Lucentbark Druid (ft. Splintergraft)
Last updated 4 years, 11 months ago by
HoraceStapleton
- Taunt Druid
- Wild
- Ranked
My take on Heal Druid, based on Dog's Lucentbark Druid with some important modifications.
I cut Archmage Vargoth and Witching Hour for Crystal Stag and Splintergraft. The stags help me a LOT in the early game, and ideally you want to Splintergraft one of them to get yourself a 20/20 in stats with rush on turn 10. Splintergraft also works as a backup for a silenced Lucentbark, so you are no longer reliant on just Flobbidinous Floop to get around silences.
Still a WIP but my games have been going pretty well at Rank 5 so far.
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3- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
Dust Cost
11940
Your Cost
11940
Druid Cards
- 1 Crystal Power x 2
- 2 Keeper Stalladris x 1
- 2 Wild Growth x 2
- 2 Wrath x 2
- 3 Ferocious Howl x 1
- 3 Healing Touch x 2
- 3 Swipe x 2
- 4 Flobbidinous Floop x 1
- 4 Juicy Psychmelon x 1
- 4 Predatory Instincts x 2
- 5 Crystal Stag x 2
- 7 Ancient of Lore x 2
- 7 Gloop Sprayer x 1
- 8 Lucentbark x 1
- 8 Splintergraft x 1
Neutral Cards
- 2 Doomsayer x 1
- 5 Faceless Manipulator x 2
- 5 Mind Control Tech x 1
- 5 Witchwood Grizzly x 2
- 5 Zilliax x 1
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Comments
Only problem I have with this type of deck is if it gets silenced. Times like that really make me miss the carnivorous cube.
carnivorous cube was busted lmao im not really sure i want him back in standard