0 mana DIE INSECT! Majordomo Reno Priest
- Reno Priest
- Wild
- Ranked
The one goal of this deck.
Guide
Removal Package - Helps you survive to the Majordomo turn
Shadow Word: Death or Shadow Word: Ruin
This deck has a lot of removal that is useful to survive until you can play your Majordomo turn, but remember to save either Shadow Word: Death or Shadow Word: Ruin for the Majordomo package
Highlander Package - Helps with survival, card draw, and making your Ragnaros hero power cost zero
Kazakus - Can be used for removal or card draw, card draw is usually better if you have a lot of removal in your hand because you are trying to draw to your Majordomo package as fast as possible and you have Archbishop Benedictus to prevent fatigue so if you draw fast and have few cards you will have plenty of time to use your hero power as Ragnaros
Raza the Chained - The zero mana hero power can help you heal each turn, and when you are Ragnaros your hero power will also cost zero
Zephrys the Great - Extra removal or can be played for tempo
Reno Jackson - Heals you up, very useful
Deathrattle Package - Get Amara, Warden of Hope to use for your Majordomo turn
Awaken the Makers - the quest, gets you an Amara, Warden of Hope
Crystalline Oracle - cheap card for getting a deathrattle tick, the extra value from the card you get can be useful
Dead Ringer - completes a tick of the quest and draws you another deathrattle card
Twilight's Call - completes two ticks of the quest at once
Mistress of Mixtures - heals you and helps against burn and aggro
Bloodmage Thalnos - draws you a card and synergy with Spirit Lash
Loot Hoarder - draws you a card
There is enough card draw and enough deathrattle minions (that are low cost and can be played early on) in this deck to complete the quest relatively quickly
Majordomo Package - Become a 40 health Ragnaros, the Firelord
Shadow Word: Death or Shadow Word: Ruin - You need to save one of these for Majordomo, use the other for removal
First, you need a coin from Gilded Gargoyle. Then, play Emperor Thaurissan when you have Maiev Shadowsong and Majordomo Executus in hand. Finally, play Majordomo Executus and use Maiev Shadowsong on him in the same turn and in 2 turns use either Shadow Word: Death or Shadow Word: Ruin and play Amara, Warden of Hope which you should have from the Awaken the Makers quest. You will now be Ragnaros, the Firelord and have 40 health. You can play Raza the Chained before or after the Majordomo turn and you will also have a zero mana DIE INSECT! hero power. From there, have fun with Ragnaros's emotes and blasting fire at your opponent and their minions.
Support Package - Cards that support the gameplan and help get more use out of the other packages
Raise Dead - You can get 2 more deathrattles for your quest or useful Highlander cards
Seance - You can use it to copy an extra deathrattle or Highlander card, or play Amara, Warden of Hope and copy it to save a copy for Majordomo Executus. This way you can play Amara for survival before you have all of the Majordomo package ready.
Shadow Visions - Get an extra copy of any of your spells
Archbishop Benedictus - If you drew most of your deck using the plentiful draw in this deck and are Ragnaros, play this to avoid taking damage from fatigue so that you can have plenty of turns to use your Ragnaros hero power. This can be a win condition by itself as you can use your removal and Ragnaros power and win when your opponent runs out of cards faster than you and takes fatigue damage
Questing Explorer - More card draw, very useful for getting all your Majordomo Package pieces in hand
Acolyte of Pain - More card draw, very useful for getting all your Majordomo Package pieces in hand
Coldlight Oracle - More card draw, very useful for getting all your Majordomo Package pieces in hand
Zola the Gorgon - You can use it to copy an extra deathrattle or Highlander card, or play Amara, Warden of Hope and copy it to save a copy for Majordomo Executus. This way you can play Amara for survival before you have all of the Majordomo package ready.
Mulligan Guide
Always keep the quest. The following cards are good to keep as well but it depends on whether you think you are going to face an aggressive deck or not
(don't keep against midrange or control)
Hope you enjoy this deck and let me know if you have any questions or comments.
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10- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 0 Raise Dead x 1
- 1 Awaken the Makers x 1
- 1 Crystalline Oracle x 1
- 2 Dead Ringer x 1
- 2 Seance x 1
- 2 Shadow Visions x 1
- 2 Shadow Word: Death x 1
- 2 Spirit Lash x 1
- 3 Gilded Gargoyle x 1
- 3 Twilight's Call x 1
- 4 Kazakus x 1
- 4 Shadow Word: Ruin x 1
- 5 Mass Hysteria x 1
- 5 Raza the Chained x 1
- 6 Lightbomb x 1
- 7 Archbishop Benedictus x 1
- 7 Psychic Scream x 1
- 9 Plague of Death x 1
- 1 Mistress of Mixtures x 1
- 2 Bloodmage Thalnos x 1
- 2 Loot Hoarder x 1
- 2 Questing Explorer x 1
- 2 Zephrys the Great x 1
- 3 Acolyte of Pain x 1
- 3 Coldlight Oracle x 1
- 3 Zola the Gorgon x 1
- 4 Maiev Shadowsong x 1
- 5 Emperor Thaurissan x 1
- 6 Reno Jackson x 1
- 9 Majordomo Executus x 1
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Comments
This deck is no longer being updated.
As if I needed another reason to craft Awaken the Makers
Yeah, I love this kind of long-game, win-more deck. You may not win consistently, but you'll have fun!
Have you considered Clockwork Automaton and possibly Blackwald Pixie? On a clear board that's 32 to face!