totemic Reflection wants us to play a totem on 2 and not on 3. Also, the lackey's are nice now that we are running bloodlust.
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0- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Totemic Smash x 2
- 2 Devolve x 2
- 2 EVIL Totem x 2
- 2 Maelstrom Portal x 2
- 2 Totem Golem x 2
- 3 Electra Stormsurge x 1
- 3 Far Sight x 2
- 3 Lady Vashj x 1
- 3 Serpentshrine Portal x 2
- 3 Totemic Reflection x 2
- 3 Zentimo x 1
- 4 Splitting Axe x 2
- 5 Bloodlust x 2
- 6 Thing from Below x 2
- 2 Bloodmage Thalnos x 1
- 3 Nightmare Amalgam x 2
- 3 SN1P-SN4P x 1
- 5 Zilliax x 1
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